MORDHAU

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Wifi-Mancer May 25, 2021 @ 8:58pm
Opinions on client side parry for low ping?
red parries make me want to commit neck rope since release, and imo above 40 ping it turns the game into a party game with drag accel mixups, it would be nice to see if servers had the option to at least test it
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Showing 1-10 of 10 comments
bubblegumrockya May 25, 2021 @ 10:50pm 
try ethernet cable, but in my experience I still get red parries anyway so :l at least they happen less
Langrel May 25, 2021 @ 11:05pm 
I don't know what is a red parry, but I play with 90-100 ping, I use long weapons, I can reach 50:10 with a spear if I play smart, I wish I played smart more often than I do in practice.
Last edited by Langrel; May 25, 2021 @ 11:06pm
Void May 26, 2021 @ 2:37am 
Originally posted by Langrel:
I don't know what is a red parry, but I play with 90-100 ping, I use long weapons, I can reach 50:10 with a spear if I play smart, I wish I played smart more often than I do in practice.
A red parry is a term used to refer to a parry that arrives at the server too late to count, due to either high ping, packet loss or parrying too late. This can be amplified when trying to parry a fast accel, where the timing has to be perfect, and you didn't or couldn't parry early enough to compensate for the latency to the server.
Liam2349 May 26, 2021 @ 11:29am 
Originally posted by Void:
This can be amplified when trying to parry a fast accel, where the timing has to be perfect, and you didn't or couldn't parry early enough to compensate for the latency to the server.

Do you know if anything is being planned for the 1-frame accels and similar?

They've done a great job with the animations, they're way better than Chiv ever did them; but I'm just curious if they are going to address these types of accels.

Right now I feel I pretty much have to gamble people who use them.
Morbiusly a Beast May 26, 2021 @ 11:31am 
Try clearing the Steam download cache
Brother Daedeus May 26, 2021 @ 11:35am 
Originally posted by Liam2349:
Right now I feel I pretty much have to gamble people who use them.

^ Bump on this, I find the people who use 1 frame accels the most are sitting at 12-20 ping in 80 man servers where most people are at 40-90. They know you gotta gamble that parry too so they use those feints a lot. These opponents have a serious advantage over others, creates a very sour experience.
Last edited by Brother Daedeus; May 26, 2021 @ 11:36am
Void May 26, 2021 @ 1:18pm 
Originally posted by Liam2349:
Originally posted by Void:
This can be amplified when trying to parry a fast accel, where the timing has to be perfect, and you didn't or couldn't parry early enough to compensate for the latency to the server.

Do you know if anything is being planned for the 1-frame accels and similar?

They've done a great job with the animations, they're way better than Chiv ever did them; but I'm just curious if they are going to address these types of accels.

Right now I feel I pretty much have to gamble people who use them.
hmm I can't really give a specific answer. Accel readability has been improved a lot from how it used to be and I know that they always try to improve combat. However, I also know that making everything super readable and easy to react to is not considered good for the game. It will lower the skill ceiling and turn every fight into a stam war. So we need some things to be more difficult to react to.
Some things that can help against fast accels. Good footwork - keep your distance when your opponent has initiative, so you have more time to react. If you are too close to him and he does a horizontal attack, you can run past him towards his swing, to force a miss. You can also predict the accel by looking to his body's position and the angle of his head. All these of course are not guaranteed to always work, as every situation is different. In general, being in the right distance/position helps tremendously with reading.
Last edited by Void; May 26, 2021 @ 1:20pm
Liam2349 May 31, 2021 @ 9:23am 
Originally posted by Void:
Originally posted by Liam2349:

Do you know if anything is being planned for the 1-frame accels and similar?

They've done a great job with the animations, they're way better than Chiv ever did them; but I'm just curious if they are going to address these types of accels.

Right now I feel I pretty much have to gamble people who use them.
hmm I can't really give a specific answer. Accel readability has been improved a lot from how it used to be and I know that they always try to improve combat. However, I also know that making everything super readable and easy to react to is not considered good for the game. It will lower the skill ceiling and turn every fight into a stam war. So we need some things to be more difficult to react to.
Some things that can help against fast accels. Good footwork - keep your distance when your opponent has initiative, so you have more time to react. If you are too close to him and he does a horizontal attack, you can run past him towards his swing, to force a miss. You can also predict the accel by looking to his body's position and the angle of his head. All these of course are not guaranteed to always work, as every situation is different. In general, being in the right distance/position helps tremendously with reading.

I don't think everything should be super easy to read, and the devs have done great, but I think the key point is that anything hitting in a frame or less at 60fps is broken.

I'm not pro enough to pull off these accels myself, but it's how some accels appear to behave and KingLouie from YouTube says 1 frame accels are doable, and as above I feel that anything hitting so fast is broken.

Nothing is perfect but I was wondering if they had any plans to address these specific accels.

Thanks for your tips - I'll keep them in mind.
COMP DBD 1V1 May 31, 2021 @ 2:47pm 
only way to solve this is with rollback netcode but the servers can barely the stress load as it is
it would be way better in 1v1 duels, some way to have peer to peer connections so both players experience identical lag and with rollback parries will be compared if the other guy landed the parry on his end, thus undoing a hit
Chikuwu May 31, 2021 @ 5:29pm 
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Date Posted: May 25, 2021 @ 8:58pm
Posts: 10