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번역 관련 문제 보고
2.) Making drags clunky to execute would make them useless. Right now accels are practically the be all and end all for a number of reasons and drags don't need to be made worse.
3.) Vague stance ideas have been proposed in the past and they always lack detailed information as to how they would work, but it always ends up with a "no" because it's an unnecessary clunky balance nightmare.
4.) Held block has always been incredibly strong and it absolutely does not need to be added to all weapons. This is the #1 reason why fights in Chiv II devolve into stamina wars even at higher skill levels. It's a garbage idea.
If you don't think the old held block for shields was broken you're categorically wrong. You could avoid any and all swing manipulation. Only recently have shields been made less broken OP because now they're actually vulnerable to kicks, because before this newest patch you could block kicks - the thing which was supposed to counter them.
Watch this clip and tell me again they were underpowered: https://streamable.com/b3tm18
The game isn't and shouldn't be aiming to be more realistic. That was never the devs intention and never will be, thankfully. It should be aiming to cut bandaid mechanics, lower the skill floor so it has any amount of new player retention by removing garbage like chambers and updating the tutorial, increase release times globally ... etc.
Thanks killslim.
2. Nobody proposed for a lengthy animation, but rather the option to have one and prepare for an attack. There is nothing clunky about being able to hold LMB.
3. The only problem "Chivalry" had with charged sprinting attacks for example, which is a combat stance, was that the server couldn't handle it and that animations weren't synchronized properly.
4. Another way of handling blocks is to restrict the block/parry box instead of just turning it into a momentary bubble of invincibility.
Thanks self-reliant battle monk.
2.Chiv 2, check how well heavt attacks work there snd how goog they look.
3. So you wanna be 1 shot by even more weapond because you were riposting another enemy too late for a double parry? Fun!
4. There are already limitations to it, you can jump stab to clip the active parry and the passive parry boxes.
2. I haven't played Chiv II, but I played a lot of mountain blade. Holding LMB to hold my attacks looked pretty good and non-clunky to me.
3. Don't what you're talking about here but I assume it's related to what Self-Reliant Battle Monk said about Chiv and stances, which I haven't played. (I just copypasta'd Self-Reliant Battle Monk's post in response to your earlier post, which was a literal copy of killslim's post, because I thought it was funny). About being 1-shotted while riposting... isn't that already Mordhau? I've had my fair share of being 1-shotted as well as 1-shotting others while they're in riposte, and I swear most of those kills was just me blindly swinging with a war axe. It's pretty fun, but it's like swinging at a sitting duck.
4. Jump stab is pretty neat. I just want stronger defensive options while still giving attacks ways to get through, like speeding up attack animations.
Thank you for actually replying, even though it's actually Self-Reliant Battle Monk's post that you're replying to.
Now, if you would kindly give your thoughts and opinions on my points in my earlier post, that would be wonderful.
2. Holding block, works in bannerlord because you require direction otherwise it just doesn't, chiv 2 held block is borderline useless against anyone competent and limits hiw fun a shield wall is.
3. 1 shots only happen against maul or low armor, as it should be.
4. Why would you want to buff defense? Seriusly, why?
In your opinion :D.
a) Momentum damage/acceleration gives a lot of different possibilities to perform other attack, morphs, chambers. Combined with combat stance dodge (press Shift) or step-by-step footwork (hold space), would be completely new experience. It would actually increase skill ceiling as you call it. I will describe combat stance and morphs in next post.
b) You described drags and accels as something superior in medieval combat game. Something that everyone admire and willing to play. In reality both Chivalry and now Mordhau died because most people refuse to play this trololo clunky movement animation spam combat.
c) Some people claim that this combat system would be endless stamina war like it is something completely bad in high level duels. It's not superb when you kill your enemy with 2,3 hits. In reality Chivalry and Mordhau combat pulls and accels system was created to differ small portion of players from the rest in a very poor, dull manner.
Again, drags and accels in the current form are not something superior. It's 10 years old re-cheated chop with new graphics that people refuse to play. In my and many other people opinion those camera spam movement should be gone in a current form.
I will try to describe it in detail in further posts. Quick overview:
- Character moving slower on bend legs, as simple as everyone can imagine,
- When holding attack button to prepare it it's possible to rotate camera,
- When releasing attack camera is locked to narrow window with all previously described possibilities,
- Pressing e.g. Shift will perform dodge,
- Holding Space while performing attack could allow special step-by-step footwork which is typical for e.g. boxing etc. different than normal move.
Current swinging while full sprint in full plate armor is something poor, silly simply basic, even idiotic.
That's not true. There as many possibilities to make something as natural as holding block by:
- draining stamina when holding block (unlimited possibility of adjustment),
- step decreasing stamina when parrying attack (unlimited possibility of adjustment),
- directional block - this would increase skill level and made it interesting,
- When holding block it can be moved into attack direction to perform as called "perfect parry".
No I don't think that way and you know why? Devs never tried to drain stamina while holding block, that's why this video is not relevant at all. Blocking kick was their another bad decision.
There are 2 facts about holding block also with shield:
- It's natural, normal, realistic approach to protect yourself from enemy attack. Lack of idea for implementation doesn't prove the fact that it shouldn't be implemented in the game.
- Shield block was removed from Mordhau because sweaty veterans were crying they are not enough superior over weaker players especially in 1 vs multiple combat, where shield should be naturally better.
This game could be aiming to be realistic, instead it's trololo movement crap fest :D. Changes that I describe would allow: (Falange tactic, turtle tactic, shield wall), especially during big battles.
Lowering the skill level is basically devs surrender because instead of making something better, something more advanced, they as always prefer "minimum effort, maximum profit" to bring more people in.
Guess what, players don't like combat in the current form: https://steamcharts.com/app/629760
You don't even trying to say "in my opinion". You already made yourself someone with a better opinion than the others. True is, Mordhau as poor copy/paste of Chivalry is dying.... When reading my posts do you still claim like they claimed before and till today it's because people are stupid? :D
2. Yes, a held block works in bannerlord because of directional blocking, but also because attacks are much faster in that game. It also worked too well in Mordhau that devs removed it's too good in a slow combat system. Wasn't someone earlier in the thread complaining that held block was too good in Chiv II that high-level became "stamina wars" of attrition? That doesn't sound like held block is useless at all, quite the opposite.
3. Yes, this makes sense. I want high-tier armors to actually do their job.
4. Why would I want to buff defense? Because that would have to happen as well if my main, #1, top-of-the-list-of-features change is implemented into Mordhau: make all attack animations significantly faster. Let's talk about Mordhau's combat as separate 3 parts: Attack, Defense, and Ranged. As of now, Mordhau's Attack is seriously underpowered, and that is because of it's speed. It's so slow that the other 2 parts, Defense and Ranged, have to be significantly nerfed to be fair to Attack. Defense is restricted with a cooldown parry, a clunky shieldwall state in place of held block, and an unfeintable riposte, all of which don't feel like natural restrictions gameplay-wise; kinda like placing invisible barriers in a platformer. This is of course to make sure people can't just keep turtling. Ranged is also nerfed to kingdom come due to both Attack and Defense being underpowered as projectiles are made slow enough to react to, shots do not interrupt melee attacks, and range damage isn't strong. This makes players forgoe the shield for a two-hander because Ranged isn't much of a threat. All of these nerfs are placed on Defense and Ranged because Attack in it's current state cannot keep up with the other 2 parts if they were unnerfed.
In my honest opinion, if Attack was made faster and Defense & Ranged weren't nerfed, I feel like Mordhau would be much more adrenaline-inducing fun. Again, these changes I suggest are based on my preferences, and I am admittedly bias against how Chiv/Mord does drags and accels.
No it doesn't because other games like M&B have this and the detriments to the system are plain as day. Like BigJ pointed out, you see dumb tactics evolve like people running into swings because then they avoid the sweet spot and incur minimum damage. It's incredibly stupid.
Console game-tier movement like button dodging would reduce skill involved in movement and make combat awful. We already have dodge perk, and Chiv II has dodge on all players, higher skilled gameplay involving dodge makes players warp around like goblins. It's terrible. We've already seen it so we can categorically label it as trash.
Regarding population of Chiv II or Mordhau, you're either oblivious or lying. Chiv II practically died because it launched in a sorry state. Incredibly buggy, a broken play with friends system, broken server browser, combat was ridden with what made most Chiv I players quit.
Mordhau's population has been declining because of a lack of content. Patch cycles are incredibly slow, new maps are rare additions, new gamemodes are unheard of now. New weapons these days are scarce, although mainly for good reasons.
If you're using reddit-tier terms like " trololo clunky movement animation spam combat" I'm gonna say you're projecting. You left because you don't know how to play, reached your personal skill ceiling, and quit.
You mean separate good players from bad ones in the context of this game and genre?
Skill issue. Based on your opinion that you think momentum would be a good idea, we can safely discard your opinion and anyone like-minded. "Camera spam movement" is such a stupid term I've actually never seen it before and I genuinely don't know what you mean.
Stop trying to insert realism into a game like this because it doesn't fit at all. This sounds like you want to turn the game into KCD--which has atrocious combat--mixed with For Honor, and it just won't work in a multiplayer setting. Attacks with locked cameras deletes ALL manipulation and I've already talked about dodge.
More hackneyed garbage ideas from For Honor that's non-transferable. This is more garbage based on garbage ... none of this would work. Directional block doesn't work for Mordhau unless you copypaste the rest of M&B or whatever game you're cloning your ideas from.
Draining stamina on block still ignores the wider parry window shields have. Draining stamina doesn't solve them ignoring all swing manipulation, even if for a limited time. It's like temporary immunity to the game, it's garbage.
For the 2nd time, stop trying to insert or justify bad ideas because "it's realistic".
"sweaty veterans" good grief. Old shield held block ignored all swing manipulation and made footwork less relevant ... you could basically ignore the vast majority of the game mechanics. But it's obvious why you want such a system back based on what you've said so far.
Thankfully it won't ever be realistic and will continue to do so. I've already gone over why the population is declining and you need to stop outright lying about this. If you were right about nobody wanting to play this game in it's current form then Mordhau wouldn't have sold as many copies and would never have had as many players as it did previously, because the core itself has barely changed at all.
Yep. These ideas are objectively trash. I can say they're trash because you can see them implemented in games like For Honor, KCD, Chiv II, and Mord, and can determine their qualities. Your ideas are;
-Non-transferable mechanics from M&B and For Honor that somehow aim for realism(?). Seriously they're just copy/pasted For Honor mechanics. Shall I paste some For Honor player numbers for you?
-Movement and footwork is nerfed into the soil thanks to a reliance on hotkey dodging which is objectively trash in Mordhau and Chiv II.
-Momentum damage kills all swing manipulation and creates stupid counter mechanics to avoid the sweet spot like you see in M&B.
On top of this garbage you retain a sourness towards good players (or, players better than you), and you're willing to try and lie to players with an excess of 1500 hours about things you know nothing about. Your ideas are all projections based on a low personal skill ceiling. You got trashed, didn't understand how, and you want the game changed to something feel is better - despite your ideas ironically being ripped straight from a game where the playerbase dropped faster than Mordhau's.
https://www.githyp.com/for-honor-has-now-lost-95-of-its-playerbase-worse-than-the-division-1-year-ago/
2. Are you kidding me, held block was removed because it negated feints, swing manipulation and morphs. The 3 main forms of offense with what setback? Bit less stamina which is irrelevant. They still have held block although now it takes a bit to lift it and you can no longer kick from it so you aren't immune to kicks. Chiv 2 COUNTERS are the only reason u got stamina war, held block drains so quick you get around 2 seconds without getting hit before you are disarmed.
3. They do though. T2/T3 have similar stats but the amount of weapons that 2htk or 1 shot you in t1 and 0 is huge.
4.Why change everything again? In combat 2.0 coming up they are already buffing offense, buffing defense would be counter-productive. You can make any weapon, with any attack a threat, what are you on about? Underhands? Big threat with look up accels. Hell one of the slowest weapons in the game, estar is meta for a reason, floaty drags, decent accels and stamina game. Ranged is fine as is, outside of the MG42 that is ballista.
How? Why would you be able to feint off a riposte? You already got your swing manip, can always late riposte to feint to. Cooldown parry makes sense gameplay wise, specially with how things are NOW, now you want to buff range? Range is a threat, people don't go for shields because, most TO players do not get kills with 1handed weapons due to bad footwork and because you can just parry arrows.
holding a block would need to consume a lot of stamina imo to be balanced
Same thing with reducing damage on accels. It’s about guiding the meta to be in a better place, that doesn’t see most “good” players relying on the same busted looking tactic