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There is a turn cap so higher dpi/sensitivity usually hits that cap so any additional turn is counter productive (you end up doing glancing blows for 4 damage). I'm no pro but a few things you can: Move away from the swing, e.g. if you are swinging from the right you can try to run forward and to their right. you can try turning before you attack, dedicated keybinds helps here, looking right to initiate a right attack and then having to look left to accel is going to slow you down, would be better if you could look left while initiating a right strike without ever needing to look right. Finally some people just seem to look through their ears so you are already there when the weapon starts to swing (good job 3rd person).
I have a 20 dollarwireless logictech mouse w garbage dpi I play w on my laptop and a 12000 dpi razor I play w when I’m at home. No difference whatsoever. As a matter of fact I have my gaming mouse on the lowest dpi setting.
People who complain about dpi, or accels or drags in anyway for that matter, are just not as experienced as they think they are.
Add me, I’d be happy to teach you how to drag and accel properly. As well as how to mask your telegraphs so your attacks are harder to read.
The Footwork they are referring to, is Swinging while you aren't actually aiming at them. Since the Devs have YET to nerf Full Damage on initial swing. It allows for the moment the blade is active in it's swing that it'll yield full damage.
The Drag mentioned before where you drag it and it does like 4 damage at the end of swing. IS what needs to be implimented with initial swing as well. Full Damage should occur at mid arc, and I don't feel like the game coding or developers could possibly impliment that. I could be wrong. But then you'll have ONLY the Cheeselords crying about it. They'll probably flame my post because... like I said, The Cheeselords will cry for their own invested interests and they are the same people that could give a rats ass if the Game crashes and burns, they'll just move onto something else to cheese.
Also if you want stamina battles by making a core gameplay mechanic explained in the tutorial go play chiv 2. Better known for the stam battles you'll have with clunkier anims.
people are acceling much faster because they are also using their turncapping their wep + body leaning into the direction + lunge + flanking your side to create a near perfect 0frame attack
so to visualize this, say you got a riposte on your right side, so you need to start sprinting at the guys face, press W and A with sprint, run past his left side, then pull your mouse as hard as you can to the left and this will produce an insanely fast attack
Where to even begin with this post, lmao... "I have two mice both set to low DPI and there's no difference" Wowee zowee, did you need to call in NASA scientists to reach that conclusion? The entire purpose of changing those settings is to change the speed at which your mouse turns you, the fact that there is a cap to prevent people from cranking the settings to ridiculous levels and obtaining an unfair advantage doesn't change the fact that the settings still work as intended. Stop being ♥♥♥♥♥♥♥ obtuse, nobody "complained" about it but merely stated a fact you feel the need to dispute.
No dude. You are 100% wrong. Get over it. You can only turn at a certain LOCKED..... let me say it again.... LOCKED speed once you start your swings windup. If you have your sensitivity set to max and dpi to max.... you will still be slowed to that LOCKED turncap speed DURING YOUR WIND UP AND RELEASE swings....
Any turning spinning around like a helicopter BEFORE or AFTER you swing your weapon is irrelevant, because it will still be a locked speed while attacking.
I can’t possibly dumb this simple ass mechanic down to you dunces any more.
You either get it and work on your footwork and where the start and end of your weapons tracers are.... or you keep making pretend excuses to avoid actually learning the mechanics and bettering yourself.
I still firmly believe that there should be a 3 phase Damage applier, Intiital swing 20% of the Radius nerfed to 70% Damage since the kinetic energy would've have been built up to do full on damage.
another 70% of the swing should be absolute full damage, and the remaining 10% of the swing should be nerfed much like it is now where it does like 5 damage. whatever that equals in % based on weapon.
I believe that would cuck out the Obnoxious Sprint rapid swing movement exploit that would ONLY work in a Hollywood cheeselord movie. Try that ♥♥♥♥ IRL and you'd get face stomped. IMHO