MORDHAU

MORDHAU

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licker98 2019 年 5 月 17 日 下午 12:31
Tips for dragging.
I find that when I start my drag as an accel and then drag it away, even if the person blocks slightly earlier than they should, the window will be great enough for them to successfully parry, because the turn cap is so damn restrictive. How do I make my drags harder to read if I can't disguise them as a full on accel? How do you guys drag effectively? Especially if a player is walking into the drag
最後修改者:licker98; 2019 年 5 月 17 日 下午 12:32
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目前顯示第 61-75 則留言,共 116
Dokuujin 2019 年 5 月 17 日 下午 2:24 
引用自 ImHelping
引用自 Dude
Dragging requies some skill atleast but feints take literally no skill at all. All you need to do is ♥♥♥♥♥♥♥ spam Q then one-shot your enemy with the maul and type GG EZ in chat
Did you not see me talking how I don't even have to try to cut heads off by accident?

Feint button you gotta push an extra button! That's a hell of a lot more skill than I'm putting in to """drag"""

you don't actually know what "dragging" is, do you? while you being such a raw unadulterated bad ass that enemies die just by being in your presence is indeed impressive, that has nothing to do with dragging and has zero implications in the discussion.
ImHelping 2019 年 5 月 17 日 下午 2:26 
引用自 Dokuujin
引用自 ImHelping
Did you not see me talking how I don't even have to try to cut heads off by accident?

Feint button you gotta push an extra button! That's a hell of a lot more skill than I'm putting in to """drag"""

you don't actually know what "dragging" is, do you? while you being such a raw unadulterated bad ass that enemies die just by being in your presence is indeed impressive, that has nothing to do with dragging and has zero implications in the discussion.
smoothly adjusting my mouse to alter the speed of my swing comes more in handy for my arming sword, since it's short enough to need it.

People never seem to expect you to make such adjustments with a one handed slash, despite all the people ♥♥♥♥♥♥♥♥ about thrust drags.

Makes for some real nice one two decap combos with the arming sword. Whether it's a pair of rapier users or big beefy knights.

Bigger weapons are so huge you barely need to even try to 'drag' or 'accell' in many situations. It helps, but is far less needed on average for them to get your kills in (consistent effort for it is more needed in dueling, but dueling is it's own little pocket dimension of logic that doesn't often apply in the wild')

So it's worth joking about, and salt over it only digs the grave further.

(and people crying over feints is always hilarious)
最後修改者:ImHelping; 2019 年 5 月 17 日 下午 2:30
Adinbei 2019 年 5 月 17 日 下午 2:30 
People cried about feints in chivalry, it's no surprise they migrated over here as well. At least people aren't getting angry about chambers and morphs.
ImHelping 2019 年 5 月 17 日 下午 2:31 
引用自 |ĶiĻă| Baine
People cried about feints in chivalry, it's no surprise they migrated over here as well. At least people aren't getting angry about chambers and morphs.
Morphing is smashing attack buttons so of course the Chivalry fans wouldn't find anything wrong with it.

(I actually like morphing, but the old guard's hypocritical logic is clear)
Hingie 2019 年 5 月 17 日 下午 2:33 
引用自 ImHelping

(I actually like morphing, but the old guard's hypocritical logic is clear)

I cannot help but to agree.
Dokuujin 2019 年 5 月 17 日 下午 2:35 
引用自 ImHelping
引用自 Dokuujin

So it's worth joking about, and salt over it only digs the grave further.

(and people crying over feints is always hilarious)

I mean dragging in general isn't as needed in Frontlines because there's always too much ♥♥♥♥ going on in general, but dragging is actually MORE required the bigger the weapon is. The slower the swing, the harder it is to land a hit.

But, sure, if we're specifically talking about situations where you're not directly fighting some one and thus they physically can't defend themselves, like stabbing them in the back, sure, dragging isn't needed. But no one drags those attacks anyway?

That said, duels may be a "pocket dimension" (nice word choice tbh xD) but getting properly good at 1v1 also makes you much better at Frontlines. Being able to win a hard fight translates very well into the easy ♥♥♥♥♥♥♥♥♥ of defenseless enemies.

Edit: formatting, quote didn't end properly.
最後修改者:Dokuujin; 2019 年 5 月 17 日 下午 2:38
Dokuujin 2019 年 5 月 17 日 下午 2:37 
Also agree with feints and morphs for the record. I was one of the chiv players that mocked the little todlers who don't like feints. It's part of the game, deal with it.

But that also goes both ways for the people complaining at dragging in Mordhau.
ImHelping 2019 年 5 月 17 日 下午 2:38 
Duels will not have stuff like today's hail mary "enemy rapier user shoulder me out of the way of man who was beating me 1vs1, allowing me to kill him before the horde finished me off". So yeah, that'd never fly in dueling land, where at least in broad strokes "when your sword is big enough, drags are all in the mind" could semi apply 1vs1

But I can admit I'm generally biased in favor of the teamgame mindset, as much out of irritation from "I'm hot ♥♥♥♥ in the dueling servers bro!" players who are uselessly racking up 40-60 kills in some unrelated corner, while ♥♥♥♥ talking the hard working engineers I'm defending with 5,000+ points in recapturing objectives for their KDR.

(Then if luck turns and you're the top frag, they just start crying nobody will 1vs1 them even as you ask them to please get on the point if "listen to the top frag" isn't just a fair weather stance).

Drags totally matter despite my jokes, no matter the game type. But for joe average it is important to emphasize the value of dragging on SMALL weapons, because the majority of talk about slash drag/accells is for messer/longsword sized stuff at minimum.

I would be unsurprised if 90% of my arming sword 90 degree angle decaps are because people simply don't expect anything but a huge (or short but heavy hitting weapon like the maul) weapon to drag/accel a swing.
最後修改者:ImHelping; 2019 年 5 月 17 日 下午 2:47
licker98 2019 年 5 月 17 日 下午 2:41 
引用自 Dokuujin
Also agree with feints and morphs for the record. I was one of the chiv players that mocked the little todlers who don't like feints. It's part of the game, deal with it.

But that also goes both ways for the people complaining at dragging in Mordhau.
Yeah exactly.
Hingie 2019 年 5 月 17 日 下午 2:41 
引用自 Dokuujin
I mean dragging in general isn't as needed in Frontlines because there's always too much ♥♥♥♥ going on in general, but dragging is actually MORE required the bigger the weapon is. The slower the swing, the harder it is to land a hit.

But isnt that supposed to be the downside of the weapon? A way to make up for its high damage output, generally longer reach and universal combat strengh vs. all types of armour? If through this trick you are supposed to totally negate their downside, why chose a different weapon? Why, for example, pick a rapier, which has poor reach, needs 3-4 stabs to kill enemies in heavy armour and is very predictable due to is abysmal strike damage? Speed is its advantage, to make up all the shortcommings. What you advocate is basically negating all negative aspects of weapons through the use of cheese.
最後修改者:Hingie; 2019 年 5 月 17 日 下午 2:42
Piderman 2019 年 5 月 17 日 下午 2:46 
Just a thought: What if Dragging with two Handed Weapons had a certain chance to throw you off balance? I mean imagine it, things this big just cant be swung controlled, even less if you use your whole Body. Yes, this would be a powerful attack but you would get almost no chance getting back in a stance that allows the next strike. Hope this makes sense, english isnt my first language.
Scrotum Scratcher 2019 年 5 月 17 日 下午 2:47 
Ignore people who say dragging or acceling is an exploit, its almost unavoidable to have with a real time swing system and they can be blocked like a regular swing as long as you actually time your block correctly instead of panicking.

I find drags are harder to read when you drag right before your weapon hits. Look at your opponent as if you aren't going to drag then manipulate your swing with your mouse right when the attack is going to hit but before the attack ends.

Also for acceling, try not manipulating your swing during your windup but after. I see a lot of people manipulating their character so much for accels that it turns into a some sort of pseudo backswing. When you move your mouse and character for acceling after a windup, it makes the swing seem faster from what I experienced with dueling.
最後修改者:Scrotum Scratcher; 2019 年 5 月 17 日 下午 2:47
licker98 2019 年 5 月 17 日 下午 2:47 
引用自 Hingie
引用自 Dokuujin
I mean dragging in general isn't as needed in Frontlines because there's always too much ♥♥♥♥ going on in general, but dragging is actually MORE required the bigger the weapon is. The slower the swing, the harder it is to land a hit.

But isnt that supposed to be the downside of the weapon? A way to make up for its high damage output, generally longer reach and universal combat strengh vs. all types of armour? If through this trick you are supposed to totally negate their downside, why chose a different weapon? Why, for example, pick a rapier, which has poor reach, needs 3-4 stabs to kill enemies in heavy armour and is very predictable due to is abysmal strike damage? Speed is its advantage, to make up all the shortcommings. What you advocate is basically negating all negative aspects of weapons through the use of cheese.
Dragging doesn't magically make a weapon OP. You can simply parry at the right time and the dragging attempt will have failed.
licker98 2019 年 5 月 17 日 下午 2:48 
引用自 Scrotum Scratcher
Ignore people who say dragging or acceling is an exploit, its almost unavoidable to have with a real time swing system and they can be blocked like a regular swing as long as you actually time your block correctly instead of panicking.

I find drags are harder to read when you drag right before your weapon hits. Look at your opponent as if you aren't going to drag then manipulate your swing with your mouse right when the attack is going to hit but before the attack ends.

Also for acceling, try not manipulating your swing during your windup but after. I see a lot of people manipulating their character so much for accels that it turns into a some sort of pseudo backswing. When you move your mouse and character for acceling after a windup, it makes the swing seem faster from what I experienced with dueling.
I'll try the "drag just before it hits" thing and see how I get on. Thanks.
Dokuujin 2019 年 5 月 17 日 下午 2:50 
引用自 Hingie
引用自 Dokuujin
I mean dragging in general isn't as needed in Frontlines because there's always too much ♥♥♥♥ going on in general, but dragging is actually MORE required the bigger the weapon is. The slower the swing, the harder it is to land a hit.

But isnt that supposed to be the downside of the weapon? A way to make up for its high damage output, generally longer reach and universal combat strengh vs. all types of armour? If through this trick you are supposed to totally negate their downside, why chose a different weapon? Why, for example, pick a rapier, which has poor reach, needs 3-4 stabs to kill enemies in heavy armour and is very predictable due to is abysmal strike damage? Speed is its advantage, to make up all the shortcommings. What you advocate is basically negating all negative aspects of weapons through the use of cheese.


I mean... fast weapons can drag too to make them even easier to land hits with? What the ♥♥♥♥ is that logic? If dragging "negates" all the short comings of slow weapons, then dragging BUFFS all the strengths of fast weapons? o_O
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張貼日期: 2019 年 5 月 17 日 下午 12:31
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