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回報翻譯問題
you don't actually know what "dragging" is, do you? while you being such a raw unadulterated bad ass that enemies die just by being in your presence is indeed impressive, that has nothing to do with dragging and has zero implications in the discussion.
People never seem to expect you to make such adjustments with a one handed slash, despite all the people ♥♥♥♥♥♥♥♥ about thrust drags.
Makes for some real nice one two decap combos with the arming sword. Whether it's a pair of rapier users or big beefy knights.
Bigger weapons are so huge you barely need to even try to 'drag' or 'accell' in many situations. It helps, but is far less needed on average for them to get your kills in (consistent effort for it is more needed in dueling, but dueling is it's own little pocket dimension of logic that doesn't often apply in the wild')
So it's worth joking about, and salt over it only digs the grave further.
(and people crying over feints is always hilarious)
(I actually like morphing, but the old guard's hypocritical logic is clear)
I cannot help but to agree.
I mean dragging in general isn't as needed in Frontlines because there's always too much ♥♥♥♥ going on in general, but dragging is actually MORE required the bigger the weapon is. The slower the swing, the harder it is to land a hit.
But, sure, if we're specifically talking about situations where you're not directly fighting some one and thus they physically can't defend themselves, like stabbing them in the back, sure, dragging isn't needed. But no one drags those attacks anyway?
That said, duels may be a "pocket dimension" (nice word choice tbh xD) but getting properly good at 1v1 also makes you much better at Frontlines. Being able to win a hard fight translates very well into the easy ♥♥♥♥♥♥♥♥♥ of defenseless enemies.
Edit: formatting, quote didn't end properly.
But that also goes both ways for the people complaining at dragging in Mordhau.
But I can admit I'm generally biased in favor of the teamgame mindset, as much out of irritation from "I'm hot ♥♥♥♥ in the dueling servers bro!" players who are uselessly racking up 40-60 kills in some unrelated corner, while ♥♥♥♥ talking the hard working engineers I'm defending with 5,000+ points in recapturing objectives for their KDR.
(Then if luck turns and you're the top frag, they just start crying nobody will 1vs1 them even as you ask them to please get on the point if "listen to the top frag" isn't just a fair weather stance).
Drags totally matter despite my jokes, no matter the game type. But for joe average it is important to emphasize the value of dragging on SMALL weapons, because the majority of talk about slash drag/accells is for messer/longsword sized stuff at minimum.
I would be unsurprised if 90% of my arming sword 90 degree angle decaps are because people simply don't expect anything but a huge (or short but heavy hitting weapon like the maul) weapon to drag/accel a swing.
But isnt that supposed to be the downside of the weapon? A way to make up for its high damage output, generally longer reach and universal combat strengh vs. all types of armour? If through this trick you are supposed to totally negate their downside, why chose a different weapon? Why, for example, pick a rapier, which has poor reach, needs 3-4 stabs to kill enemies in heavy armour and is very predictable due to is abysmal strike damage? Speed is its advantage, to make up all the shortcommings. What you advocate is basically negating all negative aspects of weapons through the use of cheese.
I find drags are harder to read when you drag right before your weapon hits. Look at your opponent as if you aren't going to drag then manipulate your swing with your mouse right when the attack is going to hit but before the attack ends.
Also for acceling, try not manipulating your swing during your windup but after. I see a lot of people manipulating their character so much for accels that it turns into a some sort of pseudo backswing. When you move your mouse and character for acceling after a windup, it makes the swing seem faster from what I experienced with dueling.
I mean... fast weapons can drag too to make them even easier to land hits with? What the ♥♥♥♥ is that logic? If dragging "negates" all the short comings of slow weapons, then dragging BUFFS all the strengths of fast weapons? o_O