Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Matchmaking should be oriented towards that, although having 64 player games makes that somewhat difficult.
Once you get a hang of drags/accels and feints you're set
to me, this seems like the best place to learn
thats how i learned way backin the chivalry days
What you suggest has been suggested many times before. Also Chivalry had these low level servers (1-16), so the idea was actually tested.
It looks good at first, but there are some major problems with it.
The biggest problem is that the beginners will form a completely different (and false) idea on how this game is played and after they pass the "beginner" levels they will be out in a world of hurt. They'll see a totally different game and it will be very hard for them to understand it and adapt.
At least now you know how it is from the beginning. It's hard but you slowly get better as you play.
The other issue is smurf accounts. Lot's of guys will be invading the beginner servers to stomp the newbies.
Chivalry had those problems with its low level servers and that's why it's considered a bad idea.
It would be ideal if there was a matchmaking system that takes your skill level into account, but when we have servers with 60 players and not a huge playerbase, it's not very realistic.
I found the best thing that helped me learn was during a play session I would practice one skill each time. For example I would go into a match and only practice doing drags to get my hand used to doing it, and then the next day or even week later I would practice doing morphs.
Which then eventually I was able to start putting it all together to start being near the top of the leaderboards. It is a very steep learning curve and it does take time to practice but once you do get it down it can be a lot of fun.
I never played on duel servers ( never played chivalry ) ever and learn enough from flt/inv modes to be top 3 in public 64 servers regularly enough to enjoy my time in mordhau. I acccept to be a small/modest fry compared to duelling sharks out there.
I know what you are saying but I have to disagree. Lets take a sport analogy.
We don't put 10-year-old kids against adults in sports just so that these kids don't "form false ideas on how the game is played". If we did that, the kids would be destroyed, they wouldn't learn anything because they were so outclassed, and most of them would quit.
We put kids against other kids because that way they get a good challenge, have fun and get feelings of achievement and progress. These kids slowly build up their confidence and skills until one day they are ready to join adults.
In Mordhau there would of course be some culture shock when going from noob server to a regular one, but it's nothing compared to the current culture shock of going from 15 minute tutorial to being insta-killed by a level 150+ pro gamer.
I don't know what happened with Chivalry, but if they failed it doesn't mean everyone will fail. It's all about how you implement things.
Smurf-accounts are a good point though. They could be an issue, but there are ways to deal with that, like banning you from noob server when you're kill-death-ratio is too high. Makes sense even if you are not using a smurf account because that would prove you are skilled enough to join the big boys.
Thanks everyone for tips on how to improve melee skills. Just to clarify, I'm not really talking about my situation here, I'm just brainstorming on how to get more players to stay (and not rage-quit) Mordhau. The more players there are, the more money developers get, and the more content we get.