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The closest you could come would be stab/stab morph/stab morph feint/ mixups with the bastard sword or estoc which can be very difficult to read, but again, it still is readable, just difficult to do so.
Not really sure what you're talking about with "false" 50/50s, that's not really a term, and I don't really understand what you're saying in your example.
"false" mixups are mixups that only work if your opponent does not know how to deal with them.
"true" mixups are mixups that can not be reacted to: your opponent has to guess
Is the duel meta to never try any fancy tricks and just play the stamina game?
If it is possible for a perfect player to just defend against all tricks and these tricks cost stamina which results in your loss if it runs out, there should be no place for chambers, morphs or feints in the high-level duel meta
people talk a lot about hammer hits -> jump kick but i dont feel thats particularly that powerful anyway
this animation requires the other guy to not be footworking away from your accel, you need to be at facehug range, you need a riposte with an opposite sided parry (wristy twisty anim), and you need to be footsniffing
the motion is to footsniff, look away (if its a right side parry look to the right), then immediately aim the weapon left for an accel
to drag you just do the same motion and keep looking down, the weapon should never go up again, but at the very last second before it makes contact you drag out
it looks super ♥♥♥♥♥♥ because the weapon hilt and blade is very likely nearly already touching you yet your parry just doesnt do anything, the other guy is dragging it out
the animation resolves itself in like 100ms because of the weird properties that happens if you stare at the floor with a horizontal sweep
it forces the other guy to cftp out because the accel is indistinguishable from a drag, there is no humanly possible way to read within a 50ms windup whetever the guy will decide drag or keep acceling
hitstun isnt that long, you can apply this very late drags too, as in you hit someone with an ultra drag, they will be in hitstun for too long to make a chamber input
if you hit someone with a stab or accel hitstun will wear off because he got hit very early and by the time your in windup again he can input an attack
https://www.youtube.com/watch?v=6XSPIJ5eu30
https://youtu.be/iN5fa6Zm8z0?t=250
I find that concerning because it enforces a defensive meta
The horror-scenario i am imagining:
The one that throws out an attack first has to face a true 50/50, thereby nobody wants to attack first at the highest level.