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Additionally, considering how poorly supported some of the game modes are adding new ones seems like a bad idea. Optimally, they should have all game modes separated by team sizes so people that want the chaos of larger battles can have them and folks that prefer smaller fights can have those.
Also, noticing that talk of female models is absent. Looking back at how many arguments that caused, they probably should've just said they weren't doing it since it seems they are not.
Think he means how your attack won't get interrupted when performing a riposte.
Yes, riposte clashing smashes away the regular incoming attacks.
So, when you attack a riposte in windup or release and hit the weapon, you'll get clashed.
This mechanic was added to fix riposte clashing for the 1 in 1vX.
ok jump kick nerfs i guess those are fine
removing the lower stab anims? wat? i mean sure they were kinda hard to read but they just flat out replace them with the upper stab ones or something? what about the riposte anims or beyblading stabs?
I am glad for devs' adding weapon weight and more balance in item costs.
Great, so splitting up the playerbase even more, and also making many unessesary changes to the combat...Total Bruh moment. I hope some of these changes aren't real whatsoever and are JUST ideas they thought about.
I wonder why they're restricting 240 users so much as to remove underhand stabs? What issue does it create?
Also. Why
I suppose the idea is that they want to give more freedom to the player, that is, if somebody wants to use a Zweihander with full-plate, they can, but they also have to go with the penalties (Weight System).
The idea is good in paper, now is it good in-game, for this game? I guess we will see, but I got my doubt it will be any good.
From what I've seen, the shield rework was actually a disaster.
Even if the changes are good, the QoL of it was gone, which is what people are more mad about. To say it simple; "Holding R to block is stupid, why not just hold a button/mousekey?"