MORDHAU

MORDHAU

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Starwight/ttv (Banned) May 27, 2019 @ 10:23am
Loot Bot error--please help!
I downloaded Lootbot, and I go to change the keybindings, and I get this crap:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Config' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at LuteBot.Saving.SaveManager.LoadMordhauConfig(String fileName) in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\Saving\SaveManager.cs:line 103
at LuteBot.KeyBindingForm.RefreshConfigFoundLabel() in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\KeyBindingForm.cs:line 40
at LuteBot.KeyBindingForm..ctor() in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\KeyBindingForm.cs:line 27
at LuteBot.LuteBotForm.KeyBindingToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\LuteBotForm.cs:line 384
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:/C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LuteBot
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/LuteBot.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Sanford.Multimedia.Midi
Assembly Version: 5.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/Sanford.Multimedia.Midi.DLL
----------------------------------------
Sanford.Multimedia
Assembly Version: 6.0.0.0
Win32 Version: 6.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/Sanford.Multimedia.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3056.0 built by: NET472REL1
CodeBase: file:/C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Sanford.Multimedia.Timers
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/Sanford.Multimedia.Timers.DLL
----------------------------------------
Sanford.Threading
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/Sanford.Threading.DLL
----------------------------------------
Sanford.Collections
Assembly Version: 2.0.0.0
Win32 Version: 2.0.0.0
CodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/Sanford.Collections.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


what the actual ♥♥♥♥ is happening? it never lets me IN to the keybindings. Note I can open Lootbot just fine, it's only when I select key bindings that if ♥♥♥♥♥ up like this. SO frustrated, as I cannot find a work around for this bs
< >
Showing 1-12 of 12 comments
SLAAAAM DUNK!!! May 27, 2019 @ 10:27am 
your mordhau config file is read only
Starwight/ttv (Banned) May 27, 2019 @ 10:31am 
Originally posted by plutwo:
your mordhau config file is read only

THANK YOU! I don't know why the hell the tutorial video doesn't tell you that the file can't be read only!!! You, good sir, are a LIFE saver!
Starwight/ttv (Banned) May 27, 2019 @ 10:36am 
Which config file? There are 4 of them, the defaultengine, defaultgame, default input, and default scalability
KingDaddy May 27, 2019 @ 10:38am 
Oh here let me use my new system admin privileges you gave me on your system when you downloaded my malicious software, to check it out for you.
Starwight/ttv (Banned) May 27, 2019 @ 10:41am 
Originally posted by Buff Roblox Guy:
Oh here let me use my new system admin privileges you gave me on your system when you downloaded my malicious software, to check it out for you.

Wow. you are amazingly helpful.
Starwight/ttv (Banned) May 27, 2019 @ 10:43am 
Originally posted by plutwo:
your mordhau config file is read only

So I just checked and none of those config files are read only :/
Sped May 27, 2019 @ 5:38pm 
Originally posted by alonesilverwolf:
Originally posted by plutwo:
your mordhau config file is read only

So I just checked and none of those config files are read only :/
Hello, I may be able to help you. In the lutebot 1.2 file go to your LuteBot.exe config go down to the <add key="MordhauInputIniLocation" line. Now, the path to your mordhau config should have no spaces, so it should look like this "C:\Program Files(x86)\Steam\steamapps\common\Mordhau\Mordhau\Config" Usually the space is between the "Files(x86)". Hope that helps, if you are confused add me.
Starwight/ttv (Banned) May 27, 2019 @ 10:09pm 
Originally posted by SpedKnight:
Originally posted by alonesilverwolf:

So I just checked and none of those config files are read only :/
Hello, I may be able to help you. In the lutebot 1.2 file go to your LuteBot.exe config go down to the <add key="MordhauInputIniLocation" line. Now, the path to your mordhau config should have no spaces, so it should look like this "C:\Program Files(x86)\Steam\steamapps\common\Mordhau\Mordhau\Config" Usually the space is between the "Files(x86)". Hope that helps, if you are confused add me.

Thanks! It turns out that there are 3 lines I had to change in my config file, something it took me forever to find! but I got it up and running. Now I am just trying to find midi files that don't sound like crap, because I have no idea how to even begin editing songs myself!
Sped May 28, 2019 @ 6:09am 
Originally posted by alonesilverwolf:
Originally posted by SpedKnight:
Hello, I may be able to help you. In the lutebot 1.2 file go to your LuteBot.exe config go down to the <add key="MordhauInputIniLocation" line. Now, the path to your mordhau config should have no spaces, so it should look like this "C:\Program Files(x86)\Steam\steamapps\common\Mordhau\Mordhau\Config" Usually the space is between the "Files(x86)". Hope that helps, if you are confused add me.

Thanks! It turns out that there are 3 lines I had to change in my config file, something it took me forever to find! but I got it up and running. Now I am just trying to find midi files that don't sound like crap, because I have no idea how to even begin editing songs myself!
So do you have everything working now? Does the keybinds menu work? Also, a good way to edit midis is with midi editor, open a midi with it, and if the midi is good, the bass track and actual notes will be separate. Since there are two tracks it interferes with the most important track, the actual notes. So, just mute 1 track and find the one that is the bass track. if it isn't separated, trial and error would have to do. Btw musescore is a great place to find midis, you can convert sheet music to a .mid file when downloading there. Also a good rule of thumb for downloading midis for lutebot, usually the piano ones are the best. https://www.youtube.com/watch?v=vwKWrcM1a9Y&lc=z22le3jgdui4ghoq104t1aokgoruvywugdqplcrll3hpbk0h00410
Last edited by Sped; May 28, 2019 @ 6:41am
Starwight/ttv (Banned) May 28, 2019 @ 6:37am 
Originally posted by SpedKnight:
Originally posted by alonesilverwolf:

Thanks! It turns out that there are 3 lines I had to change in my config file, something it took me forever to find! but I got it up and running. Now I am just trying to find midi files that don't sound like crap, because I have no idea how to even begin editing songs myself!
So do you have everything working now? Does the keybinds menu work? Also, a good way to edit midis is with midi editor, open a midi with it, and if the midi is good, the bass track and actual notes will be separate. Since there are two tracks it interferes with the most important track, the actual notes. So, just mute 1 track and find the one that is the bass track. if it isn't separated, trial and error would have to do. Btw musescore is a great place to find midis, you can convert sheet music to a .mid file when downloading there. Also a good rule of thumb for downloading midis for lutebot, usually the piano ones are the best. https://www.youtube.com/watch?v=vwKWrcM1a9Y&lc=z22le3jgdui4ghoq104t1aokgoruvywugdqplcrll3hpbk0h00410

Wow, this will be a HUGE help, thanks! Also, yes, I got everything working and did a test run the other day. Saturday I'll play around with editing the MIDI files :D
Sped May 28, 2019 @ 6:44am 
Originally posted by alonesilverwolf:
Originally posted by SpedKnight:
So do you have everything working now? Does the keybinds menu work? Also, a good way to edit midis is with midi editor, open a midi with it, and if the midi is good, the bass track and actual notes will be separate. Since there are two tracks it interferes with the most important track, the actual notes. So, just mute 1 track and find the one that is the bass track. if it isn't separated, trial and error would have to do. Btw musescore is a great place to find midis, you can convert sheet music to a .mid file when downloading there. Also a good rule of thumb for downloading midis for lutebot, usually the piano ones are the best. https://www.youtube.com/watch?v=vwKWrcM1a9Y&lc=z22le3jgdui4ghoq104t1aokgoruvywugdqplcrll3hpbk0h00410

Wow, this will be a HUGE help, thanks! Also, yes, I got everything working and did a test run the other day. Saturday I'll play around with editing the MIDI files :D
Also, here are all of my midis that I use. https://drive.google.com/open?id=1GeYn-YKwl63QIy2EvHUtH1JpekhmNWoZ Some I got on the internet, some I edited.
Sacha Sep 18, 2021 @ 3:53pm 
Originally posted by Starwight/ttv:
Originally posted by SpedKnight:
Hello, I may be able to help you. In the lutebot 1.2 file go to your LuteBot.exe config go down to the <add key="MordhauInputIniLocation" line. Now, the path to your mordhau config should have no spaces, so it should look like this "C:\Program Files(x86)\Steam\steamapps\common\Mordhau\Mordhau\Config" Usually the space is between the "Files(x86)". Hope that helps, if you are confused add me.

Thanks! It turns out that there are 3 lines I had to change in my config file, something it took me forever to find! but I got it up and running. Now I am just trying to find midi files that don't sound like crap, because I have no idea how to even begin editing songs myself!

Hey men, can you tell me what was the "3 lines" pls
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Showing 1-12 of 12 comments
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Date Posted: May 27, 2019 @ 10:23am
Posts: 12