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minerunknown May 25, 2019 @ 1:59pm
Pole-axe Range
Why does using the blunt side cause it to lose range? did the recycle the greatsword model for it on accident? I see no reason why flipping the weapon over causes range loss.
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Showing 1-10 of 10 comments
Admiral Obvious May 25, 2019 @ 2:03pm 
You choke up on the shaft a bit, because of reasons.

Same way that using the alternate puncture side on the halberd gives you almost 50% more reach.
Pät Mc Garry May 25, 2019 @ 2:04pm 
Originally posted by minerunknown:
Why does using the blunt side cause it to lose range? did the recycle the greatsword model for it on accident? I see no reason why flipping the weapon over causes range loss.
We dont want a very long tin can opener, so they reduced its range to prevent it for being OP.
minerunknown May 25, 2019 @ 2:04pm 
Originally posted by Admiral Obvious:
You choke up on the shaft a bit, because of reasons.

Same way that using the alternate puncture side on the halberd gives you almost 50% more reach.

so just a middle finger to the pole-axe then. ok.
Admiral Obvious May 25, 2019 @ 2:05pm 
Originally posted by minerunknown:
Originally posted by Admiral Obvious:
You choke up on the shaft a bit, because of reasons.

Same way that using the alternate puncture side on the halberd gives you almost 50% more reach.

so just a middle finger to the pole-axe then. ok.
Not really. As Mr. Tin above said, it would be extremely powerful if it had the same reach. That's not good for balance.
Is it faster then in return? I mean isn't that how the other long weapons where you use a shorter range mode work?
Pät Mc Garry May 25, 2019 @ 2:08pm 
Originally posted by Valentine (Lunaticus):
Is it faster then in return? I mean isn't that how the other long weapons where you use a shorter range mode work?
If you go in your armory, select the Pole-axe and click the advanced settings you can check all the stats of the weapon (speed, damage, etc...).
ImHelping May 25, 2019 @ 2:09pm 
Originally posted by Tintin of Chernobyl:
Originally posted by minerunknown:
Why does using the blunt side cause it to lose range? did the recycle the greatsword model for it on accident? I see no reason why flipping the weapon over causes range loss.
We dont want a very long tin can opener, so they reduced its range to prevent it for being OP.

Originally posted by Admiral Obvious:
Originally posted by minerunknown:

so just a middle finger to the pole-axe then. ok.
Not really. As Mr. Tin above said, it would be extremely powerful if it had the same reach. That's not good for balance.

Pole axe is shorter than the longsword flipped, at 90cm. And even it's default length is shorter than the majority of weapons people associate with being "long"

Pole axe only LOOKS huge, but the vast majority of swing to win weapons are longer than it in practice.

Which makes comparing it to the "135m by default" Halberd a sick joke. Hell, mister executioner's sword is 110 long. And the greatsword "short" grip is 90, while also being LONGER at 120 by default.

Which in practice, either meet (or normally exceed) the pole axe reach, even if you factor in "Well, there is the 'animations may vary' disclaimer"

Meanwhile, I can joke about the swing to win bardich extreme range mode bagging me no scope off screen kills, and people will bend over backwards to defend THAT weapon.
Last edited by ImHelping; May 25, 2019 @ 2:21pm
Scrotum Scratcher May 25, 2019 @ 2:12pm 
The pole axe is 105 cm and the longsword is 105 cm. Effective reach however is in favor of the poleaxe i believe due to animations.
Last edited by Scrotum Scratcher; May 25, 2019 @ 2:13pm
Pät Mc Garry May 25, 2019 @ 2:13pm 
Originally posted by Scrotum Scratcher:
The pole axe is 105 cm and the longsword is 105 cm.
Though the Pole-axe is 3 different weapon in one.
minerunknown May 25, 2019 @ 2:32pm 
Originally posted by Scrotum Scratcher:
The pole axe is 105 cm and the longsword is 105 cm. Effective reach however is in favor of the poleaxe i believe due to animations.

Anyone who uses the default mode on the pole-axe is a fool. Blunt side is the only useful one other than the stabs, obviously. The blunt-side of the pole-axe reduces it's range to 90cm. Additionally I used the games tracer indicator and found that most pole or limb based weapons have hitboxes that are broken, unless they were done for balance purposes. Meaning bladed weapons > limb weapons in terms of how easy they are to hit.



Originally posted by Admiral Obvious:
Originally posted by minerunknown:

so just a middle finger to the pole-axe then. ok.
Not really. As Mr. Tin above said, it would be extremely powerful if it had the same reach. That's not good for balance.

Its contradictory though, they were made to have that long-reach. Making them phase through or use them stupidly is in itself stupid when they can simply increase the point cost and have a realistic weapon. Especially when bladed weapons are easier to land hits with, have more range, and some of which do absurd damage or have a mode that makes them just as good against armor and faster. Add the fact that it is ENTIRELY impossible to tell if the person will feint/morph/go-through-with a stab when using most weapons and theres a LOT of balancing issues. Oh right, can't forget the few weapons that you can spin with turning the game back into chivalry, or the people who just mod the game so the sensitivity limit is removed.
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Date Posted: May 25, 2019 @ 1:59pm
Posts: 10