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Teamkilling causes YOUR team to lose respawn tickets. I can understand frustration from a difficult match, but since you neither lose nor gain anything from winning or losing a match, it hardly even matters. There's no real progression than earning gold and unlocking equipment of your choosing, that's all there is. Your rewards from a match is measured by the length of time, and your activity in it. Still your boost might only be like... 80 gold.
The best you can do for your team is to ignore the bard and save the respawn tickets for slaughtering the enemy. Good bards focus on helping out the team first, and their lute second.
If there's a bad bard who's not doing much at all, or isn't responsive in the presence of danger, let the enemy do the job for you.
The KOS mentality of DayZ is the same as Bard killing. Although why would people want to strum that lute in a 32 v 32 player match. if it was an MMO with Planetside scale battles, then yes, bards would be great. In this arena style round based matches playing a bard is idiotic.
Dumb dung foolish nonsense.
The only one ruining your match is yourself. Stop acting like an entitled prat.
The bards are a bad decision by the devs. the game is not an MMO is it. It's a small scale, round based match where you need all of your team fighting.
What would be fun is a castle siege where the bards use directional voice chat, like ACRE mod in Arma and mock the enemies from the castle walls.
Bards are idiots.