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I think I ran into some cheaters as well before, I can't be sure since I wasn't memorizing the situations, but I played like a lot of duels and I kinda remember there was some people who was suspiciously good at blocking all kinds of attacks and very bad at performing attacks. Doesn't make sense right? Cuz it's naturally that random player will approximately have the same skill for attacking and blocking.
It's not a disaster so far since these cheats seems to be for extreme block/counterkick/aim reaction (since it's much harder to code an attacking bot properly), but these attack bots are on their way to the game for sure, and that will be the disaster.
i can do 1 v3 but it depends as well on opponent skill
Maul 52-1 kills is very very doable. 1 hit kills so where is the cheat there?
Also the 1 vs 9 and not running out of stamina it depends what perks he has i guess.
My main question though is this:
In chiv speedhackers were very easy to detect because they desynch and its very easy to spot. even if they only did a little faster like 1.1 It would be out of synch with the animations.
Mordhau has this kinda protection as well right? hard locked swing speeds with animations yeah?
However with regard to things like autobot and auto parry yeah they can be a problem : they were in chiv as well. But the way i see it is there is always the parry cooldown window and thats hard coded right? So as long as you are attacking the enemy at the right time he shouldnt be able to parry? Sorry im still getting used to the timings xD
Im very much enjoying Mordhau - duels are hard though lol lot of pros. (Frontlines is vastly easier)
Really not sure about that. I don't know how anticheat system exactly works, but the thing is that bot really isn't doing something "illegal", the task of the bot is just to look down to the game process files and respond to them somehow, so basically you can't track their activity straight away. Makes sense that after reading that info bot just takes controls away from player and doing what he was coded to, so if bot is good, then it's kinda impossible to detect it because it's "decent" player - reads info (just not from screen) and spits out action ( but not using keyboard ).
For example there's a lot of cheaters in CS GO, VAC can't detect all of the cheats. Evidence is really simple - they created "cheat patrol" which works like this:
When some player got reported by other player, the record of match goes to decent players which will decide if behaviour of the "suspect" seemed to be really fishy. If it was fishy, the record goes forward and then some other people will decide if it was a cheater.
This patrol system is proof that VAC can't handle all of the cheats, the question is: which ones? Well, when you report the guy for cheating, you're able to choose which cheat it was, but the top 2 options we're interested in are wallhack and aimbot.
Why I'm bringing wallhack and aimbot from cs go? Because these cheats are hard to detect for the same reasons I mentioned above - these cheats are "decent", their task is just to read and do some action ( aimbot reads info about enemy positions and then takes controls away from player to take the shot ).
No script will tell you that there was some influence, which means there's stupidly no way to detect these cheats (assuming the cheat is good), but rather you need a script which will detect a non human behaviour, and this is much more complex task. The problem is that all aimbot wallhack cases "might be" just pure luck - player just happend to take the perfect shot while rotating himself 180 degrees in 0.1ms, we know this is cheat but how do you explain it to script? This is also why there's a lot of complaints nowadays (not only in cs go, many games) from people who get banned but who wasn't cheating, since you can't proof that there's a cheat but you trying to detect non-human behaviour, which itself is not a proof, you'll get some innocent people banned.
This is why it's serious issue, you need to create really good strategy when it comes down to the bots.
This 180 degrees was easy case, but it's because bot was dumb. While it's hard to detect non human behaviour using script, it's easier to create script that will pretend to be human. I expect that bots in the future will try respond in more natural way - no reaction if enemy is outside from players fov, bot doesn't have to take control from player but can cooperate with him (instead of aimlock player can drag camera away and bot will adapt) and etc. So basically they can become almost undetectable in the future, you'll get players which will block all attacks and act smoothly at the same time. It's hard to judge how much cheaters in games walked clean from the swamp, since there's obviously no data for this. Probably the only way is to trigger bot with something, that can't trigger the human so you can use this as non human behaviour (I wrote example above).