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Ehm, if it costs nothing(0) and you want to make it cost 1000 more it still going to cost nothing, you know?
As for the topic, it's annoying, but It's better to have as many tools at your disposal as possible, so nerfing it or removing is not a good thing
I'm not sure what kind of tweaks they have planned for feints, if any. However, there are a few counters you may want to try using. First, have you tried chambers? Those are the intended counter, since it usually grants you a free hit. Second, I would recommend you practice parrying at the last second, instead of when you see the weapon draw back. Finally, I recommend listening for the grunt the enemy makes when swinging. If you hear it, it means they are commited, and will not be able to feint. These tricks helped me a lot with feint users.
You don't understand how chambers work. If you don't even know what the difference between a clash and a chamber how do you have any authority to say how this game should be.
FYI CHAMBERING. You start a mirrored attack to your enemies attack at the same time you would a have done a block and it will both block and continue through.
Say your enemy starts an attack and you think he'll feint so you try to chamber
There is two outcomes:
If your enemy does not feint: You chamber his attack which blocks it and continues through. He must chamber or block or he will get hit.
if you enemy does feint: You don't chamber but you get a free hit in between his canceled attack and his actual attack.
I know what chambering is and I also know you cannot chamber, attack, or parry again while in the lockout of your first parry.