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MORDHAU

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Vara May 10, 2019 @ 2:08pm
Feinting is not fun.
Hi, hello. Feinting sucks. I don't know why the devs added it. Everyone hated it in Chiv, everyone likely hates it in Mordau (expect the people who'll defend the game to their dying breath). Feinting is one of the worst gaming mechanics because it feels cheap and costs no real skill to use. Everytime I use it, I feel cheap. Everytime I get hit by someone who feints, I feel cheated. It's not fun to play against, it's not fun to use.

Easy fix: Make it cost 1000% more stamina because right now it costs NOTHING to use. The pros of using feints out weight the cons to a massive degree. Chiv did feinting better than Mordhau. You feinted too many times in Chiv, you get punished. You feint in Mordhau, you get rewarded.
Last edited by Vara; May 10, 2019 @ 2:12pm
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Showing 1-15 of 120 comments
λdambomb May 10, 2019 @ 2:15pm 
Feints make the combat much more of a mind game which is awesome. Don't let it get to you. Learn to chamber. Chambers were specifically included in this game to counter feints and morphs. This games combat without feints would be a lot less dynamic.
KiT2142 May 10, 2019 @ 2:17pm 
"Make it cost 1000% more stamina because right now it costs NOTHING to use."

Ehm, if it costs nothing(0) and you want to make it cost 1000 more it still going to cost nothing, you know?

As for the topic, it's annoying, but It's better to have as many tools at your disposal as possible, so nerfing it or removing is not a good thing
Last edited by KiT2142; May 10, 2019 @ 2:17pm
sparrowbird611 May 10, 2019 @ 2:18pm 
The base stamina cost of a feint is 10. 1000%X10 is literally 100, which is all of your stamina. In other words, you have no stamina left to do anything except swing, and you're pretty much dead if you've run out of stamina.
Vara May 10, 2019 @ 2:18pm 
Originally posted by λdambomb:
Feints make the combat much more of a mind game which is awesome. Don't let it get to you. Learn to chamber. Chambers were specifically included in this game to counter feints and morphs. This games combat without feints would be a lot less dynamic.
If I or an enemy feint and either I or the enemy attempt to parry/block, we'll be unable to chamber for a short while. And I believe the opposite would happen, the game would be more dynamic. Feinting doesn't add anything dynamic, in fact it takes away that dynamic feeling; pressing one button and getting a free hit / getting hit makes the entire engagement unfun.
Cody May 10, 2019 @ 2:20pm 
I agree, but just get a shield and feint back lol.
Vara May 10, 2019 @ 2:20pm 
Originally posted by sparrowbird611:
The base stamina cost of a feint is 10. 1000%X10 is literally 100, which is all of your stamina. In other words, you have no stamina left to do anything except swing, and you're pretty much dead if you've run out of stamina.
Figure of speech. I don't really want it to cost 1000% more. If anything, I'd be happy with a simple 125% increase as to make it unspammable unless you want to punish yourself.
sparrowbird611 May 10, 2019 @ 2:20pm 
So should we leave morphs in the game then? Those are basically parries, except you change the attack from a stab into a slash, which achieves the exact same result.
sparrowbird611 May 10, 2019 @ 2:22pm 
Originally posted by Vara:
Originally posted by sparrowbird611:
The base stamina cost of a feint is 10. 1000%X10 is literally 100, which is all of your stamina. In other words, you have no stamina left to do anything except swing, and you're pretty much dead if you've run out of stamina.
Figure of speech. I don't really want it to cost 1000% more. If anything, I'd be happy with a simple 125% increase as to make it unspammable unless you want to punish yourself.

I'm not sure what kind of tweaks they have planned for feints, if any. However, there are a few counters you may want to try using. First, have you tried chambers? Those are the intended counter, since it usually grants you a free hit. Second, I would recommend you practice parrying at the last second, instead of when you see the weapon draw back. Finally, I recommend listening for the grunt the enemy makes when swinging. If you hear it, it means they are commited, and will not be able to feint. These tricks helped me a lot with feint users.
Last edited by sparrowbird611; May 10, 2019 @ 2:23pm
Vara May 10, 2019 @ 2:23pm 
Originally posted by sparrowbird611:
So should we leave morphs in the game then? Those are basically parries, except you change the attack from a stab into a slash, which achieves the exact same result.
I actually was hoping that morphing would've replaced feinting because it felt better to use and to play against.
the real problem is that the lag compensation is real bad. a lot ppl have bufferbloat with their upload so there's a big enough delay with pressing the block button that it feels like you can't react in time to an attack late enough where it couldn't possibly be a feint, when in reality you're supposed to! and if you don't have any delay on your upload, your reaction time probably just sucks
Last edited by Cocyx The Gay Skeleton; May 10, 2019 @ 2:25pm
Vara May 10, 2019 @ 2:25pm 
Originally posted by sparrowbird611:
Originally posted by Vara:
Figure of speech. I don't really want it to cost 1000% more. If anything, I'd be happy with a simple 125% increase as to make it unspammable unless you want to punish yourself.

I would be surprised if they removed feints. However, there are a few counters you may want to try using. First, have you tried chambers? Those are the intended counter, since it usually grants you a free hit. Second, I would recommend you practice parrying at the last second, instead of when you see the weapon draw back. Finally, I recommend listening for the grunt the enemy makes when swinging. If you hear it, it means they are commited, and will not be able to feint. These tricks helped me a lot with feint users.
As I told someone else, if I or an enemy parries the feint, we'll be unable to chamber an attack, parry again, or attack. You cannot chamber if you parry first.
λdambomb May 10, 2019 @ 2:26pm 
Originally posted by Vara:
Originally posted by λdambomb:
Feints make the combat much more of a mind game which is awesome. Don't let it get to you. Learn to chamber. Chambers were specifically included in this game to counter feints and morphs. This games combat without feints would be a lot less dynamic.
If I or an enemy feint and either I or the enemy attempt to parry/block, we'll be unable to chamber for a short while. And I believe the opposite would happen, the game would be more dynamic. Feinting doesn't add anything dynamic, in fact it takes away that dynamic feeling; pressing one button and getting a free hit / getting hit makes the entire engagement unfun.

You don't understand how chambers work. If you don't even know what the difference between a clash and a chamber how do you have any authority to say how this game should be.

FYI CHAMBERING. You start a mirrored attack to your enemies attack at the same time you would a have done a block and it will both block and continue through.

Say your enemy starts an attack and you think he'll feint so you try to chamber
There is two outcomes:

If your enemy does not feint: You chamber his attack which blocks it and continues through. He must chamber or block or he will get hit.

if you enemy does feint: You don't chamber but you get a free hit in between his canceled attack and his actual attack.
Frostbite May 10, 2019 @ 2:28pm 
Originally posted by λdambomb:
Feints make the combat much more of a mind game which is awesome.
You mean luck right? Rock, paper, scissor. Trace amount of mind games at play, at max.
NoShotz May 10, 2019 @ 2:29pm 
You just need to practice detecting feints.
Vara May 10, 2019 @ 2:30pm 
Originally posted by λdambomb:
Originally posted by Vara:
If I or an enemy feint and either I or the enemy attempt to parry/block, we'll be unable to chamber for a short while. And I believe the opposite would happen, the game would be more dynamic. Feinting doesn't add anything dynamic, in fact it takes away that dynamic feeling; pressing one button and getting a free hit / getting hit makes the entire engagement unfun.

You don't understand how chambers work. If you don't even know what the difference between a clash and a chamber how do you have any authority to say how this game should be.

FYI CHAMBERING. You start a mirrored attack to your enemies attack at the same time you would a have done a block and it will both block and continue through.

Say your enemy starts an attack and you think he'll feint so you try to chamber
There is two outcomes:

If your enemy does not feint: You chamber his attack which blocks it and continues through. He must chamber or block or he will get hit.

if you enemy does feint: You don't chamber but you get a free hit in between his canceled attack and his actual attack.
Okay, and what I'm saying is that I, or an enemy, attempts to parry an attack but are fooled due to them feinting, we cannot chamber, attack, or parry again. We're stuck in a lockout caused by the parry attempt. The attempt meaning we parried and now we can't do anything for a short while. That short while is when the enemy will attack.

I know what chambering is and I also know you cannot chamber, attack, or parry again while in the lockout of your first parry.
Last edited by Vara; May 10, 2019 @ 2:32pm
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Date Posted: May 10, 2019 @ 2:08pm
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