MORDHAU

MORDHAU

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Dirty Jack May 9, 2019 @ 4:00am
How to counter Feint?
Can someone explain to me how am I supposed to counter a Feint?
And don't tell me, DON"T GET FEINTED.
In a mass melee of randoms of people everywhere I don't have the 'luxury' of focusing on beating 1 dude who feint spams and that it has no mechanical counter to it.

A dude almost got 80 kills in a Frontline match and his feints were absolutely hard to counter. The parry indicator didn't even show up when fighting him.
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Showing 1-15 of 33 comments
Dirty Jack May 9, 2019 @ 4:05am 
Originally posted by RokuroCarisu:
If you see the opponent feint, you either hit Q and then block or dodge, or you morph your attack into a chamber to theirs.
But that absolutely difficult to pull of in mass combat where his feints have an advantage over people trying trying to counter it.

Also, if I parry I'm stuck in the parry artificial cooldown and I'm dead.
Last edited by Dirty Jack; May 9, 2019 @ 4:06am
Magma May 9, 2019 @ 4:06am 
Basically boils down to being patient. You should practice only parrying at the end of the attack rather than when you see the weapon start swinging.

Also characters will make a sort of grunting sound when swinging which means they have committed to the attack and it's no longer feintable
Dirty Jack May 9, 2019 @ 4:13am 
Again, I am not referring to 1v1s... I'm referring to playing in Frontline. I have no luxury to be patient when catapults, arrows and 10 dudes with rapiers and spears are nibbling at my ♥♥♥♥♥♥♥. Chambering is difficult for me as it's mechanics are very hard to pull off, so doing it against 1 sweatlord whos pulling 10s of kills before getting put down is a no-go.
WobWobz May 9, 2019 @ 4:13am 
Chambering counters Feints. If your opponent goes for a feint, your chambered attack attempt will go through and he'll be forced to cancel his follow up attack with a parry or eat your attack to the face.
Be agressive, feinting only works if your opponent is being passive, or mind games are in play.
It can be a little counter intuitive but keep practicing.

Hope this helps.
Eld of Norway May 9, 2019 @ 4:37am 
I always ♥♥♥♥♥♥♥ hated feints in chivalry, it was so cheap. Anyway what i used to counter it there often also works in mordhau: Most people feinting are using 2handed weapons in my experience, you can counter it by using a fast 1h weapon and playing agressively or using a long reach weapon and practice staying out of their reach. Or using a shield.
Or use chambering (probably the hardest out of these).

As WobWobz say play agressively, especially if you have a faster weapon. Feinting is mostly effective when the other person is waiting for you to attack. So instead of waiting, just attack or use means to avoid the possible attack completly(dodge,reach,shield) making the feint(or possible attack) harmless and you wont have to panic block. People generally wont feint if they are being attacked a lot as they wont have time.
Last edited by Eld of Norway; May 9, 2019 @ 4:39am
Void May 9, 2019 @ 5:42am 
The best ways to deal with feints are chambering and hard reading.

Chambers counter feints because of the timing. When you attempt to chamber your opponent and he feints his attack, you hit him.
But you can't just attempt to chamber every attack.

Reading is an essential skill but it's difficult for new players. However, as you put more hours into the game you'll gradually build it. You'll probably need hundreds of hours before you can confidently read the majority of mindgames. There are players that read everything though.
You have to suppress your panic parry habits and start paying attention on how the real attacks look like.
When your opponent has initiative it is crucial to keep your distance. If it's possible stay out of his reach. It's much easier to read from afar than in facehugging range.

Some players just gamble, especially when they have a faster weapon than you. Gambling may work sometimes but it's not viable because it's countered by simple riposts.

Now I know that this conversation is about defence, but in Mordhau offence the best defence. The aggressive player has the advantage. You have to build some good offensive moves/patterns and don't give room to your opponent to manipulate you with mind games. When you have initiative utilise it the best way you can to land a hit and then another. You have to use all available tools - feints, morphs, chambers etc.

You may feel frustrated now but things will be clearer as you gradually build your skill.
Dirty Jack May 9, 2019 @ 5:46am 
The most frustrating thing in this is how easily they just power through groups of enemies. I'll accept if I get clobbered by a feinter in 1v1 because I don't look to power-play/competitive, but it's still a bit ridiculous to see how they overpowere groups of enemies and they can't seem to be able to deal with them. Even in heavy armor where I take a few hits, it doesn't seem like I'm being helped by anyone.

And to add on top, the feinter is very visible, having high-level armor that stands out, yet people don't seem to give him the time of day and they just leave him to do whatever. When he should be priority target to take out. By the end of the round he had like 78-15 kd
Psycho Morte May 9, 2019 @ 5:48am 
Shield
765 May 9, 2019 @ 7:52am 
You only get feinted if you parry too early. Only parry right before impact, it will take some time to get experience with the different timings of the different weapons and attacks.

Another way is to chamber instead of parry, your attack from the chamber attempt should reach them before their actual attack reaches you, unless they have a faster weapon and you mess up with range.

If you see their attack come out super fast after your chamber attempt, you can still morph it into a parry.

If you start a chamber, but feel you can neither let the swing fly, nor wait long enough for their attack to catch the short window of morphing your swing into a parry, or you expect them to feint again, you can just cancel your chamber attempt with a feint as well.
Last edited by 765; May 9, 2019 @ 7:55am
crossfire May 9, 2019 @ 8:02am 
So...

The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.

Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.

Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.

Great game design.
Dirty Jack May 9, 2019 @ 8:09am 
Originally posted by crossfire:
So...

The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.

Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.

Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.

Great game design.

That's how I feel about it... It feels like to counter a Feint (which in reality you'd be able to do instantly) you need to do some overly complex mechanic that requires you to be completely focused on that 1 dude and what he's doing and where he's aiming... in 64 player server.
Starwight/ttv (Banned) May 9, 2019 @ 8:09am 
Originally posted by crossfire:
So...

The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.

Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.

Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.

Great game design.

So basically you don't want to learn to play the game, you just want an easy way out, and there isn't one.

Cool. Don't know why you want to play video games then.
crossfire May 9, 2019 @ 8:15am 
Originally posted by alonesilverwolf:
Originally posted by crossfire:
So...

The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.

Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.

Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.

Great game design.

So basically you don't want to learn to play the game, you just want an easy way out, and there isn't one.

Cool. Don't know why you want to play video games then.

You don't seem the brightest so I'll explain it for you.

The only counter to entry level tactics that require 0 skill shouldn't be explicitly reserved to 1 move which is the most advanced in-game mechanic. Chambering however isn't an option unless you are 1v1.

I'm actually pretty good at chambering after 55+ hours and I still don't think it should be the exclusive option to beat feints or shields.
Starwight/ttv (Banned) May 9, 2019 @ 8:20am 
Originally posted by crossfire:
Originally posted by alonesilverwolf:

So basically you don't want to learn to play the game, you just want an easy way out, and there isn't one.

Cool. Don't know why you want to play video games then.

You don't seem the brightest so I'll explain it for you.

The only counter to entry level tactics that require 0 skill shouldn't be explicitly reserved to 1 move which is the most advanced in-game mechanic. Chambering however isn't an option unless you are 1v1.

I'm actually pretty good at chambering after 55+ hours and I still don't think it should be the exclusive option to beat feints or shields.

YOU don't seem the brightest because you are insisting chambering is the only counter to feints. You LITERALLY just have to NOT parry the second you see someone swing, but wait until before the strike hits to parry.

But you don't want to do that. You don't want to chamber. Sounds like you expect the game to cater to someone who doesn't want to take the time to learn the game mechanics. And if that's your attitude, why bother playing video games at all?
ThinMintLime May 9, 2019 @ 8:50am 
Originally posted by DirtyJack:
Originally posted by crossfire:
So...

The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.

Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.

Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.

Great game design.

That's how I feel about it... It feels like to counter a Feint (which in reality you'd be able to do instantly) you need to do some overly complex mechanic that requires you to be completely focused on that 1 dude and what he's doing and where he's aiming... in 64 player server.
Honestly no matter what anyone tells you here, you're gonna continue complaining about feints. Why bother even making this thread? It's been done to death already with Chivalry.
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Date Posted: May 9, 2019 @ 4:00am
Posts: 33