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Also, if I parry I'm stuck in the parry artificial cooldown and I'm dead.
Also characters will make a sort of grunting sound when swinging which means they have committed to the attack and it's no longer feintable
Be agressive, feinting only works if your opponent is being passive, or mind games are in play.
It can be a little counter intuitive but keep practicing.
Hope this helps.
Or use chambering (probably the hardest out of these).
As WobWobz say play agressively, especially if you have a faster weapon. Feinting is mostly effective when the other person is waiting for you to attack. So instead of waiting, just attack or use means to avoid the possible attack completly(dodge,reach,shield) making the feint(or possible attack) harmless and you wont have to panic block. People generally wont feint if they are being attacked a lot as they wont have time.
Chambers counter feints because of the timing. When you attempt to chamber your opponent and he feints his attack, you hit him.
But you can't just attempt to chamber every attack.
Reading is an essential skill but it's difficult for new players. However, as you put more hours into the game you'll gradually build it. You'll probably need hundreds of hours before you can confidently read the majority of mindgames. There are players that read everything though.
You have to suppress your panic parry habits and start paying attention on how the real attacks look like.
When your opponent has initiative it is crucial to keep your distance. If it's possible stay out of his reach. It's much easier to read from afar than in facehugging range.
Some players just gamble, especially when they have a faster weapon than you. Gambling may work sometimes but it's not viable because it's countered by simple riposts.
Now I know that this conversation is about defence, but in Mordhau offence the best defence. The aggressive player has the advantage. You have to build some good offensive moves/patterns and don't give room to your opponent to manipulate you with mind games. When you have initiative utilise it the best way you can to land a hit and then another. You have to use all available tools - feints, morphs, chambers etc.
You may feel frustrated now but things will be clearer as you gradually build your skill.
And to add on top, the feinter is very visible, having high-level armor that stands out, yet people don't seem to give him the time of day and they just leave him to do whatever. When he should be priority target to take out. By the end of the round he had like 78-15 kd
Another way is to chamber instead of parry, your attack from the chamber attempt should reach them before their actual attack reaches you, unless they have a faster weapon and you mess up with range.
If you see their attack come out super fast after your chamber attempt, you can still morph it into a parry.
If you start a chamber, but feel you can neither let the swing fly, nor wait long enough for their attack to catch the short window of morphing your swing into a parry, or you expect them to feint again, you can just cancel your chamber attempt with a feint as well.
The best(AKA only) way to deal with feints(and shields) is one of the most difficult and advanced in-game mechanics to pull off consistently.
Make one of the easiest and spammable moves in the game only able to be really countered by one of the most advanced and most difficult mechanics to consistently pull off in game. Lets not even talk about trying to chamber someone who constantly morphs/feints, its a joke.
Low risk maneuver with high reward only able to be countered by a high risk maneuver which if it isn't perfect will lead to you taking damage.
Great game design.
That's how I feel about it... It feels like to counter a Feint (which in reality you'd be able to do instantly) you need to do some overly complex mechanic that requires you to be completely focused on that 1 dude and what he's doing and where he's aiming... in 64 player server.
So basically you don't want to learn to play the game, you just want an easy way out, and there isn't one.
Cool. Don't know why you want to play video games then.
You don't seem the brightest so I'll explain it for you.
The only counter to entry level tactics that require 0 skill shouldn't be explicitly reserved to 1 move which is the most advanced in-game mechanic. Chambering however isn't an option unless you are 1v1.
I'm actually pretty good at chambering after 55+ hours and I still don't think it should be the exclusive option to beat feints or shields.
YOU don't seem the brightest because you are insisting chambering is the only counter to feints. You LITERALLY just have to NOT parry the second you see someone swing, but wait until before the strike hits to parry.
But you don't want to do that. You don't want to chamber. Sounds like you expect the game to cater to someone who doesn't want to take the time to learn the game mechanics. And if that's your attitude, why bother playing video games at all?