MORDHAU

MORDHAU

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METHSTROKE May 5, 2019 @ 8:38pm
About the bill hook
Great weapon, love stomping with it but it has issues:
The alt mode is useless, all it does is pull the enemy slightly farther towards you, even though it should probably do more damage to plate armor, also the weapon is very stab-centered, which is cool, but when rider dismounting is a good reason to pick this weapon and it only does so much slash damage, it feels kinda useless

Just my thoughts

Still love it though
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Showing 1-11 of 11 comments
Admiral Obvious May 5, 2019 @ 8:50pm 
Actually the alt mode pushes them away if you swing. The alt mode does indeed to more damage to plate armor.
METHSTROKE May 5, 2019 @ 8:52pm 
Originally posted by Admiral Obvious:
Actually the alt mode pushes them away if you swing. The alt mode does indeed to more damage to plate armor.
Apparently not on the damage charts, said charts also say that alt mode has a -170 knockback and I can kinda tell just like I can tell how many more hits it takes to kill T3 with alt
Admiral Obvious May 5, 2019 @ 8:53pm 
Originally posted by Boomer Grug:
Originally posted by Admiral Obvious:
Actually the alt mode pushes them away if you swing. The alt mode does indeed to more damage to plate armor.
Apparently not on the damage charts, said charts also say that alt mode has a -170 knockback and I can kinda tell just like I can tell how many more hits it takes to kill T3 with alt
I've probably got it backwards, being at work and all, but I'm 95% sure the default swing is supposed to pull the enemy.
METHSTROKE May 5, 2019 @ 8:54pm 
Originally posted by Admiral Obvious:
Originally posted by Boomer Grug:
Apparently not on the damage charts, said charts also say that alt mode has a -170 knockback and I can kinda tell just like I can tell how many more hits it takes to kill T3 with alt
I've probably got it backwards, being at work and all, but I'm 95% sure the default swing is supposed to pull the enemy.
It does but apparently so does the alt mode
Admiral Obvious May 5, 2019 @ 8:58pm 
Originally posted by Boomer Grug:
Originally posted by Admiral Obvious:
I've probably got it backwards, being at work and all, but I'm 95% sure the default swing is supposed to pull the enemy.
It does but apparently so does the alt mode
I'm probably mistaken then.
sparrowbird611 May 5, 2019 @ 9:01pm 
default pulls, I just assumed the alt did nothing except damage.
Originally posted by sparrowbird611:
default pulls, I just assumed the alt did nothing except damage.
default grip: slash = pull, stab = push, alternate grip: slash = push, stab = pull
Cat® Jun 20, 2019 @ 5:56am 
Alt mode inverses pull\push properties, it is for flavour and versatility.
Perrito Jun 20, 2019 @ 6:04am 
mainly should be used for horses. Just a suggestion.
Bing_Chilling Jun 21, 2019 @ 11:02pm 
Billhook is one of my main weapons, but i do agree they need to buff the alt mode, it has a huge ap spike and should do more damage to heavy armor and weaker against light armor.
Ripe Jun 25, 2019 @ 12:24am 
IMO for 5 points it's already crazy good the way it is. I use the billhook almost exclusively in alt mode because the pulling mechanic on the stab is just amazing when you use it to your advantage:

- Anyone with the really long weapons can have their extra reach become completely useless.

- In group fights you can single out enemies and pull them towards your team where they'll get quickly murdered.

- You can prevent someone running away if they're lightly armoured.

- You can combo a 2nd stab very quickly (having a similar effect to an accel) because they'll be directly in front of you when the 2nd stab is released. Amazes me how often players don't block the 2nd stab without doing any fancy moves to confuse them.

- If you're flanking, you can mess up someone's footwork by pulling them away from a teammate they were attacking. If they have a short weapon this can completely pull them out of attack range.


The reason the pulling mechanic is vastly better on thrusts is because it's much more controlled. There pretty much isn't a single situation where you want multiple enemies pulled towards you simultaneously, whereas pulling one at a time can help pick them off one by one. Also if your goal is to bring a distant enemy closer, logically it makes more sense to have the pulling mechanic on your attacks with the longest reach i.e. thrusts.
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Date Posted: May 5, 2019 @ 8:38pm
Posts: 11