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sht, i'd add a 1000 gold to the cost of everything at base level. it's all too cheap. i had everything i wanted unlocked by level 40
Now, if we assume that a player actually has, say, a job or something to do during the day, wants to sleep and otherwise basically take care of themselves, then maybe we can afford say 5-6 hours a day. Playing only this game. No other games allowed. No watching a movie, going out with friends, or anything.
So that's 10 days for... one skin. On one weapon. Some weapons then get further things that you need to unlock.
But then you might want to use another weapon. Or decide that the skin doesn't look right. Or that you want to try a different armour look.
When your game's sales pitch places customisation above weapon variety, adding an increasing number of weapons that require more than most games' playtimes to do alone tends towards the excessive. This sort of pricing doesn't encourage playing longer--when it comes to adding another 100 hours into a game, a single cosmetic isn't an encouragement--it just punishes people for not having that level of time.
Working a job and having 5-6 hours to spend on gaming daily?.. more like 1-2 hours.. I am also under impression that the cost in time for some of these skins is a bit jacked up a tad too high. Yes this is currency you earn while playing the game and it's by no means anything other than a bonus, but still. I would rather own every cosmetic under 6000 gold and mix and match for different outfits, but I guess these skins are meant to show off your proficiency and dedication to this particular weapon...
I mean it was a rough estimation and is assuming 8 hours to work every day including the weekends. But yeah, it's already being generous to assume that after sleeping and eating you can more or less no-life the game and live almost on top of your workplace or work from home.
You... play the game because it's fun?
Withholding content because players can't play enough doesn't make it more fun for everyone else.
This isn't an MMO that needs subscriptions.
Skins and cosmetics, that's where you can amp the price up, and that's what they've done. You reward people's time investment with cosmetics, and you do NOT punish newcomers with high prices on essential gameplay choices.