MORDHAU

MORDHAU

View Stats:
1632189633 Jun 19, 2019 @ 1:09pm
What's with the dragging and animation acceleration?
Serious every time i use strike or slash i have to wag my screen and look at the floor or sky to make it unpredictable.

Animation is so stupid when i look in 3rd person, it's like I'm turning into a spinning toy. Fix this pls and there is some bug about animation when you wag your screen you damage your enemy before your blade even hit him in a 0.1 ~ 0.2 second and I'm sure it's not a ping.

That's why I'm only play with bow and javelin. This combat meta make headache.
< >
Showing 46-60 of 60 comments
Andbrew Jun 20, 2019 @ 9:06am 
You people need to narrow your view o nthis contravercy down. Anyone mentions accels and drags in a bad sence and you suddenly arguing how they are great and perfect.
Don't get me wrong, they are the core of gameplay, bgut there's certai nareas of them which needs fixed, otherwise, as I said before, Mordhau is nothing more than a chiv with a prettier skin.
Andbrew Jun 20, 2019 @ 9:08am 
Originally posted by Zegers:
Originally posted by A. Max.:
To be honest, to this day I think M&B Warband is the best sword fighting game, only if there was limits to turn speed during swings like there is in Mordhau. Combining these two would work liek a charm.

What? The entire game at a high level is just feint spam. It looks far more retarded than high level Mordhau gameplay. https://www.youtube.com/watch?v=z-oU2HozWEs&t=12s

Bannerlord is going to be pretty casual on top of this compared the skill-level of Warband because there are going to end up being feint lockouts.
Don't forget Warband is ancient / old and these animations will get changed to better one if Bannerlord ever decides to come out. Also I never said Warband is any perfect, it has it's fair share of problems.
But if you take what's good from Mordhau and Warband, you have a perfect game with melee physics, no body glitches or weapon phasing.

PS: It also seems they have increased char stats, since those are nowhere near being default.
Last edited by Andbrew; Jun 20, 2019 @ 9:09am
Zegers Jun 20, 2019 @ 9:10am 
Originally posted by A. Max.:
You people need to narrow your view o nthis contravercy down. Anyone mentions accels and drags in a bad sence and you suddenly arguing how they are great and perfect.
Don't get me wrong, they are the core of gameplay, bgut there's certai nareas of them which needs fixed, otherwise, as I said before, Mordhau is nothing more than a chiv with a prettier skin.

I mean, almost the entirety of the game's development and alpha playtester time was spent perfecting the combat and getting it just the way they wanted it to, I think that should say pretty much everything. Which is why the game released with maps that were fairly poorly balanced as Frontline was a very late addition to the game before release. Are there still issues? Sure, but they are very few and far between. This is literally one of the best balanced games I've ever played.
Steir Jun 20, 2019 @ 9:11am 
Originally posted by Zegers:
Originally posted by A. Max.:
To be honest, to this day I think M&B Warband is the best sword fighting game, only if there was limits to turn speed during swings like there is in Mordhau. Combining these two would work liek a charm.

What? The entire game at a high level is just feint spam. It looks far more retarded than high level Mordhau gameplay. https://www.youtube.com/watch?v=z-oU2HozWEs&t=12s

Bannerlord is going to be pretty casual on top of this compared the skill-level of Warband because there are going to end up being feint lockouts.
Warband have completely different core gameplay and drags simply unrewarding there. I played M&B more than 1000 hours and used to fight some big shots pros and never had to use anything like mordhau drags. Yeah some people use wonky camera work in warband to cofuse you but it hardly effective.
Last edited by Steir; Jun 20, 2019 @ 9:13am
Floppy Jun 20, 2019 @ 9:21am 
Originally posted by SongBird:
Originally posted by Zwerchauu:
this game is dead man no reason to play It anymore people abusing broken animations this is just chivalry 1.1 the speed of the weapons doesnt matter with dragging you can make all hits instantaneous
Every attack in this game can be parried, no matter what you do
Barring insiders but they are getting patched
Andbrew Jun 20, 2019 @ 9:35am 
Originally posted by ETucc:
Originally posted by Ƥ₥ῲ Floppy:
Barring insiders but they are getting patched
Insiders? Like when your wind-up goes through characters?
Yes. Along with stab drags and merged swings, which are very similiar to insiders, but often get blocked by a parry with a help of RNG god.
Steir Jun 20, 2019 @ 9:40am 
Originally posted by ETucc:
Originally posted by A. Max.:
Yes. Along with stab drags and merged swings, which are very similiar to insiders, but often get blocked by a parry with a help of RNG god.
There's no RNG in this game so I'm gonna ignore that part. What's a merged swing?

I don't think stab drags are going anywhere. I doubt they could patch it out without breaking things even more.
They can limit free camera movement during the attacks, what makes you think they can't tweak this limit for certain attack type?
Andbrew Jun 20, 2019 @ 9:40am 
Originally posted by ETucc:
Originally posted by A. Max.:
Yes. Along with stab drags and merged swings, which are very similiar to insiders, but often get blocked by a parry with a help of RNG god.
I don't think stab drags are going anywhere. I doubt they could patch it out without breaking things even more.
Weapon physics.

I know that whole saying that real life can be more crazy than fantasy, but you're taking it to next level buddy, when you literally not think of how it works irl.
Andbrew Jun 20, 2019 @ 9:41am 
Originally posted by Steir:
Originally posted by ETucc:
There's no RNG in this game so I'm gonna ignore that part. What's a merged swing?

I don't think stab drags are going anywhere. I doubt they could patch it out without breaking things even more.
They can limit free camera movement during the attacks, what makes you think they can't tweak this limit for certain attack type?
This is already the case, slowing it any more would be very meh.
Andbrew Jun 20, 2019 @ 9:57am 
Originally posted by ETucc:
Originally posted by A. Max.:
Weapon physics.

I know that whole saying that real life can be more crazy than fantasy, but you're taking it to next level buddy, when you literally not think of how it works irl.
I understand physics. I know that the force from a thrust/stab is only deadly in the initial push, and would do no damage in reality if you were to "drag" it into your enemy. All of the power comes from the forward movement. You think I'm that dumb? Rofl.
Well you were dumb enough to forget it exists while we were discussing how to fix a certain issue
Con.RoXP Jun 20, 2019 @ 11:37am 
Imo when you start a swing apart from locking your DPI the game should also lock the character's head (the 3rd person animation). That's the main source of the confusion.
Andbrew Jun 20, 2019 @ 11:45am 
Originally posted by ETucc:
Originally posted by A. Max.:
Well you were dumb enough to forget it exists while we were discussing how to fix a certain issue
I didn't forget. And I'm not dumb at all.

My point is that I don't think the devs made it so you can drag stabs on purpose, so I don't think it could be changed patched as easily as you think.

You people don't understand what you're asking. You should just learn to play the game as-is since there's no other option other than not playing.

Could it be better? Of course. But right now it is not. And you can either do as the Romans do, or sit on a forum all day talking the same things to death all the time.
I get your idea, but I would rather quit the game for what it is, rather than learning glitches and exploits to be good.
It's like saying that you need to look past cheaters in games and become one yourself to fight them isntead of you know, reporting and complaining about them.
Andbrew Jun 20, 2019 @ 11:47am 
Originally posted by ConstantinusXP:
Imo when you start a swing apart from locking your DPI the game should also lock the character's head (the 3rd person animation). That's the main source of the confusion.
Nah, it would be annoying as hell. Just add momentum to weapons and that's it, drags and other BS wouldn't work.
Or
be these edge cable lords and spam git gud until you git gud. Learn to exploit the game, get a broken weapon before it's all patched. You know have fun, annoy people.
Dingdong09 Jun 20, 2019 @ 12:39pm 
I just got out of a game where I was top of the score board with 50-20, I was just dragging all over the place killing everyone in my way. It honestly looks goofy as hell.
Dingdong09 Jun 20, 2019 @ 3:01pm 
Originally posted by ETucc:
Originally posted by Dingdong09:
I just got out of a game where I was top of the score board with 50-20, I was just dragging all over the place killing everyone in my way. It honestly looks goofy as hell.
People can't complain about players doing it if it's in the tutorial and an intended mechanic.

We can talk about what we think and how we feel, but in the end drags exist.

I was dragging attacks even before I knew what a drag was. It just happens naturally moving around the battlefield.

I can't just stop doing it. It's impossible. What am I supposed to do, try my hardest to always look directly at the enemy? No feints or morphs either? I do it without even thinking. Especially when I'm 1vX.

I seriously doubt you "starting dragging" and now you got this great score. I smell bullcrap.

Let's just take turns hitting each other. Like Pokemon rofl.
Who said I was ever not dragging? I don't refuse to use a mechanic just because I don't like it, but it is a stupid mechanic.
< >
Showing 46-60 of 60 comments
Per page: 1530 50

Date Posted: Jun 19, 2019 @ 1:09pm
Posts: 60