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Don't forget the Tutorial Gold you get. There's more than enough Gold to go around for trying whatever you want early on.
I just stuck to the same looking guy for 40 odd mercenaries for many many levels, gold was so hard to come by that I really didn't want to make a mistake with what I bought. Now I have more I have a more bits unlocked and a bigger variety of mercenaries but the same thing still stands, so many items, so little gold.
Sure, some people may have loads of gold and nothing to spend it on but is that 50% of the community? 90%, 10%? I no longer agree that people need anything to work towards, I can see why people would want a goal but that's when the game becomes a grind (when you are playing towards a monetary goal).
I actually think having some armour bits/colours locked behind levels is worse than the gold situation.
It might help if you make a character first and then pay for it later (show you total price, you click accept) rather than having to buy all the items, especially when some skins have customization but you have no clue until you have bought it which means you have to blow slow earned gold before hand.
All this customization and hidden options works counter to the slow gold system. It's like the 2 things are just not aligned.