MORDHAU

MORDHAU

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Guldo Jun 7, 2019 @ 2:21pm
so what is the exact art of accelerating and dragging anyway.
i ask because i never do it nor know how its done. although i have seen videos on it explaining how but it seems like it doesnt do anything to make my attacks slower or faster
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Showing 1-12 of 12 comments
Raineh Daze Jun 7, 2019 @ 2:24pm 
It doesn't REALLY make them slower or faster, it just changes when the hitbox connects with the other person and the timing needed to block it.
Guldo Jun 7, 2019 @ 2:27pm 
Originally posted by Raineh Daze:
It doesn't REALLY make them slower or faster, it just changes when the hitbox connects with the other person and the timing needed to block it.
yea i watched a video and thats all it does is you face in a diferent direction to make your attack hit sooner or faster.
Last edited by Guldo; Jun 7, 2019 @ 2:28pm
λdambomb Jun 7, 2019 @ 2:27pm 
People think of it wrongly as abusing mouse DPI and turning your camera very fast but this is very wrong and incorrect. There is a turn speed cap when swinging. Think of it more like reducing(speeding up\accels) or increasing (slowing down\drags) the distance your weapon has to travel to reach your enemy.
If you are doing a right to left slash (your right to left) and you want to speed up your swing be turned facing the left area beside your enemy (your left). If you want to slow it down face the right side of your enemy.
Warm Fuzzies™ Jun 7, 2019 @ 2:42pm 
Originally posted by λdambomb:
People think of it wrongly as abusing mouse DPI and turning your camera very fast but this is very wrong and incorrect. There is a turn speed cap when swinging. Think of it more like reducing(speeding up\accels) or increasing (slowing down\drags) the distance your weapon has to travel to reach your enemy.
If you are doing a right to left slash (your right to left) and you want to speed up your swing be turned facing the left area beside your enemy (your left). If you want to slow it down face the right side of your enemy.

Thats not to say that macros cant be made to affectively negate the turn radius cap. people do it all the time with spin bots and 2H weapons to do 360 degree attacks, cause the devs saw fit to let weapons deal damage at various points in the swings.

Honestly, forget the turn speed cap, they need to implement a turn radius cap. someone swinging a weapon should not be able to turn 360 degrees with or without a bot. apply a hard cap to the turn radius while swinging, and one for blocking/parrying as well.

That will completely get rid of auto blockers taking on 5+ guys who are on all sides, and get rid of the people running in to large melee groups doing 360 swings with a Zwei, Executioner's Sword, or War Axe with bloodlust on killing everyone regardless if the enemy was behind them.

If accels and drags only require you to look to one side by so much, then frankly there is no need to let people wildly look all over while swinging.
Sadist_cain Jun 7, 2019 @ 2:45pm 
Think of it this way, basic moves...

You step to your opponents right side and advance whilst you execute a right handed strike.

You'll be up in his face and moving forward so the blade will be moving faster, he'll also be getting closer to the start of that blades swing, causing the blade to connect earlier thus leaving him less time to react. An experienced player will predict this.

Now, throw in some dragging, your opponent has already predicted your strike, what they're not expecting now is for it to hit them much slower, after all they're early in the swing. However you're in their peripheral, they may not clock you delaying your strike.

Apply the same principle in reverse when backing away from an opponent, causing what should feel like a delayed attack to hit far quicker than expected...

Now start bending backwards to go over the top of the shields or around the parry, now you're dodging and dragging too ;)

The key is timing and rhythm, you have tools like drags and accels to be used in concert with all the other notes you can play, not by themselves.

Mix them up with footwork, positioning, dodging and ducking.

Now go make Jazz baby.
Last edited by Sadist_cain; Jun 7, 2019 @ 2:48pm
λdambomb Jun 7, 2019 @ 2:47pm 
Originally posted by Warm Fuzzies™:
Originally posted by λdambomb:
People think of it wrongly as abusing mouse DPI and turning your camera very fast but this is very wrong and incorrect. There is a turn speed cap when swinging. Think of it more like reducing(speeding up\accels) or increasing (slowing down\drags) the distance your weapon has to travel to reach your enemy.
If you are doing a right to left slash (your right to left) and you want to speed up your swing be turned facing the left area beside your enemy (your left). If you want to slow it down face the right side of your enemy.

Thats not to say that macros cant be made to affectively negate the turn radius cap. people do it all the time with spin bots and 2H weapons to do 360 degree attacks, cause the devs saw fit to let weapons deal damage at various points in the swings.

Honestly, forget the turn speed cap, they need to implement a turn radius cap. someone swinging a weapon should not be able to turn 360 degrees with or without a bot. apply a hard cap to the turn radius while swinging, and one for blocking/parrying as well.

That will completely get rid of auto blockers taking on 5+ guys who are on all sides, and get rid of the people running in to large melee groups doing 360 swings with a Zwei, Executioner's Sword, or War Axe with bloodlust on killing everyone regardless if the enemy was behind them.

If accels and drags only require you to look to one side by so much, then frankly there is no need to let people wildly look all over while swinging.
There is no way around the speed cap. Macros only input in-game keys. They cannot bypass game mechanics. I have never seen anyone with a "spin bot" or "auto-blocker" in-game. Please don't spread misinformation. People who spin start spinning before they start swinging so it looks like a longer spin and most of the end of the swing will not do damage anyways.

Anything you could do with a macro, you could do normally. Macros would only be a complete hinderance that limited you to a certain pattern of attack that makes you predictable.
Warm Fuzzies™ Jun 7, 2019 @ 2:51pm 
I think the problem most people have who cant comprehend or use accels and drags, is the fact that it requires you to take your crosshair off the enemy.

Decades of video games have instilled the mindset in most, that if you want to hit your enemy with something, place your crosshair on them.

Little different for games with realistic drop like Battlefield, or the ranged weapons in Mordhau. Even then, the crosshair still lines up vertically with the enemy.

This game expects you to remove your crosshair horizontally from the enemy. Thats just not something gamers have been taught to do.


I wish the game had an option to hide the crosshair....as almost nothing in the game actually uses it, beyond archery. even then, you're leading shots 90% of the time, so your crosshair isnt on them to begin with.
λdambomb Jun 7, 2019 @ 2:56pm 
I'm pretty sure you can turn it off?
Admiral Obvious Jun 7, 2019 @ 3:22pm 
Originally posted by λdambomb:
Originally posted by Warm Fuzzies™:

Thats not to say that macros cant be made to affectively negate the turn radius cap. people do it all the time with spin bots and 2H weapons to do 360 degree attacks, cause the devs saw fit to let weapons deal damage at various points in the swings.

Honestly, forget the turn speed cap, they need to implement a turn radius cap. someone swinging a weapon should not be able to turn 360 degrees with or without a bot. apply a hard cap to the turn radius while swinging, and one for blocking/parrying as well.

That will completely get rid of auto blockers taking on 5+ guys who are on all sides, and get rid of the people running in to large melee groups doing 360 swings with a Zwei, Executioner's Sword, or War Axe with bloodlust on killing everyone regardless if the enemy was behind them.

If accels and drags only require you to look to one side by so much, then frankly there is no need to let people wildly look all over while swinging.
There is no way around the speed cap. Macros only input in-game keys. They cannot bypass game mechanics. I have never seen anyone with a "spin bot" or "auto-blocker" in-game. Please don't spread misinformation. People who spin start spinning before they start swinging so it looks like a longer spin and most of the end of the swing will not do damage anyways.

Anything you could do with a macro, you could do normally. Macros would only be a complete hinderance that limited you to a certain pattern of attack that makes you predictable.
This is misinformed, I've seen, and reported at least three seperate users using an autoblock script. All three of them are now banned, though one had their ban initially reversed before being applied again, ON TOP of a VAC ban.

The thing that gives macros more "power" over a regular user is that a macro never fails to do the action it's coded to do. Like, a macro will always be able to chamber morph into a feint, while a normal person will likely fumble one of the steps along the way.
sparrowbird611 Jun 7, 2019 @ 3:39pm 
Originally posted by Warm Fuzzies™:
I think the problem most people have who cant comprehend or use accels and drags, is the fact that it requires you to take your crosshair off the enemy.

Decades of video games have instilled the mindset in most, that if you want to hit your enemy with something, place your crosshair on them.

Little different for games with realistic drop like Battlefield, or the ranged weapons in Mordhau. Even then, the crosshair still lines up vertically with the enemy.

This game expects you to remove your crosshair horizontally from the enemy. Thats just not something gamers have been taught to do.


I wish the game had an option to hide the crosshair....as almost nothing in the game actually uses it, beyond archery. even then, you're leading shots 90% of the time, so your crosshair isnt on them to begin with.

I'm pretty sure there is an option in there some where to remove the crosshair. Could be wrong, but I thought I saw it in there once.
Zegers Jun 7, 2019 @ 3:49pm 
Originally posted by Admiral Obvious:
Originally posted by λdambomb:
There is no way around the speed cap. Macros only input in-game keys. They cannot bypass game mechanics. I have never seen anyone with a "spin bot" or "auto-blocker" in-game. Please don't spread misinformation. People who spin start spinning before they start swinging so it looks like a longer spin and most of the end of the swing will not do damage anyways.

Anything you could do with a macro, you could do normally. Macros would only be a complete hinderance that limited you to a certain pattern of attack that makes you predictable.
This is misinformed, I've seen, and reported at least three seperate users using an autoblock script. All three of them are now banned, though one had their ban initially reversed before being applied again, ON TOP of a VAC ban.

The thing that gives macros more "power" over a regular user is that a macro never fails to do the action it's coded to do. Like, a macro will always be able to chamber morph into a feint, while a normal person will likely fumble one of the steps along the way.

No good player is going to chamber morph feint. That's about a third of your stamina instantly gone and if someone reads it, then you are essentially ♥♥♥♥♥♥ in the fight. There's no coming back from that outside of landing a kick. On top of that, no decent player is going to fumble a chamber morph feint, using a macro in this game is ♥♥♥♥♥♥♥ stupid.

Everything Adambomb said was absolutely correct outside of the auto-blocking cheat, which is a ♥♥♥♥ ♥♥♥♥♥♥♥ cheat anyway because there are a handful of ways to get around someone using it.
Admiral Obvious Jun 7, 2019 @ 3:55pm 
Originally posted by Zegers:
Originally posted by Admiral Obvious:
This is misinformed, I've seen, and reported at least three seperate users using an autoblock script. All three of them are now banned, though one had their ban initially reversed before being applied again, ON TOP of a VAC ban.

The thing that gives macros more "power" over a regular user is that a macro never fails to do the action it's coded to do. Like, a macro will always be able to chamber morph into a feint, while a normal person will likely fumble one of the steps along the way.

No good player is going to chamber morph feint. That's about a third of your stamina instantly gone and if someone reads it, then you are essentially ♥♥♥♥♥♥ in the fight. There's no coming back from that outside of landing a kick. On top of that, no decent player is going to fumble a chamber morph feint, using a macro in this game is ♥♥♥♥♥♥♥ stupid.

Everything Adambomb said was absolutely correct outside of the auto-blocking cheat, which is a ♥♥♥♥ ♥♥♥♥♥♥♥ cheat anyway because there are a handful of ways to get around someone using it.
Of course if someone reads it, they're ♥♥♥♥♥♥. My point is that it turns a 4 button action into one that can be done, with precision in a single button press.
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Date Posted: Jun 7, 2019 @ 2:21pm
Posts: 12