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https://www.reddit.com/r/Mordhau/comments/bxdo92/spear_god/
Lmao. yeah, dueling starts out as a fun pastime, but as the games progress, it always gets to the weirdest movements, etc, always win. Jumping in shooters wasn't much of a thing back in COD4:MW but nowadays it is legit in every game i see... any method to get your opponent to second guess his predictions i guess...
The swing isn't useless when aimed, 30~ish damage wide arc slash is nothing to sneeze at when every enemy on the field expects you to spam thrust.
And it is a 10 point weapon specifically to balance out the fact that they made it almost as good as it really is so no 3/3/3 spear formations appear.
The thrust issues aren't specific to the spear though so nerfing it while doing nothing about the actual problem is beoynd pointless, only leading the a blizzard of nerfs (pun intended).
You wouldn't have 3/3/3 spearman since they would be forced to take a 2point secondary if they had a dead zone unless they wanted to be lunch for any shorter weapons at close range that is.
I've repeated over and over that I know thrust dragging is not spear specific and I still want it gone for everyone.I do not consider its removal a nerf to anything,I think of it as a fix to a bug that has no business being in game and consider using it an exploit.I really cant see it being intended to be that way but the devs aren't the sharpest knifes in the draw so it might be,who knows.They don't reply to this forum so we may never know.
I have to disagree on the devs' motivations and competence, they obviously do care but some of these things are still in these games because coding a good melee system isn't easy.
They obviously care about these things as they've improved vs their competition in major ways and are still making changes.
And they've specifically pointed out that the point blank stabs are to simulate the real life ability to shift your grib on the fly which you can't fluidly do in a game. You can test this theory out fairly quickly with a broomhandle yourself and watching a few manuscripts at Wiktenauer.
The real problem that arises from these is the relative effect from fast windups on long thrusting weapons, where it feels like it becomes an instant thrust weapon. How to balance or fix this issue would be greatly appreciated by many, but making polearms useless when they cannot shift their point quickly to prevent you from closing would be utterly unfair and destroy their gameplay value.
Its not hard to code.Mount and blade had most of what I suggest,other than age of chiv (very old HL2 mod) mount and blade was the first of its kind and was programmed by a few chimps in a cellar.
I question the devs competence because of the maps,horses,server browser,stab dragging.To be honest there competence and more importantly integrity is yet to be seen.They may just release the content they didn't have time to add at launch (because it was rushed and half baked) and be done with the game after making millions between 11 people we just do not know yet.
They did listen when it came to fixing shields being broken tho.
I'm not sure why you defend spears so much.They are easily the best weapon in game and are clearly buggy animation and mechanic wise.I'm not sure why anyone would be opposed to fixes.
Im onto you buddy O_O
There are problems certainly, but you haven't demonstrated a single convincing reason why we should be viewing the devs with such a level of distrust until given cause.
And i disagree with nerfing the spear until the actual mechanics issues with them are fixed that affect more than just the spear.
Third i'd recommend people start asking for the removal of hafted cuts, ie the shaft of the weapon shouldn't injure to make those weapons more rooted in skill. Or even release animation damage scaling to where it is during the release.