Blade & Sorcery

Blade & Sorcery

CrazeAffects Jul 16, 2024 @ 8:13am
in game controls not working
I havent played in quite a while; I use Vive Cosmo Elite 2 to play. last i played was Pre 1.0, went to fire up the game and experience the crystal hunt, but for some reason, although i can navigate the games menu, once i get into game none of my controls are working; Triggers do not read for me to be able to advance past the intro reading, I cannot skip Credits if i click Credits, etc.
In order to have a clean start i deleted all my mods, full uninstall via ingame mod manager, and have checked my steamVR controller binding. Going to test a different game and see if it is only this game, will update momentarily; but any preliminary ideas and assistance would be helpful.
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Showing 1-9 of 9 comments
DeadlyKittin Jul 16, 2024 @ 8:14am 
Do you use some sort of FBT Emulation? if so, turn it off
CrazeAffects Jul 16, 2024 @ 8:26am 
Originally posted by DeadlyKittin:
Do you use some sort of FBT Emulation? if so, turn it off
i have SlimeVR, but it isnt cooperating so its turned off entirely atm restarted the game both before and after attempting to calibrate it, Also Other games work: Just played Onward with 0 issue, going to try to reboot B&S again
-E2 Testing controllers via steamvr overlay shows all working
Last edited by CrazeAffects; Jul 16, 2024 @ 8:30am
DeadlyKittin Jul 16, 2024 @ 8:27am 
:think: not using VDs emulation or anything? (assuming youre using VD)
CrazeAffects Jul 16, 2024 @ 8:31am 
Originally posted by DeadlyKittin:
:think: not using VDs emulation or anything? (assuming youre using VD)
dont even know what VD's are.
I am a plug and play kinda person

took 4 seconds to process VD is Virtual Desktop, in which case No, i play native.

Reset my SteamVR so its not trying to read trackers that arent plugged in and verified files testing now
Last edited by CrazeAffects; Jul 16, 2024 @ 8:34am
DeadlyKittin Jul 16, 2024 @ 8:35am 
Lmk how that goes 👀
CrazeAffects Jul 16, 2024 @ 8:45am 
Originally posted by DeadlyKittin:
Lmk how that goes 👀
one reboot, fixing my Vive console from telling me the compositor became disconnected and no more trackers later... now to figure why the world went BRR and lost 90% of its design xD

Casual world unloading is casual i guess
Last edited by CrazeAffects; Jul 16, 2024 @ 8:46am
HoopTheLoop Jul 20, 2024 @ 6:13am 
Having the same problem with Quest 3 while using virtual desktop + steam VR. Normally I just play through quest link and nothing more and it works fine but I wanted to try the new upper body tracking. But if I launch the game like that, no inputs are detected at all.
VyiViazi Jul 28, 2024 @ 2:03am 
having this same issue on index, reverting back to u12 also didnt fix it, even though before 1.0 came out it worked o.o
DeadlyKittin Jul 29, 2024 @ 6:56am 
Originally posted by VyiViazi:
having this same issue on index, reverting back to u12 also didnt fix it, even though before 1.0 came out it worked o.o
Do you use some sort of FBT Emulation? if so, turn it off
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Date Posted: Jul 16, 2024 @ 8:13am
Posts: 9