Blade & Sorcery

Blade & Sorcery

Getting a black screen a few moments after loading the home
Hello, I played about 30 minutes of blade and sorcery just screwing around in the home yesterday. Today when I start it up I am able to load into the starting home and after 5-10 seconds head and hand tracking seem to stop working and then the headset turns black. Also, both monitors attached to my computer are also not detecting input. I have tried:

  • Verifying Game Files
  • Uninstalling and installing again (including instructions pinned here)
  • Updating the headset drivers
  • Opting into the 9.3 beta (I tried this from a fresh install and verified again afterwards)
  • Checking for gpu driver updates (nothing)
  • Tried starting the game without steamvr

Still no luck though :(

I've never installed mods and I know that the game can work as I was able to play around a bit yesterday. Are there any other things that I may try?

My specs:
Sapphire Vega 56 8GB
AMD 3700X
16GB RAM

Let me know if there are any other details I can provide, I'd really like to get this working :)

PS: super fun btw, I literally spend 30 minutes beating up the dummy and playing with the physics lol
Last edited by The_Gramburglar; May 17, 2021 @ 8:12pm
Originally posted by The_Gramburglar:
Turns out a fresh install of the graphics driver fixed it! Thanks for the response!
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Showing 1-5 of 5 comments
The Baron  [developer] May 18, 2021 @ 6:37am 
Hey! I don't think this it is your issue, but can you try it real quick just because it is easy to do and sometimes can be a miracle fix for strange issues -- https://steamcommunity.com/app/629730/discussions/2/2450469119947281759/ You may have done it when you reinstalled but it would have to have been done manually, so if you didn't manually do this then try it now. I don't think it is your issue as I say, but worth trying because it remedies any issue if it is related to saves and configs.

However for your specific issue, it kind of sounds like your are having the beginning stages of headset issues... Is your VR headset working well with other VR games that have a range of motion like B&S? I used to use a Rift and the HDMI cable was notorious for breaking, and it started with similar behavior as you are having where it would cut to black until eventually one day it never turned back on. I went through 3 HDMI cables with that headset. So if you didn't already, I would double check other strenuous VR games (because you want to test a game where you are moving around and causing the cable to jiggle like B&S, etc) and play for 15 mins or so and just see if it is not happening across the board.

Another worst case scenario it could be was something I experienced with my Index but using Vive sensors, where the sensors just one day gave up and lost tracking. The motor in the sensors burned out and refused to track, so it was like the headset could not be found and I had to replace the trackers.

The reason I'm wondering mostly about your VR hardware is because if the game got screwed up the likely thing you would experience is infinite loading, or worst case a crash back to your desktop, but I can't imagine a scenario where the game causes your headset to cut out, so that's why I'm a bit worried it could be something worse than the game. And as well as that, it sounds like you had some good troubleshooting of the game from your description; you did the right things with exception of just that one extra thing you can try that I mentioned.

What you mention here was interesting though:
Also, both monitors attached to my computer are also not detecting input.
Do you mean that the game is not showing a mirror on your desktop monitor? Or do you mean your monitors themselves are not working?
Last edited by The Baron; May 18, 2021 @ 6:39am
The_Gramburglar May 18, 2021 @ 3:39pm 
I tired deleting that folder again just in case but still no luck :/

RE: possible cable issues
After posting this I played around in superhot vr for an hour or so and didn't have any issues. I was up and down from the floor and spinning around so I feel somewhat confident that it wasn't due to my movement/the cable

FWIW I'm using index with the 2.0 base stations and the knuckles (the full index package from valve).

Do you mean that the game is not showing a mirror on your desktop monitor? Or do you mean your monitors themselves are not working?

When the headset image goes away if I quickly take it off I see my monitors lose signal and I get the "no signal detected" message on them. Now that I've thought about it some more it sort of seems like a driver crash. My computer then doesn't react to any inputs and so I reboot using the power button and on start up the Radeon software says the typical "Default Radeon WattMan settings have been restored due to unexpected system failure".

It looks like there is an optional update for the GPU driver so I figure I may as well try that. I'll let you know how it goes.

I saw that there is a log file in MyGames/BladeandSorcery/Saves/something so I'll post that in a bit if this doesn't resolve it. Is there a particular log that may help?
Last edited by The_Gramburglar; May 18, 2021 @ 3:40pm
The_Gramburglar May 18, 2021 @ 4:23pm 
Sorry wrong file path, I meant: Users\$USER\AppData\LocalLow\WarpFrog\BladeAndSorcery\Player.log. Here is the content of that:
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/data.unity3d
Initialize engine version: 2019.4.21f1 (b76dac84db26)
Plugins: Failed to load 'OculusXRPlugin' because one or more of its dependencies could not be loaded.
(Filename: Line: 312)

[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon RX Vega (ID=0x687f)
Vendor:
VRAM: 8119 MB
Driver: 27.20.21002.112
Begin MonoManager ReloadAssembly
- Completed reload, in 0.184 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!
(Filename: Line: 839)

Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.

[VRDevice] Successfully created device openvr.
UnloadTime: 9.580700 ms
Application started in 0.60 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Game version: 9.3 [Build:9.3]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Load content catalogs...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

--- Inputs Initialization ---
Device model : Index
LoadedDeviceName : OpenVR

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<b>[SteamVR]</b> Error loading action manifest into SteamVR: MismatchedActionManifest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

<b>[SteamVR]</b> Initialized. Connected to lighthouse : Index : LHR-79B359E3 :: indexhmd
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

--- Devices detected ---
[0] indexhmd
[1] knuckles

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Loader: OpenVR | Controllers: Index
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Successfully loaded content catalog at path C:/Program Files (x86)/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\Default\Bas\catalog_2021.04.05.18.44.13.json
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
(Filename: Line: 946)

Successfully loaded all content catalog
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Content catalog loaded in 1.56 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> DLL loaded in 0.00 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Force load default folder: Bas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Force load default folder: BasArcade
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Force load default folder: BasWIP
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Load default game.json from folder: Bas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

All Json loaded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Json loaded in 1.70 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Catalog refreshed in 2.88 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Steam] Entitlement successful
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Headset refresh rate: 90.00262
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Pooling item... DynamicProjectile
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Pooling item... Arrow
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Item pool instanced in 0.09 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Pooling creature... HumanFemale
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Pooling creature... HumanMale
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Creature pool instanced in 1.72 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> General pool instanced in 2.43 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Creating new option file
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Master level loaded in 0.24 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create new player save e872c8cd-9965-40b2-b14d-3b8fb7fd72c4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Load level CharacterSelection using mode Default and rank None
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

------------> Game loaded in 11.23 sec
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Audio_Bas.AudioGroup.Misc.DrinkLoop).
(Filename: Line: 509)

Cameras : 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create new player save d64b1838-af9f-4278-8a5d-77c975b10a09
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Load level Home using mode Default and rank None
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Cameras : 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Player take possession of : PlayerDefaultMale
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Failed to create agent because there is no valid NavMesh
(Filename: Line: 634)

Failed to create agent because there is no valid NavMesh
(Filename: Line: 634)


[\quote]
A developer of this app has indicated that this post answers the original topic.
The_Gramburglar May 18, 2021 @ 7:51pm 
Turns out a fresh install of the graphics driver fixed it! Thanks for the response!
The Baron  [developer] May 19, 2021 @ 7:02am 
Originally posted by The_Gramburglar:
Turns out a fresh install of the graphics driver fixed it! Thanks for the response!

Ah that's great! Yeah it had that vibe alright, when you were saying about the monitor thing. Glad you figured it out.
Last edited by The Baron; May 19, 2021 @ 7:03am
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Date Posted: May 17, 2021 @ 7:16pm
Posts: 5