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what headset?
i've been having this too. meta quest 2, cable link, everything will be fine until there's a sudden lag spike followed by weird screen tearing in top left corner of screen, and fps view becomes totally destabilized, shaky and zoomed differently so it loses realism.
seems to happen at random moments after an unexpected lag spike. it's not even when you'd expect a lag spike, like when fighting enemies. it'll often just be when i'm walking in a dungeon in an area with no enemies, or when stepping in front of a mirror, weirdly. i think it occurs when the game is trying to load/render certain objects/areas, like dungeon rooms or mirrors.
the visual glitchiness persists even outside the game into meta quest menus and stuff, which suggests that the game is breaking some part of the quest link drivers or connection somehow. it's really weird, and not an issue i've had with other games.
my temporary solution is taking my headset off for a second and putting it back on. this seems to reset whatever happened. you might want to move away a little bit though first, since if you're in the exact spot where it glitched, you might immediately glitch again.
i don't have the world's beefiest pc by any means (rtx 2060), but with my settings i get good, stable frames even in combat. this issue definitely seems tied to some rendering issue in this game specifically, and I can't even record it properly, since it's only happening in-headset and not on the mirrored view on desktop, which shows totally normal performance while this is occurring.
edit: no mods clean install.
edit 2: can confirm this only happens (for me) using meta quest cable link or airlink. I've switched to steam link and am not having this issue. was going to try Virtual Desktop as well but haven't spent the money for it. so this seems to be a quest link specific issue.
Hey there. Did not find a solution (beyond using SteamVR, which was not a perfect fix, more of a bandaid with its own issues/crashes) but I think I identified the cause.
Honestly, and this isn’t great to hear, but I think I was hitting a hardware limitation. I don’t think it was my GPU. (I’m on a 2060 and frames are usually fine outside of these moments) but my machine is relatively old, like five-ish years, and i’m only running 16gb of RAM which I noticed was running really close to maxed out between the game and Oculus Link.
I suspect what causes this is some kind of memory overflow when loading new areas/items/NPCs. The game tries to cram all the new stuff in at once, runs out of space in memory, and it breaks the rendering in a way it doesn’t know how to fix. This might explain why lowering settings never really helped: it’s not necessarily about graphical fidelity, but just the fundamental necessities of loading new things in.
If that really is the case, you could explore other options for really cutting out as much memory usage as possible when playing (having a browser open is a definite no-no, for example.) Other than that, I think I personally might just need an upgrade. Kinda gave up since I’m due for one anyway tbh. And again, I could be totally wrong, and maybe you’ve got a way better PC with the same issue. No perfect answers, but hope this helps!