Blade & Sorcery

Blade & Sorcery

MakeAWishKid Dec 16, 2019 @ 3:40pm
Just put in a Geforce RTX 2060 SUPER graphics card...still framey/choppy
I just upgraded my graphics card from a GeForce GTX 1060 6GB to a Geforce RTX 2060 SUPER.

My continued issue since before upgrading is that when i move my body I will constantly see my arms become choppy and when I turn my head I will see black screen turn into the gameworld, while the graphics/spawning settings in the hand-book are all minimum. I also noticed that the graphics themselves, even when render scale and msaa are turned up, seem to have little to no difference in terms of quality compared to nearly all the B&S videos ive seen.

In the hand-book I see my gpu rapidly increase and fps drop and vary starting at a solid 90 and instantly dropping down to around 50/60 when I begin fighting.

I haven't had most of these problems in the other VR games I play. I also uninstalled and reinstalled to no avail. No mods installed either. Perhaps it could be the age of the headset itself? Or maybe just hang on until U8?

Any input is appreciated, thanks.


P.S. This is the only error in my player log:

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.



Specs:

Oculus Rift

Geforce RTX 2060 SUPER

Driver Version 441.66

Intel(R) Core (TM) i7-5820K CPU @ 3.30GHz

15.81 GB RAM

Windows 10

Samsung 970 EVO Plus SSD 1TB
Last edited by MakeAWishKid; Dec 16, 2019 @ 4:35pm
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Showing 1-3 of 3 comments
Siilk Dec 16, 2019 @ 7:15pm 
The shader error is harmless, you can safely ignore it. As for performance, I run B&S on i7-7700/1080/SSD/CV1 and I have stable 45 fps with no noticeable slowdowns unless I'm having 20+ enemies spawned at once(i.e. large warzone waves) so I expect your hardware to give you same results at the very least. BTW, are you starting B&S in SteamVR mode or in Oculus mode?
DRenars Dec 20, 2019 @ 3:53pm 
Originally posted by Siilk:
The shader error is harmless, you can safely ignore it. As for performance, I run B&S on i7-7700/1080/SSD/CV1 and I have stable 45 fps with no noticeable slowdowns unless I'm having 20+ enemies spawned at once(i.e. large warzone waves) so I expect your hardware to give you same results at the very least. BTW, are you starting B&S in SteamVR mode or in Oculus mode?

Are you suggesting 45 FPS is fine in a VR game? I hope not. This needs to be slowly optimized until at lest 80 FPS is achieved on average. This is a fast paced game after all in VR, ♥♥♥♥♥♥♥♥.
Siilk Dec 20, 2019 @ 5:07pm 
Originally posted by Renars7:
Are you suggesting 45 FPS is fine in a VR game? I hope not. This needs to be slowly optimized until at lest 80 FPS is achieved on average. This is a fast paced game after all in VR, ♥♥♥♥♥♥♥♥.

What I'm saying is, it runs smooth and controls are very responsive with no framerate drops or slowdowns. If that happens to be 45fps, I don't mind; I don't care much about numbers.
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Date Posted: Dec 16, 2019 @ 3:40pm
Posts: 3