Blade & Sorcery

Blade & Sorcery

W1Z25 Mar 19, 2019 @ 11:36am
swinging weapons feels lagging and floaty
as the title suggest, i've had the game for a couple days and in the arena my swings feel like they are lagging and the weapon seems floaty. I've also noticed for some reason I keep dropping my weapon without touching any buttons.
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The Baron  [developer] Mar 21, 2019 @ 11:45am 
^^ Great answer by Fanty. One of the big things about the game is the weapons are not 1:1 with real life in order to solve the impact issue. To get a better swing and reduce any "noodly wrist", make smooth and steady swings instead of powerful and fast swings. Strength and speed are not the most important factors in this combat. The dagger has the most 1:1 feel and is a good starter weapon to practice. Then try move to the swords, and eventually the two handed weapons. The mace is kinda in a learning curve of its own, so I'd leave that until last too.
Originally posted by Fanty:
for the losing weapons thing: You most likely press the grip buttons very slightly without noticing.
Try switching trigger and gripbuttons in the game settings.

for the "lagging": the game tries to simulate the weight of the weapons. Inertia and stuff like that (heavy weapon will slowly accerelate its speed and is hard to stop or hard to change direction once its moving)

Simulating that effect will lead to your real hand and your VR hand to de-sync. Thats wanted. :-D

But you can make it less pronounced in the physics section of the settings.

There is for positional and rotation, each a damper and a spring.

The spring is a spring between your physical hand and your VR hand. Increasing that value makes the spring stronger. The VR hand will recover from lag faster.

The damber value is the "inertia" effect. The actual cause of the lag. Making this lower reduces the lag.

Experiment with these what feels best for you.

Atm I play with default values again but someone mentioned that this felt good for him.

spring values at 1.3 and damper ones at 0.35
Real swords are not that heavy just a few pounds weights really not a big factor
The Baron  [developer] Mar 24, 2019 @ 11:56am 
Originally posted by Griffith did nothing wrong:
Real swords are not that heavy just a few pounds weights really not a big factor

This is one of those things were everyone has their own subjective idea of what it should be so as mentioned in the second half of that quoted post people can change the physics spring and damper settings to make the "weight" whatever they think is the correct amount in their opinion. :steamhappy:
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Date Posted: Mar 19, 2019 @ 11:36am
Posts: 3