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There it would stay on your displays too every time youd get hit but it could be resolved by setting the so called "hidden area mesh" off in the ini.
Im using a Oculus Rift VC1
I had the exact same issue before with an early acces game, the game is called " hard bullet " the latest so called " physics update " introduced the exact same visual bug.
I assume it has to do with FOV, i notice that once i move my arm over the left or right handed slot (the weapon slot that shows the white square) the whitness persists in the exact same corner you showed in the picture.
These bugs worry me from time to time, u recon some bugs would even hurt your hardware ?.. this is early acces after all, and we are the company's free beta testers in the long run..
There is a thread of similar comments here: https://www.reddit.com/r/BladeAndSorcery/comments/qj5tn5/issue_with_ingame_eye_stencil/
" do bugs / glitches / artifacts like these, permiate beyond a graphical defect and are able to cause hardware defects ? "
Im wary when it comes to finding bugs like these, the 3080 new world GPU breaking bug does keep me wary for EA games and the vague way of evading questions like the one stated before don't help my fear of the worst.