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Relatar um problema com a tradução
As well as floor height, have you tried doing a quick VR room setup again? Maybe your trackers got bumped and it messed something up.
Are you playing the Rift version of the game with a Quest on Steam? Or are you playing a Steam version of the game wit ha Quest on Steam. Because if you are playing the Rift version, maybe you also need to calibrate floor for Oculus software as well as the Quest itself.
Could you also maybe share a video or screenshot of yourself in the game mirror so we can see what it looks like? Normally your character should have a bend in his knees, even when you are calibrated correctly, though what you are describing sounds the opposite, because you said he is on his tippy toes.
Have you also tried calibrating a bit different? For example, it sounds like your character keeps being calibrated for taller than you are, so he is on his tippy toes, like he is being stretched upwards. Well depending on how much offset it is, you could try calibrate taller than you actually are. So for example, you should stand on your tippy toes and stand tall in real life, then calibrate. Then in real life when you drop back to your normal height, your character will drop down a little, and that may be the difference between him being on his tippy toes and normal flat footed. At least that would be a workaround for now while you continue to investigate...
Glad the workaround works for the now though. But yeah, even at perfect calibration you will see your character has a little bend in the knee. This is deliberate to accommodate for people who calibrate, but then in game stretch up tall, so the knee bend gives a little extra safety room for this - without the knee bend if someone stretched tall the character would float, lol.