Blade & Sorcery

Blade & Sorcery

E-balla Apr 2, 2021 @ 8:02pm
No Video in Vive Headset
When I launch the game it loads but no video renders in my headset. If I use my desktop and switch the camera to free/first-person I can actually navigate the character creation with my mouse and get into the starting house, but still nothing shows up in my headset. I tried the pinned clean install and updated my drivers. Not sure if its relevant but in the corner of my room once I load into the game and see nothing there is a white line that only appears in the left eye that does the "can your mac do this" meme when I look at it and move my headset. Audio works fine as far as I can tell.

edit: just tried using u9.0 instead of u9.1 and things seem to work okay
Last edited by E-balla; Apr 3, 2021 @ 8:08am
Originally posted by The Baron:
Hey guys, a new 9.3 beta has been made available, removing the XR plugin which we believe is causing all your issues. Can you guys please test? You can access it on Steam betas (not oculus for now)

https://i.imgur.com/jFL59hv.png

Make sure you remove your mods or else there will be no way to tell if it is properly working. If you run into any issues loading 9.3 after updating, try the good old clean saves trick - https://steamcommunity.com/app/629730/discussions/2/2450469119947281759/

Please let me know how this is for you, guys! We will need feedback before we can continue with 9.3.
< >
Showing 1-15 of 22 comments
Malafus Apr 3, 2021 @ 11:04am 
Having this exact problem, no video in Vive other than white/grey jagged lines. Clean re-install didn't help, nor did updating drivers. Currently reverting to 9.0.
vordt Apr 4, 2021 @ 1:37pm 
Black screen after update 9.1
i deleted all mods verified files and deleted save file but game still gives black screen.
Also after changing maps and changing cameras at my headsets left eye a white box appeared then constantly replicated itself
Last edited by vordt; Apr 4, 2021 @ 1:44pm
ShrimpDuck Apr 4, 2021 @ 7:34pm 
I've got this exact issue as well, unsure how to fix.

Edit: Reverting back to 9.0 fixes the issue. Running on Lenovo Explorer WMR, GTX 770, Ryzen 3600
Last edited by ShrimpDuck; Apr 4, 2021 @ 8:04pm
vordt Apr 5, 2021 @ 1:36am 

Originally posted by ShrimpDuck:
I've got this exact issue as well, unsure how to fix.

Edit: Reverting back to 9.0 fixes the issue. Running on Lenovo Explorer WMR, GTX 770, Ryzen 3600
yea i revert 9.0 to its okay now.
The Baron  [developer] Apr 5, 2021 @ 11:26am 
Hey guys! Do you think you could send me your player logs?
E-balla Apr 5, 2021 @ 2:53pm 
Originally posted by The Baron:
Hey guys! Do you think you could send me your player logs?
splitting in half because its huge
Mono path[0] = 'D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed' Mono config path = 'D:/Program Files/Steam/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc' Loading player data from D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/data.unity3d Initialize engine version: 2019.4.21f1 (b76dac84db26) [Subsystems] Discovering subsystems at path D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] No descriptors matched for examples in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json. GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8046 MB Driver: 27.21.14.6589 Begin MonoManager ReloadAssembly - Completed reload, in 0.103 seconds XRGeneral Settings awakening... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) D3D11 device created for Microsoft Media Foundation video decoding. [XR] OculusXRPlugin: registering subsystems [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [XR] Oculus Input lifecycle provider registered. [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] UnloadTime: 0.703361 ms Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer.dll Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer.dll Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer.dll Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/AudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer.dll Fallback handler could not load library D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Mono/libAudioPluginOculusSpatializer DllNotFoundException: AudioPluginOculusSpatializer at (wrapper managed-to-native) ONSPAudioSource.OSP_SetGlobalVoiceLimit(int) at ONSPAudioSource.OnBeforeSceneLoadRuntimeMethod () [0x00005] in <9a0008f2d96e47c29d6501a405d03ec5>:0 (Filename: <9a0008f2d96e47c29d6501a405d03ec5> Line: 0) [XR] Oculus settings : Shared Depth Buffer: Yes Dash Support: Yes Requested Stereo Rendering Mode Single Pass Instanced Color Space: Linear Low Overhead Mode: No Optimize Buffer Discards: Yes Phase Sync: No [Subsystems] Loading plugin OculusXRPlugin for subsystem oculus display... [XR] Error: GetLocalTrackingSpaceRecenterCount failed at OculusSystem::Initialize() : Not Initialized [XR] Oculus XR Plugin Failed to initialize OVR plugin. [Subsystems] Failed to initialize subsystem oculus display [error: 1] [Subsystems] Loading plugin OculusXRPlugin for subsystem oculus input... [XR] XR input Oculus failed to initialize OVR plugin. [Subsystems] Failed to initialize subsystem oculus input [error: 1] Unable to start Oculus XR Plugin. Possible causes include a headset not being attached, or the Oculus runtime is not installed or up to date. If you've recently installed or updated the Oculus runtime, you may need to reboot or close Unity and the Unity Hub and try again. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Application started in 0.51 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game version: 9.1 [Build:9.1] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load content catalogs... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Registering providers [XR] [OpenVR] Display lifecyle provider registered [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [XR] [OpenVR] Input lifecycle provider registered [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display... [XR] [OpenVR] static Initialize: [XR] [OpenVR] Starting Initialize [XR] [OpenVR] Loaded settings: Editor App Name : [XR] Editor App Key : [XR] Action Manifest Path : D:\Program Files\Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\SteamVR\actions.json [XR] Stereo Rendering Mode : Single Pass Instanced [XR] Initialization Type : Scene [XR] Mirror View Mode : Right Eye [XR] [OpenVR] startupInfo: { "action_manifest_path": "D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets/SteamVR/actions.json" } [XR] [OpenVR] is initialized [XR] [OpenVR] is initialized [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Input... [XR] XR OpenVR Display Start [XR] [OpenVR] Set active mirror mode (-2) XR Active Loader : Open VR Loader (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) <b>[SteamVR]</b> Initialized. Connected to lighthouse : Vive. MV : LHR-64F1D2B2 :: vive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) --- Devices detected --- [0] vive [1] <unknown> [2] <unknown> [3] <unknown> [4] <unknown> [5] <unknown> [6] <unknown> [7] <unknown> [8] <unknown> [9] <unknown> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 0. UnityID: 0 XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 1 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 2 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 3 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 4 col: 0000000000000000 d: 0000000000000000) RenderTexture->Create RenderTexture->Create RenderTexture->Create RenderTexture->Create D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] [XR] [OpenVR] Created Native Color: b4430988 [XR] [OpenVR] Created Native Depth: b44300c8 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 0. UnityID: 0 [XR] [OpenVR] Found device OpenVRIndex:(0) UnityIndex:(0) with input profile:(vive) and name: (OpenVR Headset(Vive. MV)) Successfully loaded content catalog at path D:/Program Files/Steam/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\Default\Bas\catalog_2021.04.01.07.49.28.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Created Native Color: b4430bc8 [XR] [OpenVR] Created Native Depth: b49d4288 A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional? (Filename: Line: 946) Successfully loaded all content catalog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Content catalog loaded in 3.58 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> DLL loaded in 0.00 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasArcade (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasWIP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load default game.json from folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All Json loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Json loaded in 1.79 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Misc.ImbueTransfer] not found for object [ImbueFireTransfer (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Misc.ImbueTransfer] not found for object [ImbueGravityTransfer (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Lightning.ImbueTransfer] not found for object [ImbueLightningTransfer (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Spell.Fire.ChargeFinger] not found for object [SpellFireChargeFinger (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Spell.Gravity.Shockwave360] not found for object [SpellGravityShockwave (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Spell.Lightning.Charge] not found for object [SpellLightningCharge (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Spell.Lightning.ChargeFinger] not found for object [SpellLightningChargeFinger (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Misc.WristMenu.Focus] not found for object [WristFocus (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Misc.WristMenu.Health] not found for object [WristHealth (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Particle.Misc.WristMenu.Mana] not found for object [WristMana (EffectModuleParticle)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.AudioGroup.DynamicMusic.Sinusoid] not found for object [Sinusoid] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loader: OpenVR | Controllers: Unknown (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Material.GravityBubble_Android] not found for object [SpellGravityBubble (EffectModuleMesh)] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Catalog refreshed in 4.01 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Steam] Entitlement successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Headset refresh rate: 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... DynamicProjectile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... Arrow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Item pool instanced in 0.08 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanFemale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Creature pool instanced in 2.34 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> General pool instanced in 2.57 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Master level loaded in 0.17 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Create new player save 307fbf1d-c2b4-4eb4-a171-1b9d3ada1b5a (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level CharacterSelection using mode Default and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Last edited by E-balla; Apr 5, 2021 @ 2:55pm
E-balla Apr 5, 2021 @ 2:53pm 
------------> Game loaded in 15.05 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Address [Bas.Audio.Misc.HeartBeatLoop] not found for object [Postprocess] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'Head.Face') is missing! (Filename: Line: 334) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 1. UnityID: 1 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 1. UnityID: 1 [XR] [OpenVR] Found device OpenVRIndex:(1) UnityIndex:(1) with input profile:() and name: (OpenVR Tracking Reference(HTC V2-XD/XE)) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 2. UnityID: 2 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 2. UnityID: 2 [XR] [OpenVR] Found device OpenVRIndex:(2) UnityIndex:(2) with input profile:() and name: (OpenVR Tracking Reference(HTC V2-XD/XE)) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Found device OpenVRIndex:(3) UnityIndex:(3) with input profile:(vive_controller) and name: (OpenVR Controller(Vive. Controller MV)) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Found device OpenVRIndex:(4) UnityIndex:(4) with input profile:(vive_controller) and name: (OpenVR Controller(Vive. Controller MV)) [XR] [OpenVR] Device disconnecting (characteristics change). OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device disconnecting (characteristics change). OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Device disconnected (status change). Handle: 1879343392. OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device disconnected (status change). Handle: 1879343392. OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device connected (status change). Handle: 1879343392. OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Found device OpenVRIndex:(3) UnityIndex:(3) with input profile:(vive_controller) and name: (OpenVR Controller(Vive. Controller MV) - Right) [XR] [OpenVR] Found device OpenVRIndex:(4) UnityIndex:(4) with input profile:(vive_controller) and name: (OpenVR Controller(Vive. Controller MV) - Left) [XR] [OpenVR] Device disconnecting (disconnection reported). OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device disconnected (status change). Handle: 1879343392. OpenVRIndex: 3. UnityID: 3 [XR] [OpenVR] Device disconnecting (disconnection reported). OpenVRIndex: 4. UnityID: 4 [XR] [OpenVR] Device disconnected (status change). Handle: 1879343392. OpenVRIndex: 4. UnityID: 4
Last edited by E-balla; Apr 5, 2021 @ 2:54pm
Colonel Kernel Apr 6, 2021 @ 11:06pm 
same here, just bought the game and everythings black but it has audio. my left eye in the hmd also gets drawing of white over it when i look down at the center of the playspace
That One Guy Apr 7, 2021 @ 3:13am 
Black screen
I am currently experiencing an issue where i load into the game and it is just a black screen with a white 2d box that clones itself like a windows 64 error, I did some testing and it was able to take up the entire screen, making it a white screen.

I have a quest 2

I opened up virtual desktop streamer app on my pc
Then i went to my quest, opened virtual desktop itself and connected to my pc
Then i launched steamvr and got into the main waiting room
I went up to my pc and launch blade and sorcery in vr mode

That is basically all i did to get glitched, this is also my first time playing blade and sorcery, so i have not experienced any actual game play. I have already tried to verify the integrity of the files and it says all is well.

Does anyone know how to fix this?

Edit: I tried to launch it in the normal way and it seemed to have worked because it brought me to a stage room that said "connecting to pc" but then Virtual desktop itself started to blink between a black screen and the stage. Even the ingame menu was blinking between blackscreen.

Edit 2: I also forgot to mention that in my desktop, blade and sorcery usually opens windowed, so i when i maximize it to fit the entire desktop, it clones the starting icon on the lower left side 3 times and when it loads into the actual game, i can see the game on my desktop and the blackscreen with the white box is seen on my quest 2 but the desktop game has a big black bar on the bottom side of the monitor that takes up about a half of a quarter of the screen.
Last edited by That One Guy; Apr 7, 2021 @ 3:31am
toky Apr 7, 2021 @ 11:33am 
Originally posted by Colonel Kernel:
same here, just bought the game and everythings black but it has audio. my left eye in the hmd also gets drawing of white over it when i look down at the center of the playspace
Exact same issue. I have a Lenovo Explorer
Chief Queef Apr 8, 2021 @ 5:30pm 
I have the same issue and I've seen no one post a solution
Colonel Kernel Apr 9, 2021 @ 12:59am 
same here exact same problem
Mkkrty Apr 9, 2021 @ 7:59pm 
ive had this same problem. havent found a fix. i have played the game though so i know my computer can run it.
Last edited by Mkkrty; Apr 9, 2021 @ 8:01pm
Malafus Apr 10, 2021 @ 9:22am 
Originally posted by The Baron:
Hey guys! Do you think you could send me your player logs?
This is 9.2 updated from 9.0 branch, not clean install, though I have deleted the save folder.

Mono path[0] = 'D:/SteamLibrary/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/Blade & Sorcery/MonoBleedingEdge/etc' Loading player data from D:/SteamLibrary/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/data.unity3d Initialize engine version: 2019.4.21f1 (b76dac84db26) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/UnitySubsystems [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] No descriptors matched for examples in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] 1 'meshings' descriptors matched in UnitySubsystems/WindowsMRXRSDK/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for examples in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/XRSDKOpenVR/UnitySubsystemsManifest.json. GfxDevice: creating device client; threaded=1 d3d11: QueryInterface(IDXGIFactory5) failed (80004002). Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: VRAM: 8014 MB Driver: 27.21.14.6589 Begin MonoManager ReloadAssembly - Completed reload, in 0.169 seconds XRGeneral Settings awakening... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) D3D11 device created for Microsoft Media Foundation video decoding. [XR] OculusXRPlugin: registering subsystems [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [XR] Oculus Input lifecycle provider registered. [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] UnloadTime: 0.492726 ms [XR] [OpenVR] Registering providers [XR] [OpenVR] Display lifecyle provider registered [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [XR] [OpenVR] Input lifecycle provider registered [Subsystems] OculusXRPlugin successfully registered Provider for oculus input [Subsystems] OculusXRPlugin successfully registered Provider for oculus display [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display... [XR] [OpenVR] static Initialize: [XR] [OpenVR] Starting Initialize [XR] [OpenVR] Loaded settings: Editor App Name : [XR] Editor App Key : [XR] Action Manifest Path : D:\SteamLibrary\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\SteamVR\actions.json [XR] Stereo Rendering Mode : Single Pass Instanced [XR] Initialization Type : Scene [XR] Mirror View Mode : Right Eye [XR] [OpenVR] startupInfo: { "action_manifest_path": "D:/SteamLibrary/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets/SteamVR/actions.json" } [XR] [OpenVR] is initialized [XR] [OpenVR] is initialized [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Input... [XR] XR OpenVR Display Start [XR] [OpenVR] Set active mirror mode (-2) XR Active Loader : Open VR Loader - Unity.XR.OpenVR.OpenVRLoader (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) <b>[SteamVR]</b> Initialized. Connected to lighthouse : Vive MV : LHR-47730DD5 :: vive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) --- Devices detected --- [0] vive [1] TrackedProp_BufferTooSmall [2] TrackedProp_BufferTooSmall [3] <unknown> [4] <unknown> [5] <unknown> [6] <unknown> [7] <unknown> [8] <unknown> [9] <unknown> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Application started in 0.62 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game version: 9.2 [Build:9.2] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load content catalogs... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 0. UnityID: 0 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 1. UnityID: 1 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 2. UnityID: 2 XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 1 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 2 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 3 col: 0000000000000000 d: 0000000000000000) XRTextureManager::SetupRenderTextureFromXRRequest (id: 4 col: 0000000000000000 d: 0000000000000000) RenderTexture->Create RenderTexture->Create RenderTexture->Create RenderTexture->Create D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] [XR] [OpenVR] Created Native Color: 36215dc8 [XR] [OpenVR] Created Native Depth: 36216008 [XR] [OpenVR] Device connected (status change). Handle: -253864288. OpenVRIndex: 0. UnityID: 0 [XR] [OpenVR] Device connected (status change). Handle: -253864288. OpenVRIndex: 1. UnityID: 1 [XR] [OpenVR] Device connected (status change). Handle: -253864288. OpenVRIndex: 2. UnityID: 2 [XR] [OpenVR] Found device OpenVRIndex:(0) UnityIndex:(0) with input profile:(vive) and name: (OpenVR Headset(Vive MV)) [XR] [OpenVR] Found device OpenVRIndex:(1) UnityIndex:(1) with input profile:() and name: (OpenVR Tracking Reference(HTC V2-XD/XE)) [XR] [OpenVR] Found device OpenVRIndex:(2) UnityIndex:(2) with input profile:() and name: (OpenVR Tracking Reference(HTC V2-XD/XE)) Successfully loaded content catalog at path D:/SteamLibrary/steamapps/common/Blade & Sorcery/BladeAndSorcery_Data/StreamingAssets\Default\Bas\catalog_2021.04.05.18.44.13.json (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [XR] [OpenVR] Created Native Color: 36216b08 [XR] [OpenVR] Created Native Depth: 364d8008 A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional? (Filename: Line: 946) Successfully loaded all content catalog (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Content catalog loaded in 1.16 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> DLL loaded in 0.00 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasArcade (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Force load default folder: BasWIP (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load default game.json from folder: Bas (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All Json loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Json loaded in 1.22 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loader: OpenVR | Controllers: Unknown (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Catalog refreshed in 2.48 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Steam] Entitlement successful (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Headset refresh rate: 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... DynamicProjectile (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling item... Arrow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Item pool instanced in 0.05 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanFemale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Pooling creature... HumanMale (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Creature pool instanced in 2.31 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> General pool instanced in 2.52 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Creating new option file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Master level loaded in 0.15 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Create new player save 7658ecc7-3bf3-4d36-92e8-32d159950312 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Load level CharacterSelection using mode Default and rank None (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ------------> Game loaded in 10.52 sec (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Cameras : 0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) D3D shader create error for vertex shader [0x80070057] Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Font size and style overrides are only supported for dynamic fonts. Font 'Metamorphous-Regular' is not dynamic. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Game is quitting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 2 worker threads for Enlighten. Thread -> id: 28e0 -> priority: 1 Thread -> id: 28e4 -> priority: 1 [XR] [OpenVR] XR OpenVR Display Stop [XR] [OpenVR] XR OpenVR Display Shutdown XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture [XR] [OpenVR] Shutdown XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture XRTextureManager::RequestDestroyTexture [XR] [OpenVR] Device disconnected (stopping provider). Handle: -253864288. DeviceID: 0 [XR] [OpenVR] Device disconnected (stopping provider). Handle: -253864288. DeviceID: 1 [XR] [OpenVR] Device disconnected (stopping provider). Handle: -253864288. DeviceID: 2 [XRInputSubsystem] A device disconnection with the id 0 has been reported but no device with that id was connected. (Filename: Line: 329) [XRInputSubsystem] A device disconnection with the id 1 has been reported but no device with that id was connected. (Filename: Line: 329) [XRInputSubsystem] A device disconnection with the id 2 has been reported but no device with that id was connected. (Filename: Line: 329) SteamAPI Shutdown (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ArgumentNullException: Value cannot be null. Parameter name: _unity_self at (wrapper managed-to-native) UnityEngine.IntegratedSubsystem.Stop(UnityEngine.IntegratedSubsystem) at UnityEngine.XR.Management.XRLoaderHelper.StopSubsystem[T] () [0x0000f] in <e4e1394eb4894ba9bf8f6ee273aa0069>:0 at Unity.XR.OpenVR.OpenVRLoader.Stop () [0x00018] in <f661bec666a740bca9dc7a83f20aa58b>:0 at ThunderRoad.PlayerControl.OnDisable () [0x0000e] in <c719688f7ee144b5b6f0e117fc091872>:0 (Filename: <e4e1394eb4894ba9bf8f6ee273aa0069> Line: 0)
RedReaper1996 Apr 10, 2021 @ 3:20pm 
i had this issue and i never found out what caused it or why but i went back to the previous version of B&S 9.0 and its been working fine
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Date Posted: Apr 2, 2021 @ 8:02pm
Posts: 22