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It is rare to experience this unless you are swinging super fast though, with the exception of the following factors --
Thinner weapons (rapiers, eg) will experience it more likely because they are simply thinner, and so have less collision detection potentials. The same with mods for lightsabers, etc. I recall it being an issue for a lightsaber mod (cant recall if it was TOR or another lightsaber mod) because obviously you want the lightsabers to be thin like the movies, but the modder found the problem was the sabers would not clash easily when so thin, so blocking was impossible. The counter was to make the lightsabers bulky, but then they looks like baseball bats...
The second thing that impacts this is if you have "physics quality" set to low, it is much more likely to happen because that setting further reduces the amount of collision frames (in order to help CPU).
- I've had this happen very rarely, I think its a glitch. Swords and weapons collide with them fine, but fists phase through no matter what. I've only ever encountered it twice though
This sounds broken! Are you sure a mod has not messed up your game?
Hey, that actually sounds quite broken! Are you sure you are not using mods? There are actually no dual-handed animations in the game, but I recall there was a mod to add this. But mods that change AI or animations also adjust the speeds of enemy attacks, so this could be why you are experiencing broken things. Could you make sure you have no mods installed and then try the solution I posted in the post just above your comment (do this regardless if you have active mods).
is there a way to improve that even more I alredy have physics quality on high but still anoying to slow dow the hits to not phase trought? like increase the amount of collision frame or a mod that estimates the cut based in the start and end position (i know its been 2 years but I still having problens with this)