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I don't know if the developer himself is capable of putting in those animations, he might have to hire somebody to do that. Not criticizing that's just how development tends to go.
Yes Wii Sport Resort Sword Fight is still the best. They don't use attack animation for the AI, the wepon will just block or attack based on the player position / opening, and they will land an attack from any direction that is hard to block / predict by the player.
I noticed that blade & sorcery already have this for the AI defend movement, but not on the attack. The AI/NPC could block an attack from any direction (even block / parry a stab), but for the attack, they will do it in a limited and predicted animation
I wish the Dev could make the AI attack from any direction based on the opening of the player. That would be more challenging.
Or at least, the Dev could add at least 9 basic attack animation based on the attack direction that usually happens in a sword fight, and make it random and also aggresive (depends on the dificulty settings)
1. Up to Bottom
2. Bottom to Up
3. Left to Right
4. Right to left
5. Upper Left to Lower Right
6. Lower Right to Upper Left
7. Upper Right to Lower Left
8. Lower Left to Upper Right
9. Stab
Currently, I only notice movement point 5, 7, 8, and sometimes 9 (I'm not too sure about the 9)
Sure, they block, and they do eventually swing, but they do not seem to acknowledge that my weapon can end their life in a single instant. They do not need to be HEMA warriors, and obviously this is essentially a beat-em-up at its core, but no enemies try to keep their distance from my weapons. They just walk into a meat grinder, one after the other.
I don't expect them to all be strategists, but a little self preservation might add a lot to the game in terms of character and balance.
Yeah, this one is funny.
Usually in very easy setting, the first opponent will run into my blade and give his life away