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1. Didn't push myself, only played until I felt sick, then took a break.
2. Walk in place and/or swing my arms when sliding forward a game. This forced my body to have headbob when moving.
Forcing my own headbob probably helped the most and had the most immediate improvement in the length of time I could play. After a couple months of doing this, I had to do it less and less until I just didn't anymore.
Keep at it, you'll get your 'VR' legs.
For me, the most nausea inducing are jumping (I try to add a little jump to ease it up) and running (specially when you stop dead in your tracks in the game, but your body wants to follow the inertia- I wonder if the game allowed for a bit of slide at the end would help the issue).
When turning try to ad a bit of your own turn, and turn either using the snap one, or the smooth in small increments/ taps.
Actually this is the only game I have even experienced it with, no other VR game has caused it so before you assume you know me, don't.
Yes, yes "amatur hour" when this is the only game to cause me any form of discomfort whilst playing.
The other 3 thank you for the advice.
If you don't really use this sort of movement in other games, then it's simply something that your body has to adapt to. And it's well worth doing so since some of the best VR games out there use slide locomotion. I was discussing locomotion options with the dev, including removing the arm swinging and having press touchpad be run, or even have full range of speed on touch with jump being press. That could also work with applications like Natural Locomotion, where you swing arms to move. It supposedly reduces motion sickness. Though I'm not sure if he'd rather put something like that in game, or rely on an external application to provide such functionality.
What are your thoughts?
For me I think it's "move towards where you're looking" which is the problem. I don't get sick at all in Jet Island and I think it's because in that game the direction you're looking has no impact on your direction of travel.
The other thing which really gets me is the deceleration when you stop walking / running. For me, when I'm swinging my arms to run in this game and then stop, the character continues forwards slightly whilst it decelerates. It's really subtle, but makes me feel really horrible.
Anyway, it should be trivial for the developer to add an option which disables "move where you're looking" and some sort of immediate stopping / deceleration.
It's already in, just set locomotion direction to "controller".
You'll find all FPSs with free movement cause it. Which is why they usually have a teleport option.
Also smooth turning can cause it really badly. Use snap turning and do small adjustments with your real head :P
My motion sickness is strange as i can play some slide movement games, but this one also triggers motion sickness for me. Gorn i can handle as they have blinders that appear during movement but all i can recommend is what the 'nice' players are suggesting and move with your character. I hope that helps until the developer can implement some anti motion sickness measures.
+1 for many locomotion so everyone can enjoy teh game.