Blade & Sorcery

Blade & Sorcery

Anfraxx_ Dec 13, 2018 @ 10:41am
I really wanted to play this game
But the movment settings made me feel so ill after, the speed of the movement and how there is no headbob or other movement types really threw me off.

Standing still whilst your eyes view you as zooming forward is very nausea enducing. Maybe some sort of option like Arizona Sunshine where you click and move to a spot? Will re-buy it when it gets better movement options.

Anyone else feel the same way or have methods to get over it?
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Showing 1-14 of 14 comments
Ardy Em Dec 13, 2018 @ 1:25pm 
If you get sick while playing, that's on you. It's been known for a while that VR can cause problems in people like you desribe, but that's your problem. If you get sick while in a car is it the car's fault? If you have problems with motion sickness, VR isn't for you.
YetiBin Dec 13, 2018 @ 1:29pm 
Hi Anfraxx, I too had this when I first started out in VR. It took me a little while and personal effort to get over it but here is what helped me:

1. Didn't push myself, only played until I felt sick, then took a break.
2. Walk in place and/or swing my arms when sliding forward a game. This forced my body to have headbob when moving.

Forcing my own headbob probably helped the most and had the most immediate improvement in the length of time I could play. After a couple months of doing this, I had to do it less and less until I just didn't anymore.

Keep at it, you'll get your 'VR' legs.
Last edited by YetiBin; Dec 13, 2018 @ 1:35pm
WillieTheWolf Dec 13, 2018 @ 1:40pm 
Adding you own movement helps.

For me, the most nausea inducing are jumping (I try to add a little jump to ease it up) and running (specially when you stop dead in your tracks in the game, but your body wants to follow the inertia- I wonder if the game allowed for a bit of slide at the end would help the issue).

When turning try to ad a bit of your own turn, and turn either using the snap one, or the smooth in small increments/ taps.

Squid Dec 13, 2018 @ 4:04pm 
Adding your own motion and headbob by actually moving your head is the best answer, and the game already requires you to arm-swing to move at speed. Trust me when I say that any game adding fake artifical headbob to moving in VR, would be instant vomit. It doesn't work at all, and is far worse than merely sliding.
Resolute Deicide Dec 13, 2018 @ 10:52pm 
lol amatur hour.
Anfraxx_ Dec 14, 2018 @ 8:16am 
Originally posted by Ardy Em:
If you get sick while playing, that's on you. It's been known for a while that VR can cause problems in people like you desribe, but that's your problem. If you get sick while in a car is it the car's fault? If you have problems with motion sickness, VR isn't for you.

Actually this is the only game I have even experienced it with, no other VR game has caused it so before you assume you know me, don't.



Originally posted by EnderWiggin:
lol amatur hour.
Yes, yes "amatur hour" when this is the only game to cause me any form of discomfort whilst playing.



The other 3 thank you for the advice.
flibbertigibbety Dec 14, 2018 @ 12:47pm 
Have you played many other games with slide locomotion? The movement in this game is really no different from other games that do the same thing. The real difference is the running arm swing mechanism. So if you don't get sick with other games that have slide locomotion, I'm not really sure why you'd get sick with this one. Unless you're having performance issues.

If you don't really use this sort of movement in other games, then it's simply something that your body has to adapt to. And it's well worth doing so since some of the best VR games out there use slide locomotion. I was discussing locomotion options with the dev, including removing the arm swinging and having press touchpad be run, or even have full range of speed on touch with jump being press. That could also work with applications like Natural Locomotion, where you swing arms to move. It supposedly reduces motion sickness. Though I'm not sure if he'd rather put something like that in game, or rely on an external application to provide such functionality.

What are your thoughts?
KoiKoi Dec 14, 2018 @ 2:04pm 
make a more extreme boundary box and the change the color to something you recognize so that your spacial awareness is better, vr will make you sick when you start to sway your spacial awareness in real life then in the game, its like trying to lean on a desk in vr but more of a visual automatic thing.
๖ۣۜDarkskill Dec 14, 2018 @ 2:12pm 
I also get really sick playing this game and it's because of the way movement is implemented.

For me I think it's "move towards where you're looking" which is the problem. I don't get sick at all in Jet Island and I think it's because in that game the direction you're looking has no impact on your direction of travel.

The other thing which really gets me is the deceleration when you stop walking / running. For me, when I'm swinging my arms to run in this game and then stop, the character continues forwards slightly whilst it decelerates. It's really subtle, but makes me feel really horrible.

Anyway, it should be trivial for the developer to add an option which disables "move where you're looking" and some sort of immediate stopping / deceleration.
The turn off for me is people's comparison to GORN which to me looked like a big turd of a game. This at least looks like the graphics are nice. If you can not move around freely in your play space while using ice skating then this is a no buy for me. Ice skating is only useful to help with straffing/dodging in standing room scale. Otherwise, in large worlds teleport is much better. That is me old opinion though.
KospY  [developer] Dec 15, 2018 @ 6:50am 
Originally posted by ๖ۣۜDarkskill:
Anyway, it should be trivial for the developer to add an option which disables "move where you're looking"

It's already in, just set locomotion direction to "controller".
Nasher Dec 15, 2018 @ 9:29am 
Keep playing in small doses, you will get used to it after a while and stop feeling the sickness. It can take a few weeks though.

You'll find all FPSs with free movement cause it. Which is why they usually have a teleport option.

Also smooth turning can cause it really badly. Use snap turning and do small adjustments with your real head :P
Last edited by Nasher; Dec 15, 2018 @ 9:31am
I never understand why people can be so rude to people who suffer from motion sickness, just because they ask for a teleport move system that other 'slide' players don't have to use. It's d**ks like that, that probably don't think deaf people should have hearing aids because music isn't for them. Tw*ts.

My motion sickness is strange as i can play some slide movement games, but this one also triggers motion sickness for me. Gorn i can handle as they have blinders that appear during movement but all i can recommend is what the 'nice' players are suggesting and move with your character. I hope that helps until the developer can implement some anti motion sickness measures.
Last edited by LordUK-Gaming Since The 90s; Dec 15, 2018 @ 4:29pm
Originally posted by LordChambers86:
I never understand why people can be so rude to people who suffer from motion sickness, just because they ask for a teleport move system that other 'slide' players don't have to use. My motion sickness is strange as i can play some slide movement games, but this one also triggers motion sickness for me. Gorn i can handle as they have blinders that appear during movement but all i can recommend is what the 'nice' players are suggesting and move with your character. I hope that helps until the developer can implement some anti motion sickness measures.
Personally, I like teleport in games but can use ice skating also with little to no issues. There are always some gamers who have to act like the tough guy for some oddball psychological reason and label people who need certain features in games, negatively. In my opinion, developers after all these YEARS of VR should have at least 3 forms of locomotion: 1. Teleport, Ice Skating for the ones wearing the skirts, and Armswing. Head looking steering should never be implemented as it is clunky by most standards and causes more problems than not. Free headlooking should be a given. Devs should know this stuff.
+1 for many locomotion so everyone can enjoy teh game.
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Date Posted: Dec 13, 2018 @ 10:41am
Posts: 14