Blade & Sorcery

Blade & Sorcery

Kevin Jul 2, 2024 @ 12:47pm
co-op/multiplayer
I think it's time it gets added! I know you guys have been working really hard on the full release of the game and I'm super excited to start playing! I've always had a blast playing this game. The medieval style fighting is better than any other VR game I've ever played. Then adding the easily added mods is just such an awesome thing to see developers do. Those are developers who are true gamers.

Now I think the next step needs to be adding a Co-op multiplayer option. I know there's already a mod which allows you to play with somebody else but it doesn't always work properly and it's not the easiest to use. No disrespect to who made the mod, you created a multiplayer mode for somebody else's game which is impressive and I'm sure not easy. I know not everybody enjoys Co-op (which is completely crazy to me and boggles my mind), but to have it as an option would really make this game better than it already is.

Sneaking up on an enemy, placing my hand over their mouth, and stabbing them in the neck really makes you feel like a medieval assassin (and kind of a psychopath). But if I could sync my movements with my friend and take out multiple enemies at once, that would be 2x as awesome. I'm pretty sure that's how the math works. I would love to see a seamless Co-op option where we can jump into each other's Crystal progression. Perhaps even a difficulty increase if there's more than one player?

I would also love to jump into the arena with my buddy and have an all-out brawl. Taking on waves of enemies or maybe fighting each other. Either way, I think it's time an official Co-op multiplayer option is added. Please make my dream a reality!
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Showing 1-6 of 6 comments
DeadlyKittin Jul 2, 2024 @ 12:57pm 
I'm sorry to be the bad news dude, but this just, isn't gonna happen.

Not only, would multiplayer be very hard, it'd be very expensive.


Whether coop, or PVP Multiplayer, we're gonna need servers, now we could use steam servers, but I'm sure the more you need them, the more they charge(if they charge at all im not sure). Now if we couldn't use Steams servers, we'd need someone to host them which is gonna have to be expensive for how many people we'd have buying the game, we can't do P2P because that runs massive security risks.

We'd need to figure out a solution to the physics being synced between machines, which could be done through the host, or the server, both of which are gonna be expensive. Most PCs struggle to run the game as it is, now introducing 2x the amount of physics to a single machine is bound to make the experience very disappointing.

Please note, I am in NO WAY a developer for the game i'm, just the Community Manager , so please take all of what i say, with a grain of salt.
Kevin Jul 2, 2024 @ 7:39pm 
Really? I didn't think it would be that hard or even cost anything. I know nothing about game development or what adding multiplayer would take. I just see some of these other games that are terrible and in my opinion don't even hold a candle to this game and they have multiplayer or Co-op. Then somebody created a coop mod for this game so my caveman brain is thinking they could definitely add it in even if it means running off of the hosts PC. I mean if they can't do it, it is what it is. It would definitely be awesome if they could pull it off though.
Last edited by Kevin; Jul 2, 2024 @ 8:02pm
SoggySogs Jul 4, 2024 @ 12:50pm 
Originally posted by DeadlyKittin:
I'm sorry to be the bad news dude, but this just, isn't gonna happen.

Not only, would multiplayer be very hard, it'd be very expensive.


Whether coop, or PVP Multiplayer, we're gonna need servers, now we could use steam servers, but I'm sure the more you need them, the more they charge(if they charge at all im not sure). Now if we couldn't use Steams servers, we'd need someone to host them which is gonna have to be expensive for how many people we'd have buying the game, we can't do P2P because that runs massive security risks.

We'd need to figure out a solution to the physics being synced between machines, which could be done through the host, or the server, both of which are gonna be expensive. Most PCs struggle to run the game as it is, now introducing 2x the amount of physics to a single machine is bound to make the experience very disappointing.

Please note, I am in NO WAY a developer for the game i'm, just the Community Manager , so please take all of what i say, with a grain of salt.

I mean, if it's a local co-op, which is most likely what the people here want, you don't need to pay for servers, since it's up to the users to locally run the server.
Terraria for instance has the option to join other players, which creates a local server on the host's computer automatically, and makes their friends be able to join without the need to pay for expensive servers.

You're right about it being "very hard" to implement. Ignoring the difficulties of networking, the hardest part is that the game as it is now probably wasn't built to allow for multiplayer, so if it is to be implemented anytime soon, it would probably be after the ThunderRoad 2 framework move, since they basically need to rewrite everything to fit the new framework. Personally I doubt they will work on multiplayer soon if even at all, since, again, they would basically have to remake the game's whole code to work with server-sided things.
King Whiffer Jul 5, 2024 @ 2:45pm 
I can easily live without multiplayer. Sure it'd be nice but nice a lot of times isn't easy. For all we know, adding multiplayer could have dire results. I say keep it SP and make it the best SP VR magic weapon game on the market. We already can have mods, that should suffice haha.
LooPo™ Jul 6, 2024 @ 1:32pm 
yall know that there is a multiplayer mod
Last edited by LooPo™; Jul 6, 2024 @ 1:32pm
Maiki Jul 15, 2024 @ 12:53pm 
There is a multiplayer mod called "Adammantium's Multiplayer Mod" which i think you can only get through their discord (I may be wrong). But its still free of course. It currently supports 1.0 has pretty much full player enemy and physics syncing, as well as most of magic. Mods usually tend to work as long as everyone has them, and I believe dungeons do work too. Its still janky in a lot of places, but is very well functioning for the most part all things considered.
Last edited by Maiki; Jul 15, 2024 @ 12:53pm
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