Blade & Sorcery

Blade & Sorcery

[Spoilers] Skills feedback
I finished the game yesterday, and tested most of the skills in sandbox. I wanted to give some feedback about skills that I think could be improved, so I'm only listing skills with negative feedback.

Body
Dive Strike: This skill doesn't work for me half of the time. Seems to require a very specific jump height and hand angle, and I don't understand what the game uses to decide the direction in which we propel ourselves. It's almost impossible for me to hit anything while using this skill. Flykick works much better.
Second Wind: This skill is useful, but should not be a core skill (or whatever they are called). Some people may want to avoid it to keep the game more challenging, but you need to activate it to access the other skills.
Wrestler: Underwhelming. You throw enemies with very little force, unless you spin rapidly (which is a terrible thing to do in VR). Pretty much any other skill that ragdolls enemies is more useful than this one.
Martial Protege: Doesn't work for me half of the time. It's very difficult to tear off limbs. Should be much easier, it's a T3 skill. The open hand chop works fine.

Mind:
Force Choke: Good for role-playing, but extremely underwhelming for a T3 skill. It's one of the slowest ways to kill an enemy. This skill needs something more to be useful.

Gravity:
Airstrike: Same as other "punch" skills. Doesn't work half of the time, or it's not clear how to make it work consistently.
Dilation Bubble: I don't see the usefulness of this skill. Gravity bubble already disables all enemies inside it, freezing time simply adds some flavor, but has very little impact for a T3 skill.

Fire:
Remote Detonation: Does very little damage, even when dual wielding. Needs a small buff. Also, I don't think the explosions should hurt the player.
Heatwave: Very little damage, takes several hits to ignite an enemy. It could use a small buff.
Ignition Burst: Same as heatwave. Most enemies die faster than they can catch fire with this skill.

Lightning:
Charge Sapping: This skill is extremely annoying once you unlock Thunderbolt. You try to shoot thunderbolts quickly, but one hand keeps draining the other. This shouldn't lower the "charge" of the off-hand spell, so you can keep shooting thunderbolts uninterrupted. Worst of all, it's a core skill.
Shock Parry: Kinda underwhelming for a T2 skill. Should probably be T1.
Tesla Wires: This skill is very useful but very annoying to setup. You cannot imbue weapons while dual wielding, so you have to drop at least one of them on the floor or a nearby surface (because sheathing weapons drains the charge rapidly). Maybe this skill should allow imbuing weapons with the same hand by holding the "Staff skill" button, although much slower than using the other hand. Alternatively, it could make Lightning imbued weapons keep their charge while sheathed, allowing you to charge them with both hands.
Laatst bewerkt door Max Shadow; 27 jun 2024 om 19:02