Blade & Sorcery

Blade & Sorcery

Gareth Gobblecoq Jun 21, 2024 @ 9:35am
"Stolen" items
I LOVE this game, even the Sandbox is my favourite VR title OF EVAR.

But you need to address this, buddy. The "stolen items" mechanic isn't just broken, its an active irritant, and its cramping my play style.

I FINALLY have a reason and story to be dropping out of the ceiling to murder hapless gate guards. I've got setting, theme, and ambience. All the excuses I need to Get My Freak On and deal out some serious face-axing.

But now, I have also an ENORMOUS rash on my ass, and it's not from the armour chafing.

Canonically, my character lives/hides out in a fired out abandoned cottage with a dead guy out front and a literal pagan ritual chamber complete with altar in the privvy. The factions--who all hate me and apparently have orders to kill me on sight--are all writing each other notes about how they're noticing I've been butchering their outposts and that they are coming for me. Every single human being I've met so far has, without another word, has tried to kill me and died gurgling at my feet.

Wearing nothing but the rags I washed ashore in, I've just finished looting a cave filled with ♥♥♥♥♥♥♥♥ who wanted to kill me--that in return I murdered in cold blood--and so to cover my crimes I'll ignore the perfectly good dead guy's boots, and I'll dump any rusty but usable weapons off the boat on the way home. I'll be sure to keep the cash and any highly identifiable but low-value antiques I stole off the shelves, and then I'll cap it all off by heading into town to visit the shops.

Balance?!? Pull the other leg my guy it has bells on. I'm an axe-wielding sociopath who can slow down time, snatch arrows out of the air, and hurl fireballs while splitting skulls. Are we REALLY going to talk about "balance" or "economics" with a straight face?

The Stolen Items mechanic is a fourth wall break I don't need or want. Just let me keep that cool axe I found off that guy I murdered. Jeez.

Other than that, STELLAR work. The Stone Golem was absolutely overwhelming the first time. Nearly threw up IRL while VR riding its back trying to unscrew its head while it flailed around. 10/10 Would Queasily Murder Again
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Showing 1-15 of 19 comments
camus Jun 21, 2024 @ 7:20pm 
I think a good idea would be to let the player keep the items, but put them into a "stolen" category for the stash book. Then make it so items spawned from that category are an inferior version of the owned item and have little to no sell value.
Hakon Thorstensson Jun 22, 2024 @ 11:07am 
Originally posted by Gareth Gobblecoq:
I LOVE this game, even the Sandbox is my favourite VR title OF EVAR.

But you need to address this, buddy. The "stolen items" mechanic isn't just broken, its an active irritant, and its cramping my play style.

I FINALLY have a reason and story to be dropping out of the ceiling to murder hapless gate guards. I've got setting, theme, and ambience. All the excuses I need to Get My Freak On and deal out some serious face-axing.

But now, I have also an ENORMOUS rash on my ass, and it's not from the armour chafing.

Canonically, my character lives/hides out in a fired out abandoned cottage with a dead guy out front and a literal pagan ritual chamber complete with altar in the privvy. The factions--who all hate me and apparently have orders to kill me on sight--are all writing each other notes about how they're noticing I've been butchering their outposts and that they are coming for me. Every single human being I've met so far has, without another word, has tried to kill me and died gurgling at my feet.

Wearing nothing but the rags I washed ashore in, I've just finished looting a cave filled with ♥♥♥♥♥♥♥♥ who wanted to kill me--that in return I murdered in cold blood--and so to cover my crimes I'll ignore the perfectly good dead guy's boots, and I'll dump any rusty but usable weapons off the boat on the way home. I'll be sure to keep the cash and any highly identifiable but low-value antiques I stole off the shelves, and then I'll cap it all off by heading into town to visit the shops.

Balance?!? Pull the other leg my guy it has bells on. I'm an axe-wielding sociopath who can slow down time, snatch arrows out of the air, and hurl fireballs while splitting skulls. Are we REALLY going to talk about "balance" or "economics" with a straight face?

The Stolen Items mechanic is a fourth wall break I don't need or want. Just let me keep that cool axe I found off that guy I murdered. Jeez.

Other than that, STELLAR work. The Stone Golem was absolutely overwhelming the first time. Nearly threw up IRL while VR riding its back trying to unscrew its head while it flailed around. 10/10 Would Queasily Murder Again

I totally get you and I kinda feel the same about this, especially about the breaking the fourth wall thing.

Though I think if you could just keep any weapon you find, it may defeat the whole buying weapons purpose. There would need to be some kind of mechanic that makes buying equipment worth it.
Dark Mandalore Jun 22, 2024 @ 3:53pm 
Excuse me sir, I didn't steal that weapon, I "found" it. It may have been in that guy's hand when I found it but I'm quite sure he doesn't need it anymore. Why are you questioning my rightful ownership of this sword? Thinking about it that dagger on you hip looks... lovely...

Personally I'd like them to sell cheaply and show their wear the second you take them home making them less effective in subsequent runs than a new one. At least put in a toggle for the "Stolen" mechanic.
Gareth Gobblecoq Jun 22, 2024 @ 5:56pm 
Originally posted by Dark Mandalore:
Though I think if you could just keep any weapon you find, it may defeat the whole buying weapons purpose. There would need to be some kind of mechanic that makes buying equipment worth it.
Right, I forgot that the original working title was Blade and Buying Stuff. :D

This isn't a shopping simulator, it will never be a shopping simulator. Why should we care at all about the store--let alone cripple the game to accommodate it?
Valeroth Jun 23, 2024 @ 8:47am 
My biggest disappointment so far is that I can't keep the weapons that I've acquired by legitimate salvage. Just went looking for a mod that lets me keep them as well, and nothing.

When a bandit tries to kill me with his weapon. That weapons is not stolen, it is looted. There is a huge difference.

This udpate is still fantastic btw, just let me keep the weapons I've found. At the end of hte first outpost I find a T2 dagger, and it's marked as stolen? I didn't even get to stab anyone with it, and it's taken away from me.
Doomkat Jun 23, 2024 @ 8:53am 
A lot of items aren't obtainable anymore due to the 'stolen' mechanic, including things from the stone sword to a literal rock.
Gareth Gobblecoq Jun 23, 2024 @ 11:27am 
Originally posted by Doomkat:
A lot of items aren't obtainable anymore due to the 'stolen' mechanic, including things from the stone sword to a literal rock.

WORD. I welcome anyone IN GAME to come try take my Pet Rock out of my left hand while my right is still holding an Axe.
KV Productions Jun 24, 2024 @ 9:30am 
My recommendation for stolen mechanic being removed and keeping the shop usable is the following:

Make more item variety

Make more items RARE to find and COOL

So this way you can let the player loot to his heart's content and yet its likely they will still find something new and exciting they want in the shop!

Of course that'd take a lot more effort than slapping "stolen" on anything you loot to force you to re-buy it though :(
Drecknath Jun 24, 2024 @ 9:11pm 
i hope someone makes a mod that removes the stolen status from weapons
because ima be honest even pre crystal hunt update
you could only carry four weapons out with you
so i dont get the "stolen" tag
there are things like the dalgarian pick hammer and shovels where they are dungeon specific tools
and while id love to bring that gravity hammer out into the world with me unimpeded i get why that is only useable in the dungeon

however what i dont get is why i cant just spawn those weapons and things from the regular weapons/tool menu from the book in sandbox mode
why am i forced to spawn them in from the spawn menu
oh and why do they still get the "stolen" status IN SANDBOX MODE!!!
Shy Jun 25, 2024 @ 9:17am 
Honestly all they need to do is have the "Stolen" tag still apply to a weapon but let you keep it anyway after you leave.

"Stolen" items will not be sellable. It's literally that simple.

I guess it does make the shop kinda not useful anymore though, so maybe not. Still, should be an option.

How about if "Stolen" items get removed from your inventory if you die? Might be a good compromise.
Last edited by Shy; Jun 25, 2024 @ 9:18am
WrongTypeOfHero Jun 25, 2024 @ 11:02am 
Originally posted by Dark Mandalore:
Excuse me sir, I didn't steal that weapon, I "found" it. It may have been in that guy's hand when I found it but I'm quite sure he doesn't need it anymore. Why are you questioning my rightful ownership of this sword? Thinking about it that dagger on you hip looks... lovely...

Personally I'd like them to sell cheaply and show their wear the second you take them home making them less effective in subsequent runs than a new one. At least put in a toggle for the "Stolen" mechanic.


Honestly? If games like skyrim and fallout can have mechanics like that, and still work (also sorry for using them theyre the first games that came to my head when i think of "murder hobo but also capitalistic god" ) I think the shop will still be fine.

Just have things that can ONLY be gotten in the shop, and things that can ONLY be gotten in the wild.

IMO it's just really stupid to put lots of cool weapons in a level (example the boss hammer that in the boss rooms) and not allow us to keep it lmao
Last edited by WrongTypeOfHero; Jun 25, 2024 @ 11:03am
Gareth Gobblecoq Jun 25, 2024 @ 1:03pm 
I suppose it isn't constructive criticism unless we posit an alternative. From the ramblings of an axe-wielding sociopath:

Reskin the weapons--all of them--into 3 or more textures; rusted/janky, worn, and spanky-new. When wielded by the source NPC high probability (scale to level?) of lower tier. but once looted. After looting, nerf the lower 2 tiers to make them less useful. Or don't. Either way give them a trash resale value.

This way we keep the ones we like for aesthetic/whatever reasons while also not stressing out the inventory system catering to pack-rats.

DITCH THE STORE. It's whack, guys. Complete tone-smasher and pace-breaker. Here's a pitch for you:

Fed up with all the customer complaints, One Handed Shopkeep suddenly decides that all his life he has wanted to be a One Handed Blacksmith, and immediately sets up a forge on the site of his failed flea market. Going to need plenty of old metal for recycling, but small business startup etc etc costs etc economy etc can't give you better than scrap for that Ancient Seax

Incidentally will buy any curios you have handy, and if you looted a particularly heinous and metal--but rusty--skullsmasher, no better way to spend your money than commissioning a shiny new replacement. Oh, and feel free to browse today's try-pieces, prices as marked.
Rusty Jun 28, 2024 @ 10:46am 
I think it would be balanced so that if you brought stolen weapons they sold for less if they were used in combat and they would be lost if you died with them.
Tomfried Jun 30, 2024 @ 1:20am 
If you could keep stolen weapons, why would you ever buy anything from the shop? I think progression is much more fun like it is now, allowing me to use stronger weapons I find during a raid, but making me work towards being able to afford it from the shop in order to be able to use it in every other raid. It's a good motivation to keep players engaged, so I think it makes perfect sense from a game design perspective, and you complaining about it here likely won't make the devs change their progression system.

But if you really hate that system so much, maybe you (or someone else reading this) can make and publish a mod that allows you to keep stolen weapons
WrongTypeOfHero Jul 1, 2024 @ 12:52pm 
Originally posted by Tomfried:
If you could keep stolen weapons, why would you ever buy anything from the shop? I think progression is much more fun like it is now, allowing me to use stronger weapons I find during a raid, but making me work towards being able to afford it from the shop in order to be able to use it in every other raid. It's a good motivation to keep players engaged, so I think it makes perfect sense from a game design perspective, and you complaining about it here likely won't make the devs change their progression system.

But if you really hate that system so much, maybe you (or someone else reading this) can make and publish a mod that allows you to keep stolen weapons


Easy! Armor! You cant loot armor from corpses so you can use the shop for armor AND weapons. You'd still need the shop unless you want to go butt naked murder hobo mode :P

Also, if you find a cool weapon in the dungeons, one of the things people suggested was to have it so it sells less than it would if you buy it in the shop, but STILL sells.

Now, the biggest reason why people want to be able to keep items, is cause there are custom items you can ONLY FIND in the dungeons. why are they there if you cant keep them!!
Last edited by WrongTypeOfHero; Jul 1, 2024 @ 12:52pm
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