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I totally get you and I kinda feel the same about this, especially about the breaking the fourth wall thing.
Though I think if you could just keep any weapon you find, it may defeat the whole buying weapons purpose. There would need to be some kind of mechanic that makes buying equipment worth it.
Personally I'd like them to sell cheaply and show their wear the second you take them home making them less effective in subsequent runs than a new one. At least put in a toggle for the "Stolen" mechanic.
This isn't a shopping simulator, it will never be a shopping simulator. Why should we care at all about the store--let alone cripple the game to accommodate it?
When a bandit tries to kill me with his weapon. That weapons is not stolen, it is looted. There is a huge difference.
This udpate is still fantastic btw, just let me keep the weapons I've found. At the end of hte first outpost I find a T2 dagger, and it's marked as stolen? I didn't even get to stab anyone with it, and it's taken away from me.
WORD. I welcome anyone IN GAME to come try take my Pet Rock out of my left hand while my right is still holding an Axe.
Make more item variety
Make more items RARE to find and COOL
So this way you can let the player loot to his heart's content and yet its likely they will still find something new and exciting they want in the shop!
Of course that'd take a lot more effort than slapping "stolen" on anything you loot to force you to re-buy it though :(
because ima be honest even pre crystal hunt update
you could only carry four weapons out with you
so i dont get the "stolen" tag
there are things like the dalgarian pick hammer and shovels where they are dungeon specific tools
and while id love to bring that gravity hammer out into the world with me unimpeded i get why that is only useable in the dungeon
however what i dont get is why i cant just spawn those weapons and things from the regular weapons/tool menu from the book in sandbox mode
why am i forced to spawn them in from the spawn menu
oh and why do they still get the "stolen" status IN SANDBOX MODE!!!
"Stolen" items will not be sellable. It's literally that simple.
I guess it does make the shop kinda not useful anymore though, so maybe not. Still, should be an option.
How about if "Stolen" items get removed from your inventory if you die? Might be a good compromise.
Honestly? If games like skyrim and fallout can have mechanics like that, and still work (also sorry for using them theyre the first games that came to my head when i think of "murder hobo but also capitalistic god" ) I think the shop will still be fine.
Just have things that can ONLY be gotten in the shop, and things that can ONLY be gotten in the wild.
IMO it's just really stupid to put lots of cool weapons in a level (example the boss hammer that in the boss rooms) and not allow us to keep it lmao
Reskin the weapons--all of them--into 3 or more textures; rusted/janky, worn, and spanky-new. When wielded by the source NPC high probability (scale to level?) of lower tier. but once looted. After looting, nerf the lower 2 tiers to make them less useful. Or don't. Either way give them a trash resale value.
This way we keep the ones we like for aesthetic/whatever reasons while also not stressing out the inventory system catering to pack-rats.
DITCH THE STORE. It's whack, guys. Complete tone-smasher and pace-breaker. Here's a pitch for you:
Fed up with all the customer complaints, One Handed Shopkeep suddenly decides that all his life he has wanted to be a One Handed Blacksmith, and immediately sets up a forge on the site of his failed flea market. Going to need plenty of old metal for recycling, but small business startup etc etc costs etc economy etc can't give you better than scrap for that Ancient Seax
Incidentally will buy any curios you have handy, and if you looted a particularly heinous and metal--but rusty--skullsmasher, no better way to spend your money than commissioning a shiny new replacement. Oh, and feel free to browse today's try-pieces, prices as marked.
But if you really hate that system so much, maybe you (or someone else reading this) can make and publish a mod that allows you to keep stolen weapons
Easy! Armor! You cant loot armor from corpses so you can use the shop for armor AND weapons. You'd still need the shop unless you want to go butt naked murder hobo mode :P
Also, if you find a cool weapon in the dungeons, one of the things people suggested was to have it so it sells less than it would if you buy it in the shop, but STILL sells.
Now, the biggest reason why people want to be able to keep items, is cause there are custom items you can ONLY FIND in the dungeons. why are they there if you cant keep them!!