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It would be super cool to have this as an option to play around with at least.
Cheers
If it’s just the matter of making the avatar body - besides the hands -invisible then it wouldn’t hurt having that option (given that this game is still in very early access). For me it’s almost in line with different movement options (teleport vs full motion, snap turning vs smooth turning etc).
The brain is pretty good at filling the gaps, and that has worked out well in many VR applications. Having joints doing strange movements is so far an immersion breaker in VR, and it won’t be until we get better motion tracking of our limbs until avatar bodies will be fully useful. And in a game like this where there’s a lot of extreme movements (hacking/slashing/swinging/stabing) then the joints can behave very strangely.
Nevertheless, the IK (inverse kinematics) in this game is pretty good but I’ll cross my fingers in case the developer decides to add this in as an option to test it out, especially if it’s a low effort.
...
Or actually, I’m wondering if this would be possible to mod without having to rely on a source code change in the game? Seems like theres a pretty active modding community for this game. Might check in the general discussion section.
Don't know how it's an immersion breaker, at least for me it works pretty great, I'd prefer it to having just hands. I'm not really focusing on my forearms or legs when fending off 6 shieldmen with a blunt object.
I think full body tracking would be great though... just as long as everyone can use it. Right now only vivers can, and it's pretty pricey. Doesn't work 100% either. What we need is a visual system that can take in our whole body, not just the location and direction of our head, hands, and feet.
I'm sure in the (hopefully) not too distant future there'll be body trackers that can then generate a perfect fit avatar in games like these, and give us absolute immersion.
For the shield/holding weapons: if holding the item and twisting the arm then the arm/elbow is going straight through the items or have the looks of very unnatural arm angles. It looks very wonkey. Only having hands would not have this effect. An alternative method to fix this would be for the item to collide with the arm to push it/bending it accordingly.
For picking up items from the ground (something I’m doing pretty often in the game):
When leaning forward the avatar body doesn’t take into account to the spine/bent back, and instead it ends up straight underneth the head. This results in the avatar body obscuring the view down, and a lot of clipping occurs. So when bending down the avatar should arch its back for preventing this to happen.
Nevertheless, I had a blast training some new moves on the ”training doll” on the second floor in the house, as well as using them on the different arenas. This game really starts shining after some practice. :)
Going down a rope in game also putts my feet almost chest level in the game. Maybe if this game were to implement full body tracking with Vive pucks or something it would work better but for now the player model just obscures vision more than our natural bodies actually do in any similar positions.
Everything else from your shoulder to your arms are obstructing vision especially when doing zwerchau with longsword.
The shoulder and arms position doesn't exactly reflects your real body position, so this is kinda distracting.