Blade & Sorcery

Blade & Sorcery

Doom 2021 年 11 月 1 日 上午 3:39
[Feedback] Stabbing people in the face is kinda easy.
With the armor update (I think it was u8), the primary winning strategy seems to be stabbing people in the head. That's because weapons do not go through the armor easily, and if you want non magical combat, that would mean no imbues.

However, currently a dagger goes through enemy skull like through butter. It kind of feels very odd. You only need a light poke, regardless of direction. It makes sense to be able to stab easily through eyesocket, mouth or throat, but right now it goes through the head without much resistance, no matter where you aim, even if it is through the jaw or cranium.

The skull is kind of armored in nature and does not get pierced easily, I think.

Perhaps adding some resistance to it is worth considering?
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Wox 2021 年 11 月 23 日 上午 4:22 
I completely agree that stabbing the neck and face is the winning strategy.
I don't think I would mind it if I didn't feel like it was the only winning strategy, armor was a good addition but the gameplay suffered for it, there are simply fewer options for engagement and that is really too bad.
vukotlak 2021 年 11 月 24 日 上午 5:28 
that would require a lot of physic calculation and so on to simulate the human body structure and the different resistenz values. Game already runs like crap. I am not saying it wouldn't be a great addition. But it sounds a bit utopian atm
Doom 2021 年 11 月 24 日 上午 8:37 
引用自 vukotlak
that would require a lot of physic calculation and so on to simulate the human body structure
No, not really. You won't need to simulate human body structure. And the game already uses similar system for armor.
docphong (GER) 2021 年 11 月 26 日 上午 12:03 
引用自 Wox
I completely agree that stabbing the neck and face is the winning strategy.
I don't think I would mind it if I didn't feel like it was the only winning strategy, armor was a good addition but the gameplay suffered for it, there are simply fewer options for engagement and that is really too bad.

I guess that´s what armour does, making it harder to perform an efficient attack. You could as well say "too bad that i die from getting hit by a sword".
The way to kill a knight in full armour (what i heard and read at least, actually never fought a knight irl) was to go for the weak spots like face/visor slot or armpit, which was hard as the knights knew about these weak spots and tried to not let you go for them. Or you could get them to the ground which made it much easier to exploit weak spots. Or you could use brutal force like maces and axes do.
This is pretty much the options the game provides. So i say "well done".
In the arenas you can choose all unarmoured waves, if you are more into "John Wick creative ways to remove body parts from unwilling individuals" play style. Maybe the option should be activated for dungeons, too.
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发帖日期: 2021 年 11 月 1 日 上午 3:39
回复数: 4