Blade & Sorcery

Blade & Sorcery

roboticred Mar 27, 2021 @ 12:06pm
I wish unarmed combat was a little more natural
Mostly because one punch is enough to send an enemy flying off a cliff or they'll run off, plus I'd love to see NPCs fight unarmed.

Also grabbing enemies by the neck sometimes makes them spin still
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Showing 1-11 of 11 comments
Solinarius☕ Mar 27, 2021 @ 1:00pm 
I haven't played the update, but I watched RageMaster test unarmed for a while and it was considerably weaker without magic. Isn't unarmed supposed to be overpowered with time magic?
roboticred Mar 27, 2021 @ 1:20pm 
Originally posted by Solinarius:
I haven't played the update, but I watched RageMaster test unarmed for a while and it was considerably weaker without magic. Isn't unarmed supposed to be overpowered with time magic?
Slo-mo has it's own meter seperate from mana now, it does help but it certainly isn't overpowered (though that's just me).

I try my best to lay off of Slo-mo but I find myself more often then not due to the frustrating nature of trying to make unarmed work without magic or slo-mo.
Solinarius☕ Mar 27, 2021 @ 2:13pm 
If you limit your power shots with time slow to disarms and focus on grappling and throws, you might have a better time.
Last edited by Solinarius☕; Mar 27, 2021 @ 2:15pm
roboticred Mar 27, 2021 @ 4:00pm 
Originally posted by Solinarius:
If you limit your power shots with time slow to disarms and focus on grappling and throws, you might have a better time.
But when I try to grab, the game won't grab and/or enemies ragdoll because I accidentally slap them on the top of the head and when I try to get close, their weapon will hit me despite not being swinged.
roboticred Mar 31, 2021 @ 9:45am 
So after playing U7 again I figured out why I don't U9s unarmed combat as much: It is about the punches, in U7: they don't send enemies flying as often and instead they stagger. Unlike U9 where any punch anywhere on the body is enough to make enemies go limp and plus they drop weapons too often as well.
Martin Harris Apr 1, 2021 @ 9:52am 
You need to pull your punches if you are in slow motion.
roboticred Apr 1, 2021 @ 12:38pm 
Originally posted by ThePatchWorkHoax:
You need to pull your punches if you are in slow motion.
I'm sorry but that has to be the most ridiculous thing I've ever heard.
Tigger619 Apr 7, 2021 @ 8:00am 
I'd like to see grab take priority on limbs rather than telekinesis on background objects. There is some grapple function beyond just those circles around the limbs, but it could be far better with some tweaks or a mod.
Perhaps telekinesis only active with gravity spell.
roboticred Apr 7, 2021 @ 9:40am 
Originally posted by 🐯Tigger🐅:
I'd like to see grab take priority on limbs rather than telekinesis on background objects. There is some grapple function beyond just those circles around the limbs, but it could be far better with some tweaks or a mod.
Perhaps telekinesis only active with gravity spell.
The closest thing I can think of something like that is a mod that was for 8.3 where it increased the grab radius for limbs but doesn't work with U9 from what I know. Fully agree with the telekinesis part though.
cate Apr 15, 2021 @ 8:23pm 
Punching is op in slow mo. Some punch indeed sends the enemy launching.
I think it'd be more fun if slow mo punching acted the same as regular punching: so that its realistic, so you can get more immersed.
And yes the idea of improving unarmed would be amazing; punching is fun.
roboticred Apr 16, 2021 @ 12:02am 
Originally posted by cate:
Punching is op in slow mo. Some punch indeed sends the enemy launching.
I think it'd be more fun if slow mo punching acted the same as regular punching: so that its realistic, so you can get more immersed.
And yes the idea of improving unarmed would be amazing; punching is fun.
Exactly what I'm trying to say (and most likely failing to do), It's really quite frustrating when I punch someone expecting them to get staggered but only to be launched or not get staggered at all and get damaged by the funky collisions.
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Date Posted: Mar 27, 2021 @ 12:06pm
Posts: 11