Blade & Sorcery

Blade & Sorcery

Swill Nov 4, 2018 @ 11:11am
Leg trackers and kicking?
kicking is cool
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Showing 1-7 of 7 comments
The Baron  [developer] Nov 4, 2018 @ 12:21pm 
You can kick with the thumbstick. Not sure if leg tracking will be a thing. I could see some accidents with that for sure! :steamhappy:
Nova_E Dec 11, 2018 @ 1:06am 
how is it for wmr players? in steamvr we open dashboard with thumbsticks? could you make a DEV Profile where we dont open dashboard for kicking or jumping? is there a way to make wmr controls thumbstick movement as standard? i am annoyed of bindings atm XD so we can play on the fly with thumbsticks would be nice
id like for FBT to become a staple supported feature in games, lots of us have it already
screw accidents
Something Hank Dec 11, 2018 @ 7:03am 
Last I checked, leg tracking is in the roadmap as a MAYBE, but FAAAARRRR in the future.

Hope for it, but don't expect it.
Banana King Dec 11, 2018 @ 1:13pm 
+1 give me legs so I can kick and knee people's jewels
Last edited by Banana King; Dec 11, 2018 @ 1:13pm
Dr. Fish Dec 11, 2018 @ 7:52pm 
I'd drop another $200 if it meant I could physically kick things in vr
Last edited by Dr. Fish; Dec 11, 2018 @ 7:52pm
Syrsly Jan 10, 2019 @ 4:36pm 
Originally posted by Dad:
I'd drop another $200 if it meant I could physically kick things in vr
This I agree with. Because I know I can do this in Tornuffalo, I have two vive trackers on their way to me. That and I plan to toy with these trackers in Unity, VRChat, High Fidelity, and maybe even Climbey (reddit says Climbey supports trackers, not sure in what capacity). If Blade & Sorcery or Sairento would give me tracker support, it'd definitely be a treat.
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Showing 1-7 of 7 comments
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Date Posted: Nov 4, 2018 @ 11:11am
Posts: 7