Blade & Sorcery

Blade & Sorcery

Scar Jun 18, 2024 @ 12:29am
My opinion about crystal hunt....
The gameplay is nice, but the maps seem a lil repetitive like once I know I get to a certain spot I know that the end room is near, must've done the same map like 8 times

Items that are stolen from bandits, we should be able to keep those or at least make them sellable, is it really stealing if the owner is dead? (can't own something if they're not alive)

About choosing crystal upgrade path would be nice to view it before deciding to upgrade.

When buying items would be nice if we could see items name before we take it over to the sell place.

I know its crystal hunt mode but it would be nice to sandbox it with the progression we're at
Last edited by Scar; Jun 18, 2024 @ 12:54am
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Showing 1-3 of 3 comments
∞Dontar∞ Jun 18, 2024 @ 12:48am 
for seeing item name, hold item, grab inventory cube, look on right side of inventory, shows item stats and name
Ponlets Jun 18, 2024 @ 1:05am 
Originally posted by ∞Dontar∞:
for seeing item name, hold item, grab inventory cube, look on right side of inventory, shows item stats and name
still doesnt allow one to sell the items or keep them

i thought if i left an area with a wizards staff or the archers bow i would be able to keep it
DeeZeePeeZee8 Jun 18, 2024 @ 1:57am 
I agree that while the update and mode are a neat addition, it feels a bit underwhelming and disappointing.

I can't light candles and those metal fire pits with my lit torch. Not being able to bring "stolen" weapons with me to either sell or use sucks. Levels feel extremely linear and exploration seems to be a waste of time apart from the rare lore note to read.

Overall, it feels unimmersive and anti-freedom, basically going against the whole point of VR in the first place.

Being able to knick the enemy's weapons or pick up the odd civilian weapons wouldn't hurt progression, it would just lessen any potential money grinding.

I tried exploring the area a few times, and it was almost always a waste of time. I ended up hitting my head on an invisible ceiling trying to climb a tower which had grab bars on it. So much for open maps.

The levels sometimes seem to have two possible routes to take, but in reality one is always blocked off and the other is the correct way to progress so you basically just waste your time if you choose wrong. Very much discouraging of any exploration but then again, there really isn't any loot where there aren't any enemies.

So Crystal Hunt is basically a confusing yet linear arena where you have to grind in order to unlock weapons and armor, but the most optimal way to play is usually to sprint past the enemies and reach the end loot chest. I guess they could add locked doors that only open once you defeat every enemy.

I understand the devs wanting to move on to another project now that 1.0 is out. I know I would be sick of working on the same project for years on end. It's just a bit sad is all. Hopefully the mod support is robust enough and the modders are bold enough to keep it alive.
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Date Posted: Jun 18, 2024 @ 12:29am
Posts: 3