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i thought if i left an area with a wizards staff or the archers bow i would be able to keep it
I can't light candles and those metal fire pits with my lit torch. Not being able to bring "stolen" weapons with me to either sell or use sucks. Levels feel extremely linear and exploration seems to be a waste of time apart from the rare lore note to read.
Overall, it feels unimmersive and anti-freedom, basically going against the whole point of VR in the first place.
Being able to knick the enemy's weapons or pick up the odd civilian weapons wouldn't hurt progression, it would just lessen any potential money grinding.
I tried exploring the area a few times, and it was almost always a waste of time. I ended up hitting my head on an invisible ceiling trying to climb a tower which had grab bars on it. So much for open maps.
The levels sometimes seem to have two possible routes to take, but in reality one is always blocked off and the other is the correct way to progress so you basically just waste your time if you choose wrong. Very much discouraging of any exploration but then again, there really isn't any loot where there aren't any enemies.
So Crystal Hunt is basically a confusing yet linear arena where you have to grind in order to unlock weapons and armor, but the most optimal way to play is usually to sprint past the enemies and reach the end loot chest. I guess they could add locked doors that only open once you defeat every enemy.
I understand the devs wanting to move on to another project now that 1.0 is out. I know I would be sick of working on the same project for years on end. It's just a bit sad is all. Hopefully the mod support is robust enough and the modders are bold enough to keep it alive.