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I'm a BIG hater of the "floaty hands with no body" style of VR games, but Alyx just did it.. so well, its amazing. + mod support for added campaigns/stories
Try lowering your expectations of VR overall. Nothing is ever going to be perfect.
Look into Beatsaber. Thats a fun one! And lots of mod support
Boneworks as someone else said is pretty solid, dont know about bonelab.
The walking dead: Saints and sinners is a solid title
Surv1v3 is a underrated (imo) zombie style game w co op and a pretty open world to boot.
Also perhaps take a look at all of the flatscreen games that were modded into VR after the fact.
Most games do not have the level of physics / interactables BaS, alyx & boneworks does tho
Underdogs. It very 'strongly styled' but if you are okay with that, it is a very fun physics-based brawler. You are a person controlling a small mech, so the slight disconnect of what you do IRL with your character does in VR and what the mech does in the game all feels natural.
Halflife: Alyx. as mentioned above. I'm replaying it currently.
Underdogs does look fun though.
Don't like Alyx cos I don't have a choice to play as a man. Blade and Sorcery gives me that choice. In fact I can even play as a black man, which I am.
Now, onto the main topic, the only other game I see as good as Blade and Sorcery is Modded SkyrimVR expecially the Madg*d wabbajack with HIGGS and VRIK, etc.
Now that is like Blade and Sorcery big time and it reminds of SkyrimVR a lot. But if players can't be bothered with modding then, yea, B&S is where it's at for VR.
All of this combines to mean that VR games have a pretty small audience. Half-Life: Alyx is an old game, but it's still the top seller on VR games and has been for years, because the audience getting VR headsets is very slowly expanding, so it's all new players buying the game for the first time.
Additionally, VR is not something for long-term play. I can slouch in my chair and drive trucks in Snowrunner for hours, but hours in a VR headset is misery. My face gets sweaty, the headset gets uncomfortable, it's mostly only for a couple hours at a time, max.
All of that corresponds to small budgets, which tends to mean things are limited in scope. This also has driven most VR development towards app-store-equivalent games, where they're short, easy experiences you can hop in and hop out of.
VR games typically have mediocre graphics, because of the requirement to double rendering for each eye, plus it needs to be compressed, pumped over a wireless link, and decompressed as fast as possible in order to make it feel seamless, puts a real strain, and as limited as VR is, limiting it even more to needing $2000 graphics cards nobody can even buy is going to do worse by you.
On top of it, VR headset hardware is largely limited by screen resolution, because pixels can only get so small, and high fidelity graphics in a VR headset don't actually look all that great, because the resolution at the center of your screen is so limited.
There's also major limitations to how VR can even work just because it's all digital simulation. You can't feel the weight and inertia of a sword. You can swing 'through' objects that otherwise would stop your movement.
This isn't "as good as VR gets", but it's as good as it gets right now. It's technology that has limitations.
On top of it, while the Quest 2/3 greatly expand the audience with low-cost options, it does have a problem that if you want to run software on it, you need to dumb-down your game, because those headsets internally are just smartphones. Blade & Sorcery: Nomad is their Quest version and it's much more limited in a lot of ways, with more limited graphics and physics.
walking dead saints and sinners 1 is pretty cool though and pavlov was very fun while it lasted
yes, you got gaslit.
I feel you here.
There are hundreds of games on VR, but most of them are "touch the stuff" games with no substance.