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Αναφορά προβλήματος μετάφρασης
I wish the AI had procedural, physics-based animations when it came to attacking. I’ve been saying this for years as being the game’s only real problem. It just feels like you’re fighting against Skyrim NPC’s who just play their preauthored attack animations, ignoring all physics and collisions. Also performance always feels choppy during combat for some reason.
Also if the combat feels too fast and you hate the slow mo sound there is an instant silent slow mo mod to remove the heartbeat sound.
Finally HuJohner makes great mods to do with weapons, AI and combat like choking and threat, where you can put a sword to their neck and they surrender
That's also assuming that your stab will go through. For some reason stabbing is extremely jank. It's like it can't decide whether or not your stab will pierce the skin or just bounce off even when using the same amount of force and motion. Stabbing is extremely unrewarding and risky where as slashing is a better choice, which is disappointing as some of the cooler use stabbing, I.E A katar with a gun on it. You end up having to use it for slashing instead of stabbing like you would realistically would.
Like I said, when it works it works. But for every moment you get that cool "I'm a super badass hero and pulled off a super cool combo", there's a dozen other moments of your enemy walking around with a dagger plunged into its skull and still kicking your ass somehow.
This does make things slightly more satisfying, but the problem is that we're still shackled to the "physics" system that the AI is not. You're basically forced to choose between wielding whiffleball bats or knocking the enemy into the sky or across the map from a single slash. The enemy is made out of rigid concrete and for the most part is stronger than us. No matter what you do, their limbs, and bodies will always twist and recoils back into a pre-determined position after a collision. You can't even lock blades or struggle with them because their weapons will just rotate to slide out of the way or be entirely unmovable.
The same rules we have to struggle through with them do not apply to us. They just make their prescripted attacks at mach speed while being close enough to touch eyeballs half the time. If you "block" their attack, they don't care. They don't recoil off your weapon and you cannot parry their weapon off to the side or out of the way. Their animation just goes straight through your weapon to hit you if you let them, nothing can stop them. Often times, their attack animation plays so close to me and so aggressively that either their weapon gets stuck on me or my weapon (and my arms) get stuck in or around them and they just did as I pull myself out of them.
This game has such massive potential but in the last four years nothing has changed. The AI is still garbage. The guy who said it feels like fighting a Skyrim NPC was right on the money. They just stand there like animatronics and swing in ways that cannot truly be blocked or interacted with. And when they move, the power-walk sideways or backwards in ways that make no sense.
I love this game but every time I play I feel like I'm fighting the embodiment of "that kid" who just flails his weapon the same way each time, as hard as he possibly can, and then keeps trying to sprint around behind me while say "I teleported behind you."
https://youtu.be/_M2iWJ0d93M?si=PHYYI_aAwF-jsIET
I make content without slow motion, the best of which is with katar and axe:
https://youtu.be/5PYBcuHda8A?si=ZjAwfhPBswLfWLY1
I don't know if it's an AI thing either but some enemies are like pretty easy to block just about every attack and some enemies throw out attacks that are extremely hard to block for some reason, and some enemies have the ability to chain attacks together despite your blocking, so I dunno.
B&S is not quite THAT static, like enemies do respond to what position you are holding your weapon in, how close it is to them, and they will try and block based on where you attack from, and I think they also try and throw attacks out to try and get around your block, but yeah if you hit them in the right arm it does almost nothing most of the time to stop them so you have to block with your weapon against theirs.
However, when it comes to shields I find they generally will either play pretty passive or throw out pretty ineffectual attacks.
The only game I have seen like fully implement some 'advanced procedural physics-based attacks' or whatever is Exanima, which is an isometric RPG and it's terrible AND the combat doesn't particularly do any better of a job simulating a fight than Blade & Sorcery anyway.