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Докладване на проблем с превода
A carpenter-buddy of mine is alredy thinking about building smth from wood, but it's not so easy :P
Also, putting your supporting hand into the swing with polearms often leads to sending your foes flying, I find.
Now that I'm using index controllers I can't do that and I can't stand to use two handers.
What is it that makes this game in particular feel odd? It feels like the "two free floating controllers" issue would come back in any game where you use two hands for the same object. I.e, every VR game that doesn't force all weapons into being one handed.
As for fighting games like this one: With Vive, you can put the bottom of one controller through the ring on the top of the other one. If the spacing is too small, you can easily modify it with creativity and anything from toilet paper rolls to 3D-printing.
I myself prefer practicing some of the Warden's executions from For Honor.
For me it is tremendous fun learning how to wield weapons in real life by using them in game,
I find a lot of fun in researching different combat styles with types of weapons.
Once I learn enough about fighting I plan to try to incorporate many techniques into my own fighting style, this is one reason that this type of game can be dangerous though haha.
You're able to practice fighting moves and train yourself with this game, it's one reason I love it.
I wonder though how effective it would be.
I mean. ANY fighting experience is better than none. Except for maybe those hoax arts where you're disabling your enemy with energy.. xD
The thing with this game is that the AI doesn't use very realistic fighting. They fight a lot like in the movies. Flashy moves that you can read easily in a fight. Like.. When they spin, just stab them in the back. Done.
Another thing is the weapon handling itself. If you do it realistically yourself, fine. But you don't have to. When holding a two handed weapon, you can just keep one hand still while moving the other one and you'll still be able to get good force and rotation.
A friend of mine, her first time in VR.. She got a little tired towards the end of the night. She started messing around and at one point she found out that.. Laying down on the floor and playing B&S is OP, since the enemies can't hit you.
In any case.. I've actually thought about starting HEMA. Would be fun to see what works and doesn't work in translation from reality->game and game->reality :D
thats actually a good point. Most people have a totaly wrong illusion how real effective sword fighting looks like. Its totaly different as what you see in the movies or at those middle age shows in european countries. Fighting for a show and fighting for life is a total different story.
When youre fighting for the show you swing the weapon around and perform acrobatic combos. This looks spectacular but would be deadly in real fight. It makes you tired quickly and predictable. You will just get stabbed. In real fight they would not swing the weapon around. Instead holding the stance for optimal defence, watching each other and trying to fall quickly into enemies defence targeting weak spots. Eventually perform quick counterattacks. Real fight doesn't look as spectacular as in the movies. It looks boring most of time with only few strike attempts. And its over quickly as soon one of the contrahents lands a good hit.