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I was hoping there would be some kind of colosseum league mode where you would get to go toe to toe with actually challenging enemies one on one or something of the sort, but even Dungeon Mode seems to rely on fighting REALLY dumb 1v1 battles and then overwhelming you with a bunch of dudes you won't hear coming because the only way the game can aspire to threaten you, even without magic or slo mo, is to hit you from behind, from afar, or Stalingrad your ass with 3 guys at the same time. I'm hoping that mods will solve some of the problems once they come up to u10, but the base game does feel MUCH more janky than the Steam reviews and the fame the game has garnered would indicate, which is quite disappointing.
For the same price h3vr aims for a somewhat similar kind of experience and the amount of content, modes, and particularly polish is night and day. Granted, h3vr is not about contact fighting, but there aren't even any sort of binds or deflects or anything. If anything, blocks tend to fail consistently, as well. I mean Early Access as it may be, for a game in one of the last legs of development it is quite a letdown in the one aspect it should do right.
But seriously, the combat is super jank and I'm hoping options and fixes will come soon. Sword wiggling should not be a more viable strategy than actual swordplay.
I'm sure that they could make the enemies much more defensibly skilled, but in the 1-V-many fights things might become too hard to handle with all of your attacks being easily blocked and countered. I'm sure there's a way to do it, so it would be nice to see in the future, but it's just not a super simple fix.
Dude is trolling the posts - Mod Alert.
You cant troll me tard. I'm way ahead of you.
The "simps" can say whatever they want, as long as we can talk about it like normal people. If someone hasn't had the problems I have encountered more power to them.
I've also felt this but I thought it was like this before the patch too. Weapons drop from gravity faster than you can swing downwards with them.
I believe there's a setting you can change from "drop" to "block" if the weapon gets too far from you though I've yet to change that too.