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Here is a list of all the stuff I know that often gets compared to B&S, though nothing is exactly the same because the Blade & Sorcery physics framework is unique. B&S is like a physics sandbox first, that then uses those physics to do combat and avoid the conundrum of weightless weapons and 'wiggle swording' in VR. Most other games have their own attempts to address this, but most are not physics simulations.
Boneworks - No magic but the closest thing to B&S in terms of physics. Puzzle game, also has a campaign unlockable sandbox. Modern weapons but there is also melee.
Tales of Glory - heavily inspired by Mount & Blade, with many enemies in a battle. Has weighted weapons as the solution to wiggle-swording but collisions are not as fine as B&S, so you get things like loose hitbox detection, etc. (likely limited because there are more enemy on screen).
Hellsplit - Really great graphics in this game. Has some physics simulation but much lighter than B&S, and much of the environment is not interactive. The combat system in this feels a bit floaty if you are more used to B&S, and I found it somewhere a bit between floating weightless weapons and weighted weapons, so I always recommend it to people who hate B&S' weapon weight system as an alternative to try. Has a campaign, but it's really a series of arena waves.
Legendary Tales - Not out yet but looks nice! It is a dungeon crawler. It has collision physics but not a physics simulation because you use weightless weapons without a body.
Gorn - Arena fighter that I'm sure needs no introduction. Their solution to weighted weapons was to deliberately amp it up and draw attention to it by making the weapons rubbery.
Gladius - Gladiator arena game. Last time I played it was introducing collisions but I found the hitboxes were still very loose and everything felt quite weightless. It was a long time ago though.
Swordsman - I haven't played this one but I heard different things about the combat. The trailer suggests there is physics combat but I read people complain that there is no collision physics for weapons, so I'm not sure how it works exactly.
Vengeful Rites - This is not super similar to B&S but it's a sword and sorcery adventure game, but the graphics are cartoony. Has no physics but uses it's own parry system to get around wiggle-sword fighting.
Asgard's Wrath - Highly polished adventure game and has no physics but like Vengeful Rites it uses a parry system to avoid wiggle swording. No direct magic combat but overall is a high fantasy game with magical elements.
Swords of Gurrah - A pvp multiplayer melee game, but sci-fi and no magic. No physics but has it's own wiggle-sword solution where collisions de-activate weapons temporarily.
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In other news, U10 the upcoming Dungeons Update will hopefully be your cup of tea, OP! https://steamcommunity.com/games/629730/announcements/detail/3061865032385274659
It's has devil may cry inspirations though being that you have weapons with special skills on them and you can do aerial combos (launching an enemy, jumping up after them, attacking them in the air and actually staying in the air with each hit). The skills need to be bought though. They recently added modding to it as well.