Blade & Sorcery

Blade & Sorcery

NomadicRune Sep 23, 2021 @ 5:23am
Improve performance!
This is for the people who might not know about this yet. You can change your headset's resolution settings! Yes it does make the game look a bit worse but it is really the experience that matters. You can still be a mad-god wielding the power to destroy all in your path, or be a lone farmer against a horde of knights! The point is the game is still insanely fun! All you have to do is go into your device's settings and move a bar. don't let it set automatically because, in my experience, it tries to max out your system which will cause too much strain for VR. I did this and noticed an instant improvement in not just B&S, but every single VR game I play. Try it out, you won't regret this.
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Showing 1-5 of 5 comments
ty dude i might as well try it
NomadicRune Sep 24, 2021 @ 6:07pm 
Originally posted by Michael Theodoridis:
ty dude i might as well try it
I hope it works for you!
Chrono_Hood Sep 25, 2021 @ 10:51pm 
My best performance boost came from disabling ASW in the Oculus Debug Tool. Its set to auto and makes your game run at half the framerate to compensate for the FPS fluctuation. Its really terrible when my stuff is hitting around 60fps and the headset thinks I'm better off at 40 ... I don't understand it ..
NomadicRune Sep 27, 2021 @ 5:11am 
Originally posted by Chrono_Hood:
My best performance boost came from disabling ASW in the Oculus Debug Tool. Its set to auto and makes your game run at half the framerate to compensate for the FPS fluctuation. Its really terrible when my stuff is hitting around 60fps and the headset thinks I'm better off at 40 ... I don't understand it ..
I use the Oculus Quest 2 and tried disabling ASW in the same tool. It made my performance worse overall. I have heard that it helps somewhat but I don't see the "help" aspect. Your GPU is also a huge component in this. You might be getting 60fps on your main monitor but its also trying to run TWO separate displays at once. If the resolution is close to 4K (3840 x 2160), or over, that will put loads of strain on an already stressed GPU. Also, the default fps for the oculus quest 2 display is 72hz. Try changing that to something else as well. Make sure if you use MSI Afterburner, or any other GPU overclocking tool, you don't have a frame-cap enabled. you can check for this in the tool's settings. The frame-cap will mess with your clock ratio in-game.
Chrono_Hood Sep 27, 2021 @ 6:57pm 
Originally posted by NomadicRune:
Originally posted by Chrono_Hood:
My best performance boost came from disabling ASW in the Oculus Debug Tool. Its set to auto and makes your game run at half the framerate to compensate for the FPS fluctuation. Its really terrible when my stuff is hitting around 60fps and the headset thinks I'm better off at 40 ... I don't understand it ..
I use the Oculus Quest 2 and tried disabling ASW in the same tool. It made my performance worse overall. I have heard that it helps somewhat but I don't see the "help" aspect. Your GPU is also a huge component in this. You might be getting 60fps on your main monitor but its also trying to run TWO separate displays at once. If the resolution is close to 4K (3840 x 2160), or over, that will put loads of strain on an already stressed GPU. Also, the default fps for the oculus quest 2 display is 72hz. Try changing that to something else as well. Make sure if you use MSI Afterburner, or any other GPU overclocking tool, you don't have a frame-cap enabled. you can check for this in the tool's settings. The frame-cap will mess with your clock ratio in-game.

Hmm I only disable the ASW because the game seems to decide to run at 45fps (quest 2) or 40fps (rift s) just all the time whereas when I'm running it with ASW disabled I keep a much higher framerate and it never dips below 45 so .. To be , playing with 50-70fps is better than 45 any day to me.. I just dont understand why it locks to 45 while it's having no problem with 60ish FPS... As soon as it hits 60s , it wants to lock into ASW.

As far as the resolution.. I'm wondering if my monitor (at 60hz) is capping the Quest 2 at 60 fps (even though its telling me it's running at 90 in-game) just because it's pulling it from the computer monitor which is locked at 60hz? I know how to emulate an 80hz monitor via windows settings and that HAS increased the FPS on my pancake games when viewed through my Rift using Virtual Desktop .. I wonder if the Quest 2 would be limited in the same ways and thus changing my monitor to 80hz or higher would actually show up in my Quest 2.. Any thoughts?

@Baron perhaps? Should we be using Airlink with a monitor that matches the hz of the headset we're using or does oculus airlink properly bypass this and show you the game at the proper FPS regardless of your monitor?

As far as the resolution. I remember bumping the quest down to 0.7 resolution (the lowest the bar goes) and that looks just fine with me as I have the game set to high and the mod that basically runs B&S with DLSS and thus should be cutting a huge load off my GPU.
My GPU is showing it's never reaching past like 30% and the CPU either but I still get stutters like mad from the CPU side of things. It must be an AMD thing or hyperthreading issue. I've tried tons of things and the game runs best on only 6-8 out of my 24 core machine O_o..

All that being said ... I reeeeeeally can't wait for another optimization patch. Theres no reason I should be worrying about any of this while owning a 3070 TI and 3900x processor O_o. At least I can play with 6-8 guys comfortably. Its actually "too much" for me and I opt for 2-4 guys anyway. Not stressing. I've watched this game come a long way and I'm very pleased. If the Rift or Quest was $600 and this was the only game it had , I'd still have bought it =P


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Date Posted: Sep 23, 2021 @ 5:23am
Posts: 5