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It's a dozen times more satisfying to nail a toss and flip than to just hit a button. Not to mention button scarcity overall, and how much more holistic the game seems when actions can be done through the physics engine and positioning alone.
As for button scarcity, I've already recommended an unused button combo. Unless they have plans to use those buttons for another mechanic (like charging your held weapon with your selected spell), then it's just free real estate. Although I would prefer charging a weapon over flipping it, that would be super cool.
Otherwise there is a button for it: slo-mo.
/thread
Duuuuude, you are missing out!
Slow-mo not only gives you the advantage of time, but it also amplifies your impacts.
Done properly, you can literally uppercut people over the arena walls.
My favorite is to do a two-hand stab with the claymore, and pitch them over my head like I'm bailing hay. :P