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https://www.youtube.com/watch?v=dvu-XUu2ytY
I should've mentioned I avoid using the magic so much.
You should learn there attack patterns i usually dont block anything anymore i just dodge then they are pretty open and u can punish them. Save thing to do is stab a leg or hit with the pummel to stun them and then use the time to land youre killing blow. You can also stab there hands when they dont wear armor they let the weapon go then. A quick pull on the arm or shoulder is also pretty usefull.
Basically, the best way to kill things now is with blunt force trauma, which would make sense for enemies in full plate armor, but all enemies behave like they have it.
Eventually fixes will come and we can start looking at longsword techniques again.
Also how do you pull off any technique if the enemy doesn't actually respond in a logically way; they don't go for binds, clinches, hold a longsword in two hands, or even guard themselves outside of that static parry that makes my wrist hurt looking at it.
I'm a freifechter - a student of the german sword of joachim meyer. His work entitled "The manly art of swordsmanship https://www.amazon.com/Art-Combat-German-Martial-Treatise/dp/1848327781 - would recommend you buy this combat manual.
I won't speak on the other schools, but german swordsmanship is very much about offense and that is the major take away from this school.
Anyhow...
https://i.imgur.com/B1eDp2z.jpg - one handed stances.
https://i.imgur.com/Qd4XURK.jpg - two handed stances.
https://imgur.com/a/Z4Ael#B1eDp2z - long hafted weapons.
https://wiktenauer.com/images/8/87/Meyer_1570_Sword_Cuts.png - a diagram of sword cuts.
For one handed use: Primary guards.
Eber: a low guard used to stab (Langort) or under cut (Bogen)
Mittelhut: A mid guard used to slash (Langort to Eber)
Wacht: A high guard used to chop (Schnitt to Weschel)
strike transitions(secondary guards)
Zornhut: a very offensive high guard for slashes (Schnitt to Weschel)
Mittelhut: a middle guarde for slashes(langort to eber)
The Eber would also serve as a strike transition.
For Two handed use: Primary guards.
Ochs: a high defensive guard for thrusts (Langort to Schlussel)
Pflug: a Low defensive guard for thrusts (same)
Tag: a high guard for strikes (langort to weschel)
strike transitions (secondary guards):
Mittlehut: a mid guard for slashes (Langort to mittelhut)
Nebelhut: a low guard for slashes (langort to einhorn)
Zornhut: a very offensive high guard for slashes (langort to weschel)
i haven't done much pole work so i couldn't tell you anything useful.
The point of guards is to carefully place yourself in a position of good attack potential while also giving yourself room to
counterattack (a attack that serves to defend yourself: A perfect attack like this is called a maesterhau)
parry (a movement of the sword that defends and opens an opponent up to a follow up attack.)
Block (a simple intersection of your sword with theirs - a terrible move.)
these guards follow along the cut axis from point to point and have transitions (secondary guards). if you can identify what guard you are in you can know better which guard you ought to be in from that point, and consider follow up moves from your initial contact depending on the situation.
1.) Keep your sword in an offensive strike position. if you're planning a strike, keep the weapon raised either left or right on shoulder or above your head. If a stab, keep the blade pointed either pommel above your forearm and above your head or below your forearm and below your waist and pointed at the enemy.
2.) always attack if you can see an opening. if an attack window closes mid swing, try to position your sword in such a way as to allow you to defend AND gain a good attack position.
3.) try to never block but always try to attack if you see a swing coming. blocking gives you no advantage (other than not being hit) and allows an enemy to follow up.
U8 is way more blunt centric, and slashes are still quite viable if timed properly.
if you need to stab a heavily armored foe, use fire magic on your blade.
If an enemy has a shield and wont let it down, try a kick or shock magic.
you can also use gravity in a staff to knock enemies back by hitting the ground, or combine two hands to form an anti-gravity field.
dont forget to jump - can give you a good advantage in dodging enemies and momentum for a slash.