Blade & Sorcery

Blade & Sorcery

Shet Jun 6, 2020 @ 3:22pm
Technique
Not that Blade and Sorcery is too realistic, or the ai too bright, but is there anywhere I can look for sword technique. With armor it seems like it'll matter a lot more also I'm really inaccurate with stabbing so I didn't know if there was some proper way to throw thrusts.
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Strigoil Jun 6, 2020 @ 3:42pm 
You could always start here or with a myriad of other HEMA videos on youtube depending on what weapon you want to use, the trickiest thing with stabbing in B&S for me is the finnicky hit detection, especially with the new armor it feels like it sometimes just counts exposed part as armored and I have to keep doing it until it randomly accepts it.

https://www.youtube.com/watch?v=dvu-XUu2ytY
Major. Ray Cist Jun 6, 2020 @ 4:28pm 
Sry for being rude but are there only stupid people playing this game ? I dont know how many times i read its so hard now. Do you have eyes ? Every enemy has visible weak spots you can still stab them with any weapon there not to mention the magic use were u can stab threw every armor. Its not that hard if you are precise you can still decapitate people while they were helmets.

Shet Jun 6, 2020 @ 4:47pm 
Yeah there's weak spots, I see them I get my hits in, but I'd just like to be more consistent. After all the enemy gets to break their wrist to parry you. I don't think I'm doing terrible but I went from around 150 kills per life to around 50-75 and I think that's because I don't cover my attacks well.

I should've mentioned I avoid using the magic so much.
Major. Ray Cist Jun 6, 2020 @ 4:53pm 
Originally posted by Pet:
Yeah there's weak spots, I see them I get my hits in, but I'd just like to be more consistent. After all the enemy gets to break their wrist to parry you. I don't think I'm doing terrible but I went from around 150 kills per life to around 50-75 and I think that's because I don't cover my attacks well.

I should've mentioned I avoid using the magic so much.

You should learn there attack patterns i usually dont block anything anymore i just dodge then they are pretty open and u can punish them. Save thing to do is stab a leg or hit with the pummel to stun them and then use the time to land youre killing blow. You can also stab there hands when they dont wear armor they let the weapon go then. A quick pull on the arm or shoulder is also pretty usefull.
JustPaskell Jun 6, 2020 @ 8:12pm 
Originally posted by Pet:
Not that Blade and Sorcery is too realistic, or the ai too bright, but is there anywhere I can look for sword technique. With armor it seems like it'll matter a lot more also I'm really inaccurate with stabbing so I didn't know if there was some proper way to throw thrusts.
just use the dagger, rapier, any blunt weapon, magic or two handed swords if the new armor is really a huge issue for you.
Nickvr628 Jun 7, 2020 @ 8:32am 
Currently the armor implementation and hit detection are all over the place. Real world moves are rarely effective, for example chestplates blocking impacts to the neck (and the armor stops the sword immediately instead of sliding the blade across the shoulder into the neck like it would in the real world), and you cannot stab through helmets reliably. Stabs in general are also broken due to the new armor system.

Basically, the best way to kill things now is with blunt force trauma, which would make sense for enemies in full plate armor, but all enemies behave like they have it.

Eventually fixes will come and we can start looking at longsword techniques again.
Last edited by Nickvr628; Jun 7, 2020 @ 8:32am
Shet Jun 7, 2020 @ 9:19am 
I played a bit more after and I realized enemies don't track you at all with their attacks they only hit where you were at the start of their 4 hour long spinning garbage dual wielding session.

Also how do you pull off any technique if the enemy doesn't actually respond in a logically way; they don't go for binds, clinches, hold a longsword in two hands, or even guard themselves outside of that static parry that makes my wrist hurt looking at it.
Last edited by Shet; Jun 7, 2020 @ 9:19am
Sir Edward Jun 7, 2020 @ 5:25pm 
U8 and U7 are very different games honestly. However, good sword form CAN help, though it's not guaranteed. this is a video game after all, and real life is different.

I'm a freifechter - a student of the german sword of joachim meyer. His work entitled "The manly art of swordsmanship https://www.amazon.com/Art-Combat-German-Martial-Treatise/dp/1848327781 - would recommend you buy this combat manual.

I won't speak on the other schools, but german swordsmanship is very much about offense and that is the major take away from this school.

Anyhow...

https://i.imgur.com/B1eDp2z.jpg - one handed stances.

https://i.imgur.com/Qd4XURK.jpg - two handed stances.

https://imgur.com/a/Z4Ael#B1eDp2z - long hafted weapons.

https://wiktenauer.com/images/8/87/Meyer_1570_Sword_Cuts.png - a diagram of sword cuts.

For one handed use: Primary guards.

Eber: a low guard used to stab (Langort) or under cut (Bogen)
Mittelhut: A mid guard used to slash (Langort to Eber)
Wacht: A high guard used to chop (Schnitt to Weschel)

strike transitions(secondary guards)
Zornhut: a very offensive high guard for slashes (Schnitt to Weschel)
Mittelhut: a middle guarde for slashes(langort to eber)
The Eber would also serve as a strike transition.

For Two handed use: Primary guards.

Ochs: a high defensive guard for thrusts (Langort to Schlussel)
Pflug: a Low defensive guard for thrusts (same)
Tag: a high guard for strikes (langort to weschel)

strike transitions (secondary guards):

Mittlehut: a mid guard for slashes (Langort to mittelhut)
Nebelhut: a low guard for slashes (langort to einhorn)
Zornhut: a very offensive high guard for slashes (langort to weschel)

i haven't done much pole work so i couldn't tell you anything useful.

The point of guards is to carefully place yourself in a position of good attack potential while also giving yourself room to
counterattack (a attack that serves to defend yourself: A perfect attack like this is called a maesterhau)
parry (a movement of the sword that defends and opens an opponent up to a follow up attack.)
Block (a simple intersection of your sword with theirs - a terrible move.)

these guards follow along the cut axis from point to point and have transitions (secondary guards). if you can identify what guard you are in you can know better which guard you ought to be in from that point, and consider follow up moves from your initial contact depending on the situation.



Sir Edward Jun 7, 2020 @ 5:30pm 
Now that large mouthful being said here is the laymen's version for people not wanting to read.

1.) Keep your sword in an offensive strike position. if you're planning a strike, keep the weapon raised either left or right on shoulder or above your head. If a stab, keep the blade pointed either pommel above your forearm and above your head or below your forearm and below your waist and pointed at the enemy.

2.) always attack if you can see an opening. if an attack window closes mid swing, try to position your sword in such a way as to allow you to defend AND gain a good attack position.

3.) try to never block but always try to attack if you see a swing coming. blocking gives you no advantage (other than not being hit) and allows an enemy to follow up.

Sir Edward Jun 7, 2020 @ 5:32pm 
U7 was very stab centric. you could stab people and they would take it. blunt damage was useless.

U8 is way more blunt centric, and slashes are still quite viable if timed properly.

if you need to stab a heavily armored foe, use fire magic on your blade.
If an enemy has a shield and wont let it down, try a kick or shock magic.
you can also use gravity in a staff to knock enemies back by hitting the ground, or combine two hands to form an anti-gravity field.

dont forget to jump - can give you a good advantage in dodging enemies and momentum for a slash.
Shet Jun 7, 2020 @ 6:14pm 
Awesome stuff I'll definitely look more into Meyers. I also had no idea that there was a difference between a parry and a block I'd been using them interchangeably.
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Date Posted: Jun 6, 2020 @ 3:22pm
Posts: 11