Blade & Sorcery

Blade & Sorcery

Create Mods?
How difficult would this be to learn? Got some time to kill and love the game and would really like to add content. Not sure where to start though Lol
< >
Zobrazeno 13 z 3 komentářů
Depends on your level of Unity knowledge as well as(optionally) coding skills and 3d modelling skills. On the most basic level, mods can only contain customized definitions of some game parameters(so-called "definitions"). These ones are in plain text, are rather straightforward and can be understood reasonably easily.

Next level is adding new non-scripted items(usually weapons) to the game. This requires some more work and a basic knowledge of Unity editor.

If you want some kind of custom behaviour for your weapon or want to change some tiny aspect of the game engine, you'll have to write custom C# scripts to create a .dll file to add to your mod. You will need some knowledge of software development at this point and will likely to have to learn more about how B&S engine works.

And of course, last but not least, if you want to make your own models for weapons you add(as opposed to asking someone else to make them or buying an existing model on on oe the model marketplaces), you'll have to deal with something like blender or Maya. Which is quite a challenge in and of itself.

All that is not as intimidating as it may seem but you certainly have to send some time learning(from a couple of days up to several months, depending on your current level in relevant skills) before you will be able to make anything useful.

For a quick start, you can look at mod making tutorials[github.com] and also check out existing mods to get a better understanding of how they work.

Let me know if you'll have any further questions. You can also ask modding questions on B&S subreddit or B&S Discord.
Naposledy upravil Siilk; 23. lis. 2019 v 22.49
The Baron  [vývojář] 24. lis. 2019 v 10.04 
Have a look on the discord #modding-howto section where there are lots of step by step video guides to making mods, weapons and maps.
Siilk původně napsal:
Depends on your level of Unity knowledge as well as(optionally) coding skills and 3d modelling skills. On the most basic level, mods can only contain customized definitions of some game parameters(so-called "definitions"). These ones are in plain text, are rather straightforward and can be understood reasonably easily.

Next level is adding new non-scripted items(usually weapons) to the game. This requires some more work and a basic knowledge of Unity editor.

If you want some kind of custom behaviour for your weapon or want to change some tiny aspect of the game engine, you'll have to write custom C# scripts to create a .dll file to add to your mod. You will need some knowledge of software development at this point and will likely to have to learn more about how B&S engine works.

And of course, last but not least, if you want to make your own models for weapons you add(as opposed to asking someone else to make them or buying an existing model on on oe the model marketplaces), you'll have to deal with something like blender or Maya. Which is quite a challenge in and of itself.

All that is not as intimidating as it may seem but you certainly have to send some time learning(from a couple of days up to several months, depending on your current level in relevant skills) before you will be able to make anything useful.

For a quick start, you can look at mod making tutorials[github.com] and also check out existing mods to get a better understanding of how they work.

Let me know if you'll have any further questions. You can also ask modding questions on B&S subreddit or B&S Discord.


The Baron původně napsal:
Have a look on the discord #modding-howto section where there are lots of step by step video guides to making mods, weapons and maps.
Will do! Thanks a lot :)
< >
Zobrazeno 13 z 3 komentářů
Na stránku: 1530 50

Datum zveřejnění: 23. lis. 2019 v 21.21
Počet příspěvků: 3