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Next level is adding new non-scripted items(usually weapons) to the game. This requires some more work and a basic knowledge of Unity editor.
If you want some kind of custom behaviour for your weapon or want to change some tiny aspect of the game engine, you'll have to write custom C# scripts to create a .dll file to add to your mod. You will need some knowledge of software development at this point and will likely to have to learn more about how B&S engine works.
And of course, last but not least, if you want to make your own models for weapons you add(as opposed to asking someone else to make them or buying an existing model on on oe the model marketplaces), you'll have to deal with something like blender or Maya. Which is quite a challenge in and of itself.
All that is not as intimidating as it may seem but you certainly have to send some time learning(from a couple of days up to several months, depending on your current level in relevant skills) before you will be able to make anything useful.
For a quick start, you can look at mod making tutorials[github.com] and also check out existing mods to get a better understanding of how they work.
Let me know if you'll have any further questions. You can also ask modding questions on B&S subreddit or B&S Discord.
Will do! Thanks a lot :)