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Hey, some of the older Fallout games (pre 3) and Jagged Alliance games had MP too. Those games are turned based as well.
It seems the "trick" for turned based MP games is to deactivate story mode and maybe have seperate MP maps to play on.
Although, the MP is those games were purely PvP, maybe you can pull off PvE in MP, which would be pretty cool =)
P.S.: given by what i've seen so far i do have that high hopes ;)
Many years ago, I played Legends of Kesmai (then Ultima Online came out, which blew my mind), which was also turn-based, and had MMO features. If I remember correctly (and I might not!), only some areas were MP enabled, such as towns, and dungeons themselves were instanced for each player. This, and game-wide chat, would provide an illusion of playing with people, but also open numerous cans of worms.
Yaasssss, that is perhaps the finest non MP but still MP-ish feature I can think off. Chat in any other game, mobile, pc or console, typically annoys me. But ToME has such an expansive world plus complicated egos and procs that people pop in to ask questions about skill trees, brag about weapon drops or weep about losses or OP enemy spawns in vaults :D It might work for Tangledeep as well, but would require a very active player base for it to make sense. ToME also allows you to link items and foes in chat, and that is pretty cool as they have random names (like Tangledeep) and random skillsets.