Tangledeep

Tangledeep

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Chairman Wang Jul 24, 2017 @ 10:41am
Multiplayer Plans?
Saw this pop up in my steam queue and the game looks pretty cool and hits the right vibes for me.

Been looking at something like this to play with friends so I was wondering if there are plans for a multiplayer expansion/sequel?

Keeping my eye on this in the meantime.
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Showing 1-5 of 5 comments
zircon / Impact Gameworks  [developer] Jul 24, 2017 @ 11:02am 
Hey, thanks for your interest! The turn-based nature of the game means it would be somewhat difficult for there to be any kind of co-op mode. I do think some multiplayer features could be added (probably post-launch) but they would be more passive, such as sending items to friends, maybe calling in someone on your friends list for a special attack / limit break... sort of like Bravely Default, if you've played that.
Alukat Jul 24, 2017 @ 12:41pm 
Originally posted by Impact Gameworks:
The turn-based nature of the game means it would be somewhat difficult for there to be any kind of co-op mode.

Hey, some of the older Fallout games (pre 3) and Jagged Alliance games had MP too. Those games are turned based as well.
It seems the "trick" for turned based MP games is to deactivate story mode and maybe have seperate MP maps to play on.

Although, the MP is those games were purely PvP, maybe you can pull off PvE in MP, which would be pretty cool =)

P.S.: given by what i've seen so far i do have that high hopes ;)
Last edited by Alukat; Jul 24, 2017 @ 12:42pm
Cecire Jul 25, 2017 @ 2:43am 
TBH, the coolest 'multiplayer but not' feature I can think of is ToME where it has the chat and announces when someone perma-dies at what level and where/to what. That would be social and amusing enough.
Mivo Jul 25, 2017 @ 4:10am 
Both the Bravely Default feature and the ability to send items to friends would be great. The latter could be expanded into sort of an "auction house" where players can post (a few, very few) items, or purchase them.

Many years ago, I played Legends of Kesmai (then Ultima Online came out, which blew my mind), which was also turn-based, and had MMO features. If I remember correctly (and I might not!), only some areas were MP enabled, such as towns, and dungeons themselves were instanced for each player. This, and game-wide chat, would provide an illusion of playing with people, but also open numerous cans of worms.
CoalWhite Jul 25, 2017 @ 6:21am 
Originally posted by Reivur:
TBH, the coolest 'multiplayer but not' feature I can think of is ToME where it has the chat and announces when someone perma-dies at what level and where/to what. That would be social and amusing enough.

Yaasssss, that is perhaps the finest non MP but still MP-ish feature I can think off. Chat in any other game, mobile, pc or console, typically annoys me. But ToME has such an expansive world plus complicated egos and procs that people pop in to ask questions about skill trees, brag about weapon drops or weep about losses or OP enemy spawns in vaults :D It might work for Tangledeep as well, but would require a very active player base for it to make sense. ToME also allows you to link items and foes in chat, and that is pretty cool as they have random names (like Tangledeep) and random skillsets.
Last edited by CoalWhite; Jul 25, 2017 @ 6:22am
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Date Posted: Jul 24, 2017 @ 10:41am
Posts: 5