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Also, thanks for the feedback on the area. As you can imagine, gathering Savage World-level feedback is not easy since most people are not there. I will adjust it.
While we're on the topic of Savage World feedback, you may want to take a look at the Croak de Cuisine enemies in Frogmire (and item dreams, I suppose). On Savage, they heal for just under 1000 damage every turn, in addition to making you move out of the occasional fire they set beneath your feet. You need to be able to deal around 1200 damage per turn to them just to break even on their healing, which not a whole lot of builds are capable of sustaining. In fact, if there's more than one of them at the same time, that requirement becomes a nigh impossible 2000+ sustained damage per turn.
The only way to kill two or more of these at the same time is by bringing them into a larger group of different enemies and spamming strong AoEs, as they seem to heal a random injured monster. Or, I suppose, you could use the magic mod that lowers enemy healing. The healing just seems a bit overtuned.
My change for the Vinelings at the moment is +1500hp in NG+, +3000 in SW, and +15 / +30% damage mitigation respectively.
I just ran through the entire game (except the final boss of the new DLC, which I'll be getting to today) on Savage World over the past few days, so it's all fresh in my mind. If there's any point you can think of that you want feedback on for Savage World, I'd be happy to share my thoughts. I didn't find anything quite as standoutish as the vinelings or food frogs, though.
On that note, I do have a question. I got my backside nearly handed to me while I had my dodge boosted up to 133%. It is intentional that certain skills go through dodge, correct? From a balance perspective, it would make sense to have a counter to dodge like dodge-piercing skills, but I can't seem to find any particular rhyme or reason to what ignores dodge and what doesn't. I just want to make sure it isn't a bug.
Haha, I hope you don't mind my constant pestering. Things just keep coming up. :)