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GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor: NVIDIA
VRAM: 3072 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\TextMeshPro-1.0.55.56.0b10.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\TextMeshPro-1.0.55.56.0b10.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in 0.026 seconds
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\SteamLibrary\steamapps\common\Tangledeep\Tangledeep_Data\Managed\Boo.Lang.dll (this message is harmless)
desktop: 2560x1440 144Hz; virtual: 7040x1440 at -1920,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.887710 ms
Let's begin the fade and such!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 4 worker threads for Enlighten.
Thread -> id: 2ca4 -> priority: 1
Thread -> id: 1810 -> priority: 1
Thread -> id: 2d00 -> priority: 1
Thread -> id: 8d0 -> priority: 1
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.634743 ms
Non platform assembly: data-199DC880 (this message is harmless)
Fallback handler could not load library E:/SteamLibrary/steamapps/common/Tangledeep/Tangledeep_Data/Mono/data-199DC880.dll
Non platform assembly: data-199A0070 (this message is harmless)
Fallback handler could not load library E:/SteamLibrary/steamapps/common/Tangledeep/Tangledeep_Data/Mono/data-199A0070.dll
Non platform assembly: data-19377020 (this message is harmless)
Fallback handler could not load library E:/SteamLibrary/steamapps/common/Tangledeep/Tangledeep_Data/Mono/data-19377020.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_4.dll.
All fonts loaded.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading first assetbundle from E:/SteamLibrary/steamapps/common/Tangledeep/Tangledeep_Data/StreamingAssets\title
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
No player FileDefs for mod content in subfolder C:/Users/win8f/AppData/LocalLow/ImpactGameworks/Tangledeep\Unity
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 4219.
Total: 10.653502 ms (FindLiveObjects: 0.145554 ms CreateObjectMapping: 0.119466 ms MarkObjects: 10.363612 ms DeleteObjects: 0.024137 ms)
<color=yellow>Begin loading meta progress. C:/Users/win8f/AppData/LocalLow/ImpactGameworks/Tangledeep/metaprogress0.xml</color>
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
There is no meta file.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Build:
Impact Gameworks - Build: 4/1/2018 b.108g
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
LoadAllAssetBundles end, total time: 4.298705
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Did not find Wildling at Jobs/Wildling
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
All random names loaded!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
BERSERKER not found
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
(Also, unrelated, a startup option of "-skipconfig" would be nice - those config pop-up screens on start can be awkward to use in Big Picture mode.)
A execution path problem that's different when starting through steam vs. directly via steamapps?
Cheers, Al